Pistoleer Archive

Thread: The CU Pistoleer Skill Tree and skill descriptions

_YakFace_
Thu Apr 07, 2005 6:01 am
#27

and where is dual wielding? i cant understand why they are delaying this issue, we need to test this in the CU...i'm guessing this will be buggy



__________________________________

YakFace in Radiant [ exMaster CH / exMaster Pistoleer]
A smuggler now

LordMaxx
Thu Apr 07, 2005 9:16 am
#28



_YakFace_ wrote:
and where is dual wielding? i cant understand why they are delaying this issue, we need to test this in the CU...i'm guessing this will be buggy





As stated before...Dual Wielding will not be in the CU...



Maxx Wolfe
"I...I...I...I...Im not your steppin' stone!" - The Monkees
Leader of Team Desert Eagle and Founder of PATGWNIWNU a offshoot of RATGWNIWNU!
Chilastra/Valcyn/TC
Mizraal
Fri Apr 08, 2005 7:10 am
#29






Hasun wrote:





Mizraal wrote:

So are Pistoleers actually getting any new pistols or just the same old pistols moved around?






All the pistols are new pistols, nothing in the live game as you know it, is the same after the CURB.





This I know, but are we getting new pistols not "new" pistols. ie new models (in the graphics sense), all of the new model pistols appear to be in other proffessions. So my question still remains, are we getting new pistols or just the old ones moved around and stat changed?




@ Mizraal @
The man took all my proffesions away. I ain't jack no more.
"Some kind of high powered mutant never even considered for mass production"
Imed
Fri Apr 08, 2005 7:45 am
#30

looks like pistoleers will always be gimped....
BadgerSmaker
Fri Apr 08, 2005 8:44 am
#31






Imed wrote:

looks like pistoleers will always be gimped....






Only the ones played by people with no skill.



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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
Hasun
Fri Apr 08, 2005 12:32 pm
#32






Mizraal wrote:

So are Pistoleers actually getting any new pistols or just the same old pistols moved around?






All the pistols are new pistols, nothing in the live game as you know it, is the same after the CURB.



Kravan/Punker
I S.O.L.D OUT
I SURVIVED THE MANDO LOTTERY SCAM (SUMMER OF 2006).
+DEVASTATION+

ikrik
Fri Apr 08, 2005 4:34 pm
#33

I was reading on the Commando forum about different versions of current guns and was wondering if anyone had more info on the pistols they spoke of. They spoke about3 types of DL44 (Han's gun) and 2 types of Scatter pistols. One would be given out at a lower level and then the new "advanced" version of the weapon would be a master level weapon. Is there any truth/proof of this? This would do much to ease my dismay of having to put all my current guns into storage until I reach master. (I'm not a master becasue I needed the skill points to spread around else where to survive as a solo pistoleer i.e BH, medic and Scout)


Here is a link to the Commando forum's complete list of CU weapons. What to use pistol wielders know?


All the Weapons off the frog! - Edited 04/08



If we get to duel wield than the jedi will want to duel wield
ikrik
Fri Apr 08, 2005 4:35 pm
#34

Try to make sticky.....and failed


sorry...it is right in the top section of the Commando Forum
_YakFace_
Fri Apr 08, 2005 4:57 pm
#35






LordMaxx wrote:





_YakFace_ wrote:

and where is dual wielding? i cant understand why they are delaying this issue, we need to test this in the CU...i'm guessing this will be buggy







As stated before...Dual Wielding will not be in the CU...



Yeah, i know that, but i'm wondering why is not NOW in the CU, sometthing so important must be tested in the supposed new combat system not later...




__________________________________

YakFace in Radiant [ exMaster CH / exMaster Pistoleer]
A smuggler now

BadgerSmaker
Fri Apr 08, 2005 6:56 pm
#36






Yeah, i know that, but i'm wondering why is not NOW in the CU, sometthing so important must be tested in the supposed new combat system not later...







It is not important. Wake up.



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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
Darknyt13
Fri Apr 08, 2005 7:15 pm
#37



LordMaxx wrote:
because Recon armor gives less of a penalty...If you are master of a profession you should have no restriction on movement or firing speed. We just need less "bonuses" to make up for our armor's detriments.




ALL other professions have their Armor hinderances fully mitigated at master...except Pistoleer, which is only 10% movement mitigation instead of 20%...LordMaxx/ DEVS, please let us know if this is an oversight.



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BadgerSmaker
Fri Apr 08, 2005 7:26 pm
#38

Alot of these things need to be worked out on test, I stuck on a set of maruarder on at Novice PIstoleer and had no noticable detrimental effects.



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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
Thegreenmaster
Mon Apr 11, 2005 1:50 pm
#39






Oceemia wrote:

intimidator pistol cert is in master sl box


l.g. Oceemia





Which makes no sense to me, I am a master pistoleer and cant use this cool gun, which is a pistol. ALLOW the use of this gun by Master pistoleers plz.


We have the intmidate shot, but cant use the intimidator pistol?? Makes no sense






~ Trayt Vaka~

..:Master Bounty Hunter: Master Pistoleer:..

...::Zabrak Mercenarydtj: Bringing Death to a Jedi near you :AzM::...

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