Pistoleer Archive
Thread: The Ultimate PvP Pistoleer Template
paccy wrote:
Darth-Kevlar wrote:
in 1 vs 1 duel, I think ternque01 has the advantage.
Fact is koth's template might do much better in pvp scenarios with several grouped players, and squad leaders,but on 1 v1 with pistols the guy with better defenses has a slight advantage. The stun from last ditch is important , but it's not garantee that it sticks and in terms of raw damage stopping shot isn't that far from last ditch.
I really think the problem here is that the two are talking about different kinds of pvp probably. Koth is apparently in group pvp while ternque01 is probably moreofalone wolf
Have to say that I'm biased on this subject, My template is b3040. m. pistoleer and fencer 0040. I'm mainly a jedi hunter and so the defensive part is very important.
I also must say that on my main server ( eclipse) squad leaders are rare and sonot used much. Actually on the 4 servers I normally play, squad leaders almost don't exist.
in a 1on1 the tripple master will win .... and there are sl's on eclipse
master fencer master pistoleer with dirty fighting is nice
(just need to cap out speed with sea's)
I disagree that a triple master would win. Their pistol speed is slow as hell, and if they switch to tkm they will only get kited. Oh yea, their accuracy sucks too. Hit them with a blind state and stay moving and they will miss some. SL or not, either offense (tk or pistols) from a triple master is inadequate.
Ternque01 wrote:
paccy wrote:
Darth-Kevlar wrote:
in 1 vs 1 duel, I think ternque01 has the advantage.
Fact is koth's template might do much better in pvp scenarios with several grouped players, and squad leaders,but on 1 v1 with pistols the guy with better defenses has a slight advantage. The stun from last ditch is important , but it's not garantee that it sticks and in terms of raw damage stopping shot isn't that far from last ditch.
I really think the problem here is that the two are talking about different kinds of pvp probably. Koth is apparently in group pvp while ternque01 is probably moreofalone wolf
Have to say that I'm biased on this subject, My template is b3040. m. pistoleer and fencer 0040. I'm mainly a jedi hunter and so the defensive part is very important.
I also must say that on my main server ( eclipse) squad leaders are rare and sonot used much. Actually on the 4 servers I normally play, squad leaders almost don't exist.
in a 1on1 the tripple master will win .... and there are sl's on eclipse
master fencer master pistoleer with dirty fighting is nice
(just need to cap out speed with sea's)
I disagree that a triple master would win. Their pistol speed is slow as hell, and if they switch to tkm they will only get kited. Oh yea, their accuracy sucks too. Hit them with a blind state and stay moving and they will miss some. SL or not, either offense (tk or pistols) from a triple master is inadequate.
Message Edited by Ternque01 on 11-07-2004 12:18 PM
paccy wrote:
i couldnt care less if your mean or not
and anyhow ... intim/stun/blind all while hitting a tkm with unarmed toughness +40% stun armor and a sliced psg = ill regen back the mind you hit me for
and kiteing ... hmmm burst/lunge/dizzyif that dosnt work .... then work on getting a dizzy on u .. while trying to kd ... if that dosnt work just keep delaying you untill something works
Well, you could do an intimidate and a stun fairly easy on me, but not a blind (easily). I thought unarmed toughness only worked against melee attacks also. I keep a good acid pistol for peops with good stun protection.
I hate to be a eyeshot whore, but I will be banging your noggin hard at a constant rate while you keep trying dizzy/kd/lunge. It would help you to use building/structures to your advantage, forcing me to come close to make shots.
One strong weakness of my template is no easy way to stun (or dizzy). I'm not going to kid, I miss being able to stun/dizzy easily because I used to be a triple master for a long time. Letting go of smuggler was a hard choice for me, and I never did really fall in love with TKA.
Ternque01 wrote:
paccy wrote:
i couldnt care less if your mean or not
and anyhow ... intim/stun/blind all while hitting a tkm with unarmed toughness +40% stun armor and a sliced psg = ill regen back the mind you hit me for
and kiteing ... hmmm burst/lunge/dizzyif that dosnt work .... then work on getting a dizzy on u .. while trying to kd ... if that dosnt work just keep delaying you untill something works
Well, you could do an intimidate and a stun fairly easy on me, but not a blind (easily). I thought unarmed toughness only worked against melee attacks also. I keep a good acid pistol for peops with good stun protection.
I hate to be a eyeshot whore, but I will be banging your noggin hard at a constant rate while you keep trying dizzy/kd/lunge. It would help you to use building/structures to your advantage, forcing me to come close to make shots.
One strong weakness of my template is no easy way to stun (or dizzy). I'm not going to kid, I miss being able to stun/dizzy easily because I used to be a triple master for a long time. Letting go of smuggler was a hard choice for me, and I never did really fall in love with TKA.
gl on the acid .. hitting a 90% helmet while intim/stunned .. .and blind is hella easy too .. and i dont care about no 145acc .. you are gonna miss a bunch of times so ill still regen most of it back
and yeah im a robot .. ill keep doing lunge/dizzy while you work my mind down .. OR
BloodMonk wrote:
Well, first of all, at 95 speed I'm speedcapped, which means me last ditches WILL hurt you a lot.
TK defence DOES work, counterattack is for swordsmen. (TK has worst defence of them all though...except maybe pikeman)
And with an intimidate+stun on you you will go down in a matter of seconds....no need for KD'ing you
BTW, you DO know intimidate and stun cut your secondary defense right? that +80 won't cut it
sly
Defensive accuity is borked. Read here where Thunderheart admits it. http://forums.station.sony.com/swg/board/message?board.id=teras_kasi_artist&message.id=78219 Intimidate and Stun will cut my defenses, but an intimidate on a triple master will cut their damage output in half. Couple that with 80% armor and melee mitigation 2 and things don't look so hot, especially from taking damage from a VK.
If you are Last Ditching me, a blind will kill your accuracy, so no, it won't hurt terribly bad - Last Ditch at speed cap isn't to be toyed with however. +21 in pistol speed tapes isn't all that common though. Your stun/intimidate will kill my dodge, but with pikata pie it won't look good.
Hell, I might be ajerk and dizzy/PD/KD a triple master. I could whip out my fencer weapon, stick all the states on him then lunge and finish him off.
I'd like to duel a smart triple master, maybe I'll pick a fight on Bria and tell you all how it goes.
Message Edited by paccy on 11-07-2004 11:39 AM