Pistoleer Archive
Thread: The Ultimate PvP Pistoleer Template
Page 5 of 5
Ternque01
Tue Nov 09, 2004 1:00 am
#53
MannyCalevera wrote:
I'm telling you pistols is in no way "ultimate" for pvp
It's one of my favorite professions in the game in that I think it is a lot of fun and very "starwarsish", but it isnt very effective.
Yea, tell us something we didn't know.
roguech
Tue Nov 09, 2004 11:44 pm
#54
Just figured id drop my new template in, critique or flame it as you wish:
Master pistoleer
TKM
Smugg 0040
Medic 2340
with +25 pistols speed
the guns i use are: (w/out pups)
a geo 147-378
and a de-10 245-498
Danos
Wed Nov 10, 2004 4:25 pm
#55
what about M. Pistoleer/M.Rifleman/TKM, with some medic thrown in????
Danos
Wed Nov 10, 2004 4:34 pm
#56
It's one of my favorite professions in the game in that I think it is a lot of fun and very "starwarsish", but it isnt very effective.
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dude, you hit the nail RIGHT on the head. I mastered pistoleer in September of last year and Ive felt the same way for quite some time.
we DO have the capacity to be one of the top pvp groups in the game but i think theyve handi-capped us on purpose. If you guys dont remember....WE were one of the very 1st professions to get a nerfing. Ive STILL got a k-FWG from October of last year, BEFORE the 1st pistol nerf. It's Dmg is like 1.5/462dmg un-pup'ed. Never use it
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dude, you hit the nail RIGHT on the head. I mastered pistoleer in September of last year and Ive felt the same way for quite some time.
we DO have the capacity to be one of the top pvp groups in the game but i think theyve handi-capped us on purpose. If you guys dont remember....WE were one of the very 1st professions to get a nerfing. Ive STILL got a k-FWG from October of last year, BEFORE the 1st pistol nerf. It's Dmg is like 1.5/462dmg un-pup'ed. Never use it
Milgram
Wed Nov 17, 2004 6:16 pm
#57
If they hadn't quit the game before, Squad Leaders now have yet another reason to cancel their accounts.
http://www.imagedump.com/index.cgi?pick=get&tp=148488
You see, it seems that a lot of them are being teleported to 0,0 by csr's for spamming. The devs in their infinate wisdom (read stupidity) made it so that every time a SL uses a special, they need so shout something. This means that if the squad leader wants to get rid of dizzy often, say once every 10 seconds, they are considered spamming. Especially if you do it in a crowded area like coronet. The CSR's would like to see SL's only do it once every 30 seconds. So, how long do you last on your back? I hope it is more than 30 seconds, because if it is not, you might want to consider some dizzy defense.
The funniest part about it is that the Dev's won't change the SL code so that SL's dont need to spam to do their specials. They would rather let the CSRs deal with it by removing SLs from the scene. All it would take is, "Larry, go to the code and delete the part about 'if SL Special then /Shout teleport me to 0, 0.' Seems it was a bad idea after all." There is no way you can tell me that the code that requires SL's to shout is so entangled in the rest of the code that ifthey remove it withoutmaking all the JTL starships drop from the sky.
Ternque01
Thu Nov 18, 2004 11:31 am
#58
Yea, that is probably a good reason why there aren't many SL's on many servers, or at least it adds to the problem.
Otegu123
Sun Nov 21, 2004 7:12 am
#59
Danos wrote:
what about M. Pistoleer/M.Rifleman/TKM, with some medic thrown in????
if you had master riflemanyou'd never use your pistols at all, theres no point.
Ternque01
Sun Nov 21, 2004 9:35 am
#60
I agree. Once I made a M. Rifleman on test center... it is everything pistols should be but isn't. I actually got a sense of what a functioning ranged profession feels like - nice.
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