Pistoleer Archive
Thread: Guide to getting your DE-10
RenKesson wrote:
Thank you!
Now I realize that so many people misuse this, as with neither every other online slang. Oh well.
LordMaxx wrote:
be better if we didnt have to have that BH stuff..
I'm feeling pessimistic today...
it's never gonna happen. We're gonna be stuck always having skill mods and a cert in BH, always having specials in Smuggler and always having a cert in Commando.
I should just grind out a Jedi Padawan to have a Jedi Musician and use the second char slot to make a pistols character. ![]()
Nifty wrote:
LordMaxx wrote:
be better if we didnt have to have that BH stuff..I'm feeling pessimistic today...
it's never gonna happen. We're gonna be stuck always having skill mods and a cert in BH, always having specials in Smuggler and always having a cert in Commando.
I should just grind out a Jedi Padawan to have a Jedi Musician and use the second char slot to make a pistols character.
naah...I dont think we'll be stuck with that stuff...I dont mind certs in other professions...perfectly fine giving hybrid professions weapons for their use...but I do object to essentially requiring us to get MODS and specials to use our pistols effecitvely from the hybrids...
LordMaxx wrote:
Nifty wrote:
LordMaxx wrote:
be better if we didnt have to have that BH stuff..I'm feeling pessimistic today...
it's never gonna happen. We're gonna be stuck always having skill mods and a cert in BH, always having specials in Smuggler and always having a cert in Commando.
I should just grind out a Jedi Padawan to have a Jedi Musician and use the second char slot to make a pistols character.
naah...I dont think we'll be stuck with that stuff...I dont mind certs in other professions...perfectly fine giving hybrid professions weapons for their use...but I do object to essentially requiring us to get MODS and specials to use our pistols effecitvely from the hybrids...
Thank you, was the point I was making that a pure master pistoleer who doesn't have skill points left over for smuggler/BH can't do much on a mob who has medium armor and 60-80% resists. Singing to the choir mostly I suppose, but some people don't seem to get this.
Actairr wrote:
I think it is rediculous that a MASTER pistoleer cant use all pistols around. He is the MASTER of pistols.
True, but should a fencer be able to use a lightsaber? or a rifleman able to use techincally any shoulder mounted weapon such as some of the long carbines? Its a game mechanic, there should be some perks to being a hybrid profession...and if those perks are certifications for different weapons I dont think that is too big a price. Its not like the scatter and all THAT much better. The damage type was a huge deal. But part of the combat upgrade is to try and make all professions perfectly viable you wont have to get novice commando just so you can get a blast damage weapon that can hit nightsisters...youll be able to use your own tools.
LordMaxx wrote:
Actairr wrote:
I think it is rediculous that a MASTER pistoleer cant use all pistols around. He is the MASTER of pistols.
True, but should a fencer be able to use a lightsaber? or a rifleman able to use techincally any shoulder mounted weapon such as some of the long carbines? Its a game mechanic, there should be some perks to being a hybrid profession...and if those perks are certifications for different weapons I dont think that is too big a price. Its not like the scatter and all THAT much better. The damage type was a huge deal. But part of the combat upgrade is to try and make all professions perfectly viable you wont have to get novice commando just so you can get a blast damage weapon that can hit nightsisters...youll be able to use your own tools.
Actairr wrote:
Step-1: Talk to Fett to get access to DWB (north west corner of endor)
Step-2: Go to death watch bunker
Step-3: Walk, not run, but walk next to the wall on your right. Follow that down, hit the control box on your left. Dont go straight those are droids. Make your first right go in that room
Step-4: Slaughter the two men in there. (you can repeat this over and over if you want)
What I do
Step-5: Go in next hallway, fire one shot from hallway to draw out first npc in room two. Then draw out next guy.
Step-6: Follow that hallway down stairs, dont go in room, draw out one guy then the next like the last room
Step-7: Return to the 1st room and start again.
Hope this helps, good luck my fellow gunslinger.
ps. I forgot, you have to loot each person you kill. Just what to cover all the steps. And most important of all, have fun.
Message Edited by Actairr on 01-28-2005 06:51 PM
yeah, right. It's that easy. yeah sure. I've tried it twice. The first time I walked into that first room and saw in spatial "Intruder!! Sound the alarm!!" and then every henchmen and battle droid was on me like stink on crap. I managed to get out but the SPD chased me 1000m (i forgot to leave my speeder out) and it can keep up to a burst run. Dead.
The second time I got in the room and started shooting a henchman, suddenly 5 more ran in. Then a battle droid comes in and I try to run away, but end up in the cloning center. It is not this easy. If anyone can just stand there and kill 2 guys over and over again, either they are holding out on some secret or are the most incredible lucky people on Endor.
Nifty wrote:
Ren, I'll concede the point to you for game play balance from the damage type standpoint not to have it in our profession.
On the same token, why does the Launcher Pistol use pistoleer mods then? You only need Novice Commando to work the pistol. Any other skill points spent in Commando is pointless for the Launcher Pistol itself. A master commando/master marksman uses the weapon as effectively as a novice commando/master marksman. It's the pistoleer skills that determine which commando is better with a commando weapon. That's what bothers me about the situation as well.
Basically, my narrow minded thought is this. If it uses our mods, the cert should be in our tree. If the cert is not in our tree, then it shouldn't use our mods. As you said, from a balance standpoint, the cert should not be in our tree, therefore, the weapon should not use our mods. (in my little world anyways, but my little world is messed up though...)