Pistoleer Archive

Thread: Guide to getting your DE-10

Sinnaman
Wed Feb 09, 2005 6:12 am
#53

FYI

you need 3 krayt tissues for oneDE-10 but you only need 5 tissues to make 2 of them.







Colonel Sinnaman Shoogar
Rebel Alliance
Master Creature Handler
Master Pistoleer
- Star Wars Galaxies: RIP 4/27/2005
chance420
Wed Feb 09, 2005 11:23 am
#54



Sinnaman wrote:
FYI
you need 3 krayt tissues for one DE-10 but you only need 5 tissues to make 2 of them.






*does not compute*

Care to explain? Is the schem one use only or two?

Huh? *looks lost*



:: Ylpot Gaelpot :: Bloodfin :: Master Pistoleer :: Hybrid Field Medic :: Pistol Wielding Fool and Smuggler at Heart ::

Come visit T.H.Co. Master Weaponsmith/Armorsmith Vendor, Loot, and more!!! Waypoint 5291 -4289 Moenia, Naboo
Combat_Medic_to_be
Wed Feb 09, 2005 12:19 pm
#55

Very nice thread. Kinda of off topic but it was being discussed earlier so I'll post my thoughts. I'm going MBH and either going to take Mcarbs or Mpistols. I think having mods in other skilltrees that are required to make you competetive is just stupid. I hope that after the CU accuracy and speed will all be capped once you get master in a non-hybrid combat prof. BH should get near to cap in carbs and pistols but not quite. They should also get competetive specials as good as high end pistoleer ones (they invest alot more SP afterall). That was if you are a master pistoleer you are the best with regards to mods and have good specials. If you are MBH you are ok with mods and have good specials. A combination of both just offers a wider range of specials.

At the moment I'm leaning towards master pistoleer, the BH specials for pistols seem very nice and I like attacking the health pool more than action (duno why ) Using a DE-10 sounds fun too!



Jendi Akasce - Nevaeh
A carebear tumbleweed

Actairr
Thu Feb 10, 2005 4:58 pm
#56

Well BH already has far better specials than pistoleer, sorry to say. So you get your wish lol. As for the krayt tissue use. You need 2 krayted powerhandlers it takes one to make the ph schem then the other two to make the actual handlers. That is why it takes 3 for one or 5 for two. The de-10 schem is only one use. IF you got two identical barrels and 5 identical krayt tissues then you could make two de-10s from one schem, but getting two identical barrels is impossible, they only drop one at a time.
chance420
Tue Feb 15, 2005 11:25 am
#57

/bump

... and thank you for clearing that up for me



:: Ylpot Gaelpot :: Bloodfin :: Master Pistoleer :: Hybrid Field Medic :: Pistol Wielding Fool and Smuggler at Heart ::

Come visit T.H.Co. Master Weaponsmith/Armorsmith Vendor, Loot, and more!!! Waypoint 5291 -4289 Moenia, Naboo
chance420
Wed Feb 16, 2005 6:57 am
#58

/up again



:: Ylpot Gaelpot :: Bloodfin :: Master Pistoleer :: Hybrid Field Medic :: Pistol Wielding Fool and Smuggler at Heart ::

Come visit T.H.Co. Master Weaponsmith/Armorsmith Vendor, Loot, and more!!! Waypoint 5291 -4289 Moenia, Naboo
Jaydenel
Thu Feb 17, 2005 6:21 am
#59

hehe sinnamon...im a master CH as well...the first two rooms of the DWB should be easy...without buffs. oh...and no /fanshot



IT'S 15 PAST 14 ALREADY MAN!!! it's 75 past as well bro! that clock gives reciepts too!!
-I support ATK people and playstyles.
Dudemanmcgee
Thu Feb 17, 2005 4:11 pm
#60

You can use Fanshot in the first room but you gotta be sure to aim it in the right direction. If your right next to the door to the hallway and you have your back turned to it, and then be sure you line the Thug and Henchmen a little to the left it works fine.



______________________________________________
Vinro Kazma - Master Smuggler | Master Pistoleer - Bria
Gavindar
Fri Feb 18, 2005 6:46 am
#61

got a white barrel and the schematic, was my first time there and spent a little over 2 hours doing it. Great guid thankyou very much, gona go back and try to get a yellow, thanks



IGN is the same as forum handle
SgtPounder
Sat Feb 19, 2005 3:39 pm
#62

Very informative guide and a thought-provoking thread overall. Good stuff, everyone ! I'm MBH/MPistoleer and don't really care that the Launcher Pistol is in the Commando profession any more than if it was a water pistol or flare gun. (Both of which are pistols, and neither of which I use as a Pistoleer.)A Launcher is made for destruction, which is not really the role of a Pistoleer OR a BH. We are here to take out soft targets and bounties. As a BH, I wish we had some snaring-type gadgets in our Inv. tree. But that is for another forum. Went with a group of 5 last night and killed about 12-15 krayts, (canyons and juvies) with only base tissue to show for it. I'm gonna stay after it and try to get my own stuff. I think if more people actually quested to get their uber-loot instead of paying thru the nose for it and driving prices up, we'd all be a lot better off. Just my thoughts, I'll keep ya posted. Happy hunting !



Reb on Kauri
Imp on Sunrunner

Can SOE and Blizzard merge so I can fly over Azeroth in my B-wing and blow WoW out of existence?
AldaronTavish
Sun Feb 20, 2005 12:03 am
#63



chance420 wrote:


Sinnaman wrote:
FYI
you need 3 krayt tissues for one DE-10 but you only need 5 tissues to make 2 of them.






*does not compute*

Care to explain? Is the schem one use only or two?

Huh? *looks lost*




The schem is a 1 use schem. Each pistol requires 2 identical power handlers. To make 2 power handlers you need 3 krayt tissue (1 to make the schem to run in the factory for the 2 handlers). If you have 5 tissue you can make 4 power handlers and thus 2 pistols. 7 tissue yeilds 3 pistols, 9 = 4 and 11 = 5. Now for each pistol you need 1 schem and 1 barrel.

so...
Option 1 2 barrels and 2 schems with 5 identical tissue yields 2 pistols

Option 2 2 barrels and 2 schems with 2 sets of 3 identical tissue yields 2 pistols.

Only difference is option 1 requires less tissue but it requires it to be a set of 5 instead of 3.

Does that make it any clearer?



Nirantani
Elder Smuggler

Kendrick Starwolf
Spy
Ahazi

Quelin_Malice
Sun Feb 20, 2005 3:57 am
#64


A quick question regarding 'drawing' your targets. People have mentioned useing either Health Shot or Bleeding Shot. Do you know if the BH skill Torso (Flame) Shot also works in this way. The only reason I ask is that I am currently a MBH and working on Pistoleer. I use a single 'Bleeding Flameshot' marco useing Torso Shot, Bleeding Shot, Health Shot 1, Health Shot 2. Its a nice high damage DOT marco and I wondered if it would work in 'Drawing' without Agroing everything in sight?



Sauul (Quelin_Malice)



Sauul Dhampir - FarStar - Hutt Bounty Hunter - Member of D7

www.Smugglerskeep.org
RenKesson
Sun Feb 20, 2005 7:13 am
#65

Your macro won't work because if you fire more than once, you'll agro the mob prematurely, and will agro everything around it.


The trick to the Pulling Macro is fire one shot, and then peace before he realizes who was shooting at him, then ducking and hiding somewhere safe until the bleed ticks, at which time he'll come looking for you. Firing more than once (even if you fire multiple bleeds) will not work out for you.



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"I've got black magic, a hair trigger, and a short fuse. Bring it!"
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