Pistoleer Archive

Thread: Guide to getting your DE-10

daz007
Fri Feb 04, 2005 7:27 pm
#40






Sinnaman wrote:





Actairr wrote:
Step-1: Talk to Fett to get access to DWB (north west corner of endor)

Step-2: Go to death watch bunker

Step-3: Walk, not run, but walk next to the wall on your right. Follow that down, hit the control box on your left. Dont go straight those are droids. Make your first right go in that room

Step-4: Slaughter the two men in there. (you can repeat this over and over if you want)

What I do

Step-5: Go in next hallway, fire one shot from hallway to draw out first npc in room two. Then draw out next guy.

Step-6: Follow that hallway down stairs, dont go in room, draw out one guy then the next like the last room

Step-7: Return to the 1st room and start again.



Hope this helps, good luck my fellow gunslinger.


ps. I forgot, you have to loot each person you kill. Just what to cover all the steps. And most important of all, have fun.

Message Edited by Actairr on 01-28-2005 06:51 PM






yeah, right. It's that easy. yeah sure. I've tried it twice. The first time I walked into that first room and saw in spatial "Intruder!! Sound the alarm!!" and then every henchmen and battle droid was on me like stink on crap. I managed to get out but the SPD chased me 1000m (i forgot to leave my speeder out) and it can keep up to a burst run. Dead.


The second time I got in the room and started shooting a henchman, suddenly 5 more ran in. Then a battle droid comes in and I try to run away, but end up in the cloning center. It is not this easy. If anyone can just stand there and kill 2 guys over and over again, either they are holding out on some secret or are the most incredible lucky people on Endor.









It is that easy. I was in there for an hour and followed the steps provided and had no problem in the first room. I tried the second room and got agroed by a SBD and ran out and lived. I went back to the first room again and continued without a problem until I hit /fanshot by mistake, then it was game over.




Neeo [

Can't do itanymore...

Account ends Dec. 8
Now that you have tasted my mutton, how do you like it?
RenKesson
Fri Feb 04, 2005 8:58 pm
#41


When you first walk in, the corridor continues to two Battle Droids, but there's a door to your right with the first two dudes. You WALK down the corridor on your right, into the room with the two Humanoids, and kill them. Then you walk through that room into the opposite door, and turn right again. Just walk until the door in front of you opens and then STOP. Target the Thug (or Henchman, whichever is there) and shoot him with a HS2 or HS1, or BleedingShot... anykind of Bleed attack. Make sure you don't shot at the Assassin. After you've fired the bleed attack, hit peace so you don't fire again. Hitting him with anything other than a bleed attack will aggro them both. I use a macro like this:


/kneel;

/pause 1;

/healthshot2;

/pause 1;

/peace;

/stand


The bleed attack won't agro the dude, so you run back into the room where you just killed the two dudes (they're dead and looted now, obviously) and wait for the bleed to tick on the guy you just "pulled." This bleed attack strategy is the ultimate pulling tactic. When the bleed ticks, the dude will come looking for you, but his buddy won't follow him (the Assassin is hard!). The bleeding dude will come into the room all by himself and you can kill him there easily.


Once he's dead, go through the door like before, but this time turn left. Follow the corridor down (it slopes down) until the door in front of you opens, and then STOP. When the door's open, angle yourself appropriately and use the same macro against the nearest Thug or Henchman. Once you have hit him with the bleed, again, run back to the room where you killed the first three guys (the two and then the one). Kill this guy, then run back down the corridor to the right, and do the same to the second Thug/Henchman in that room (there are two or three SBDs in this room, but as long as you don't get too close to the door, and use a bleed attack only, you won't agro them).


I do this all the time, and it's the fastest way to loot grind the DWB. Using that macro, you have easy access to five easy DW dudes and any phat lewt they may be carrying. Remember, only attack Henchmen and Thugs. Assassins, Battle Droids, and SBDs will either kill you, or in the case of the Assassin take so long to kill that another dude will likely spawn on top of you and then kill you.


I've done it before, and it's really easy with buffs, even for a no-BH Pistoleer.



----------
"I've got black magic, a hair trigger, and a short fuse. Bring it!"
-Black Mage
Jazzica
Sat Feb 05, 2005 5:01 pm
#42


Actairr wrote:
Just a few other thoughts one what to do once you get your schem and barrel.

First-I would go with a yellow barrel if you can wait until you loot it. It will add a little more damage, and make all the other stats of the gun slightly better.

Second-Make sure the weaponsmith is using the BEST materials possible, I believe it is the copper that is gonna be hard to get that is good.

Third-Use high damage krayt tissue. I used +89 for my first one and +123ish for my second. My first got a 34% damage slice and second got a 28% damage slice, with pup they are both around 650 damage. Speed to me does not matter much since I am BH, you may want tissue that is higher speed than damage if you are just pistoleer.

Fourth-Find a weaponsmith that has +25 (or highest possible) experimentation points, it helps a ton.


Good luck all




A WS can only handle 12 experimentation points. Say +20 exp tapes. Also the critical resource is the Plumbum Iron, that always has crappy conductivity (capped by 130 if i remember right). Almost all fireweapons so the DE-10 do use the 50-50 rule of Overall Quality and Conductivity.
If the other resources best quality and the tissues (krayt) are nice it is still possible also for a 10 pointer to make a usable weapon. Obviously almost ever you can't spend all exp points into one bar like damage. Although it is good to have some spare to enhance the condition (no one want to loose his DE quick) or range to enhance ideal range mod. Also i am used to say that it is good to have a scope mounted on the DE.

Message Edited by Jazzica on 02-06-2005 01:12 AM

Sinnaman
Sat Feb 05, 2005 10:05 pm
#43

ah i see i'm pretty sure i was using fanshot. so just shoot them one at a time and i will be ok?

i'll try that thanks





Colonel Sinnaman Shoogar
Rebel Alliance
Master Creature Handler
Master Pistoleer
- Star Wars Galaxies: RIP 4/27/2005
flipityfloo
Sun Feb 06, 2005 4:42 am
#44

while i have been shopping for a de-10, i should at least give it a go at trying to get the pieces for myself. thanks for the help on how to do it. my problem is that i'm not sure what i should be looking for when it comes togood numbers for ade-10 unsliced.
Alpha_Bits
Sun Feb 06, 2005 9:10 am
#45

Beautiful! If I had read this before heading down there, I would have known that I shouldn't have thrown /lastditch at the guy in the room with the super battle droid.


Thank God (or the devs) for /feigndeath


Thanks, Ren, this helps. Back to /healthshot!


By the way, i don't know about you guys, but I don't ever use /healthshot2. It's so much slower that I kill things much faster with /healthshot1. But then, I haven't tried it in a while, with the increased speed I got from finally mastering, maybe it's better now.



========
Gith - Professional Scoundrel

"If I kill one of you, will the other two shut up?"

"It don't matter. None of this matters."
- Carl
RenKesson
Sun Feb 06, 2005 10:44 am
#46

HealtShot2 is your best Health-only attack when Speed capped. If you aren't speed capped, BodyShot3 actually works best for you if I remember correctly.



----------
"I've got black magic, a hair trigger, and a short fuse. Bring it!"
-Black Mage
Actairr
Sun Feb 06, 2005 11:15 am
#47

mid to high 300's will get you a nice de-10, specially if you get a damage slice and some good pups
daz007
Sun Feb 06, 2005 8:57 pm
#48

Thanks again for the guide buddy. I won't really be needing to go down there now seen as I received an uber DE-10 from a friend as a gift recently. Now I just need to wait for that vet gift that will give you no decay on one item and my new DE-10 will be that item.




Neeo [

Can't do itanymore...

Account ends Dec. 8
Now that you have tasted my mutton, how do you like it?
Actairr
Mon Feb 07, 2005 8:05 am
#49

cograts. I heard that the no decay is only for cloning decay, have you heard otherwise? I hope so, so i can use it on my de-10
daz007
Mon Feb 07, 2005 9:35 am
#50






Actairr wrote:
cograts. I heard that the no decay is only for cloning decay, have you heard otherwise? I hope so, so i can use it on my de-10





Damn I hope so. Never really thought of it any other way. Maybe I should read more.




Neeo [

Can't do itanymore...

Account ends Dec. 8
Now that you have tasted my mutton, how do you like it?
JakobSunrunner
Mon Feb 07, 2005 10:27 am
#51


Ok thanks for getting the info on the two loots drops but what else do i need for constructing the de-10. I also take it there are better schematics drops then most and get a yellow barrel instead of what barrel?



Two or three kinds of what tissues or is that how many tissues that it can take? Krayt skins? or is that even a tissue i need have?how does one determine the best ones? (im mainly interested in tissues to use and what kinda krayt things i need for it.)


i guess this is mostly a weaponsmith question but what kind of material does it need for crafting? just so i can supply my own if i don't trust the guy or whomever. I've had weaponsmiths who say they use the best resources to make my weapons but i have found just by first hand experiance and second hand opinions that they did'nt actually use the resources they led you to believe.


And i'am currently running through the dungeon but havent gotten a drop in two nights, im guessing it does take awhile?


anything else i need to know?


sorry to bother you guys but could you give me a precise and explantory info of the best kind of resouces for the construction of the de-10 that way i can get the best de-10 for the time and money i spent on it.

Message Edited by JakobSunrunner on 02-07-2005 09:29 AM



http://img.photobucket.com/albums/v486/sumofty/guilty%20gear/2.gif

"No Mercy"
Actairr
Mon Feb 07, 2005 11:47 am
#52

OK well lets try to answer all your quesions. First it might take you a while to loot them. I have been down there for 15 minutes and gotten a schem and I have spent 3 days with nothing to show. Just keep at it.

As far as what materials, I know and trust my weaponsmith so I am not sure, might try the WS boards or maybe one here can answer it.

You will need a schem and a barrel. There are two barrels. White ones and yellow ones. The yellow ones are better than the white ones and also more rare.

The tissues mentioned earlier are krayt tissue. You will need 3 i believe to make the DE-10. Info on krayted out guns can also be found on the WS forums. That is all you need to get a really nice gun.

Here is your shopping list.

1-de-10 schem
1-de-10 barrel
3-krayt tissue
any materials you dont think your weaponsmith has or thinkt they have carppy ones.

Add them together and start blasting caps at stuff.
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