Pistoleer Archive

Thread: The CU Pistoleer Skill Tree and skill descriptions

CitizenErased
Tue Apr 12, 2005 10:29 pm
#40

I got real excited when i first saw all the new pistols... especially that intimidator pistol. now, faced with the prospect of the pistoleer profession getting very few or none of the new pistols... well i just dont get it. someone devoted to pistols, as a master pistoleer, would not be able to figure out something like the intimidator, or any of the other new ones? i just dont understand why there would be pistols we cant use.


(the commando launcher pistol i understand as it behaves nothing like a pistol)



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Redleg13
Thu Apr 14, 2005 4:58 am
#41

Thanks great work. You have always been helpful.


On the downside I see that if this is even 80% accurate I have another reason to leave this game. I have to change my character to use the weapons I collected.


Will someone get through to the leadership.



Wimok IGO Elder Smuggler of Traveler's Respite, formerly a Colonel of the Rebellion, Officer of the RSF, Dagger of Gethzerion, holder of 100 badges
Sunrunner and mortred of Traveler's Respite Soldier of Fortune
Me_Mon_Cal
Thu Apr 14, 2005 8:18 am
#42

Great work, I like the new pistoleer.

But what happened to the dodge?

Maybe this is a little of-topic but: After the CU it seems that BH pistols are much less focused on pistols, we lose the pistol speed and accuracy boost, and instead there is a slightly weaker generic accuracy and speed boost. There goes my template .



I am a master pistoleer bounty hunter 3040 smuggler 0040 newbie. Don't laugh.
MChz
Fri Apr 15, 2005 6:11 pm
#43

While we are discussing the break down on new weapons, I was wondering if there has been any information put out about getting the same skill with different professsions.


Logged into test last night for the first time and I see that as both a Master Smuggler and Master Pistoleer I will earn the same skill a couple times over. Specifically the ones thatcure state attacks.


Will having the same skill multiple timesafford any benefit? If not, it seems that being a Master Pistoleer and Master Smuggler will not be the most efficient use of skill points from a 'specials' perspective.





Cy'ma Ranor - Bria
KzinKiller
Wed Apr 20, 2005 4:00 pm
#44


When then bring it out, but then again they are in a race for time. Trying to get it out in time for all those little kids that will see star wars for their first time on the big screen.

OldBen - Master Combat Medic/Pistoleer






... and as anyone in software dev can tell you, when you let Marketing drive your release schedule instead of Engineering, the results are amazingly consistent: a buggy release that enrages customers and depresses your customer support staff. It's a no-no that a dev organization is only ever supposed to learn once .... but that's if they ever learn it.




*
The significant problems we face cannot be solved at the same level of thinking we were at when we created them
Albert Einstein

CU-1 ... CU-2 ... CUL8R
SeraCohw
Wed Apr 20, 2005 8:13 pm
#45

i saw the one u did for pistols and smuggler did u do this for any other prof?
Tozinho
Thu Apr 21, 2005 2:31 am
#46

Hey, I see no DE-10 certification in your spreadsheet! Won't we be able to use it anymore?
BadgerSmaker
Thu Apr 21, 2005 3:34 am
#47

The cert is on the gun as it always has been. Master Pistoleer...



1101000001100110111110111110010010010010
0100010101011011110110101001100100110110
1010101000011110100100001000001000100101
0011001100001100110111010101010011010000
0111100000010111111101110100101101000011
0110101101111001011110111101001000101011
0010100110100000010111010001101110011000
1011111100111011110011001111100110100100
"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
kijikoh
Tue Apr 26, 2005 3:57 pm
#48

Yes the cert is still written in description, but anyone cl 54+ can equip and use perfectly fine on TC atm.
aibo220
Wed Apr 27, 2005 2:10 pm
#49



CitizenErased wrote:
I got real excited when i first saw all the new pistols... especially that intimidator pistol. now, faced with the prospect of the pistoleer profession getting very few or none of the new pistols... well i just dont get it. someone devoted to pistols, as a master pistoleer, would not be able to figure out something like the intimidator, or any of the other new ones? i just dont understand why there would be pistols we cant use.
(the commando launcher pistol i understand as it behaves nothing like a pistol)





/agree

I go to TC making my template on live and to find out I can't use any of the new guns! Really disappointing. It makes absolutely no sense.



"What a piece of 5|-|17 I returned to." [ Tiphini ]
/cough "Damn book." /cough

Kurtzgirl
Fri Apr 29, 2005 9:03 pm
#50

Okay, I have a question..


I am Pistoleer 4-4-4-3, according to your spreadsheet I should be able to equip an FWG5, right? Well I'm only a level 47 and the FWG5 is level 54. What should I do now?





Victoria Marie
Master Tailor--Master Pistoleer
Body by Victoria--A Tailor Shop--New Thebes, Tatooine
"Everyone's been getting into my pants since 2003."


TapUOut
Tue May 03, 2005 7:42 am
#51

This whole thing sucks. I have armor that I can't wear anymore, pistols that I've been using that now I can't anymore. I'm combing forums to try to learn to play all over again because there is no explanation while playing on when you get what certifications or what armor what prof is supposed to wear. I've been playing since the first year but now I'm a newb all over again and not sure I'll like it. Thanks for the post, it helps me figure out some things, whether or not I'm happy about it remains to be seen.



To be old and wise you must first be young and stupid.
TapUOut
Tue May 03, 2005 7:45 am
#52

BTW, I still don't understand this level stuff. What do you mean you are a level 47? How is that figured out? The devs need to do a better job of explaining this crap to dummies like me because I'm obviously to slow to figure it out on my own. I'm willing to bet there are others like me out there too.



To be old and wise you must first be young and stupid.
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