Pistoleer Archive
Thread: The Ultimate PvP Pistoleer Template
BloodMonk
Fri Nov 05, 2004 5:00 pm
#27
either way you work it out the 80% number is bunk
40% stun armor already stops 70 damage out of 100, psgs stop even more....
Again I'll say THERE IS NO SUCH THING AS A BEST PISTOLEERS TEMPLATE.
If you'd duel me you wouldn't survive one minute...on average I hit non melee people for 800 damage THROUGH armor and psg with my LLC... no medic= certain death (and I'm just about speedcapped with it 

Sly
Koth_Ablon
Fri Nov 05, 2004 6:03 pm
#28
Just to say, 80% is very possible, Sliced PSGs can get upto 60% to stun AND energy (whoever said use a DE) and stun is NOT capped at 40%, we had 43% after a really good shift of resources.
Uses acid against these stun stacked guys, the wont know what hit them. LLC works too, but with so little accuracy, a pikitta pie and blind on you and you are scrood.
Uses acid against these stun stacked guys, the wont know what hit them. LLC works too, but with so little accuracy, a pikitta pie and blind on you and you are scrood.
CSI_Kair
Fri Nov 05, 2004 10:34 pm
#29
The reason you might use a DE is that it has armour piercing. Most of the pistoleers I know of use De-10s because that even if you can get a higher resist vs energy, not all of it will count because of the DE-10s AP. The problem with stun, is that as you all say, its easy to get really high defense vs it, and with no Ap whatsoever, your screwed.
Using a LLC is a new idea, I havent seen anyone using that before. However, it seems like it would a bit too slow and inacurate to keep up. Granted that every hit would count, it would seem like you could combine eyeshot with the inherently low accuracy the LLC already has, and it wouldnt be hitting so often. Not only this, but it seems like if you were going to spend the skill points to get LLC speed/accuracy up to where it would be usable, you would have very few points left to use for defense, the BH LLC has no defense, and I believe that commando has little or no defense mods in it as well, though I could be wrong.
One more thing in response to the argument that stun damage is worthless, is that the majority of the time you are pvping, the people you are going to be fighting are going to be less prepared than you are. Most people do not run around with PSGs equiped, and their best stun armour on to go hunting for a few hours, or to sit in a cantina. The majority of the times I have been pvping, I have either been attacked when I wasn't ready, or I have been fighting people who were not ready. In all the time I've played SWG, there has only been twice where I have been in a situation where both sides were completley prepared for PVP. The first was about 5 months ago, when no one used buffs, when I attacked an imp base. The second time was creating then defending a reb base outside of an Imp pvp clan's city. Every other time, either I havent been prepared, or they havent been prepared.
I certainly agree that there is no best template, this is simply the best one I have ever used.
Using a LLC is a new idea, I havent seen anyone using that before. However, it seems like it would a bit too slow and inacurate to keep up. Granted that every hit would count, it would seem like you could combine eyeshot with the inherently low accuracy the LLC already has, and it wouldnt be hitting so often. Not only this, but it seems like if you were going to spend the skill points to get LLC speed/accuracy up to where it would be usable, you would have very few points left to use for defense, the BH LLC has no defense, and I believe that commando has little or no defense mods in it as well, though I could be wrong.
One more thing in response to the argument that stun damage is worthless, is that the majority of the time you are pvping, the people you are going to be fighting are going to be less prepared than you are. Most people do not run around with PSGs equiped, and their best stun armour on to go hunting for a few hours, or to sit in a cantina. The majority of the times I have been pvping, I have either been attacked when I wasn't ready, or I have been fighting people who were not ready. In all the time I've played SWG, there has only been twice where I have been in a situation where both sides were completley prepared for PVP. The first was about 5 months ago, when no one used buffs, when I attacked an imp base. The second time was creating then defending a reb base outside of an Imp pvp clan's city. Every other time, either I havent been prepared, or they havent been prepared.
I certainly agree that there is no best template, this is simply the best one I have ever used.
BloodMonk
Fri Nov 05, 2004 11:00 pm
#30
I have 0 defenses with my current template (commando Flame IV, BH 0404m novice carbineerm medic 0040, FS melee spd 3), but I still do very well...anyone without medic is as good as dead 
On the LLC check the pic : http://baloo.be-hosted.be/swg2/screenShot0066.jpg
+90 accuracy goes a long way
And I fire single2 close to the speedcap (wild guess...every 1.5s or so)
If you shoot a DE-10 at someone with 70% base armor 70% still get stopped (with no AP it would be 85%)
Anyhows....pvp'ing for some time with 0 defenses has made me think up a bunch of new tactics....I one or two weeks I'll go back to M pist TKM + dirty fighting, and I am confident I will do even better than last time
(after they introduced pvp rating I almost went to 1.6k in a few weeks....without killing unbuffed noobs and other uncool victims)
I'm keeping all my uber commando and BH weapons though...they're fun and I'll probably rotate templates every month or so
(my uber +116 accuracy carbine is also very sweet
)
Sly
PS: Correction I checked and have +5 defence vs KD 
HalfDeathwish
Fri Nov 05, 2004 11:49 pm
#31
well i been pistoleer for a while now and i have come to find that master pistoleer/bh pistols4/and tk meditation 4 are good. meditate and PB to get better stats, with PB and full buffs i got around 35-3600 health and action, and around 4200 mind. although my geo sucks only hitting at a whopping 283 max dmg, i still do good in PvP. oh yea force of will is another plus, flame me if u want but thats my profession. and my substats on my mind are at 3800 or a lil bit less with my armor on.
eyonone
Sat Nov 06, 2004 3:07 am
#32
when i had the super pistol temp last ditch would always kill faster than eyeshot if they were wearing stun vuln armor. cuz everyone and their mom has a stun helmet. haha that temp is the most fun ive ever had. last ditching rifleman into oblivion...and dont worry about the tkm master docs they can heal themselves but the damage just keeps coming back ;D and they are almost permanently stunned if they fight you.
MannyCalevera
Sat Nov 06, 2004 5:39 am
#33
Pistols and PvP template do not go into the same sentence very well together
Now, if you were playing oh 14 months ago then by all means eyeshot was simply outrageously overpowered, but sadly it has come to the point where pistols is pretty much as useless as fencer is pvp. The only hope of either of the two professions in a straight out fight with a prepared enemy is to use DoT guns
A psg will stop 75% of a geos damage, and then a further 10% will be taken off by your armor, for a total of 85%-ish damage reduction on the geo pistols. Add to that a lot of people have ranged mitigation, the intimidate and stun attacks that many other professions have, and the lack of any AP on any other pistoleer weapons, and its apparent that pistols is not really a pvp template.
HalfDeathwish
Sat Nov 06, 2004 7:38 pm
#34
well i hardly have any trouble against a rifleman/fencer or anything like that, defense stackers are gay but oh well, im no whiner. only thing that usually kills me in PvP is poison, or when the dizzy/kd sticks on me forever and i cant get up, but like i said before, i do good in PvP for using pistols, some may think that pistols suck but i do better with pistols in PvP than i ever did with rifleman.
MannyCalevera
Sat Nov 06, 2004 8:03 pm
#35
For less than half the skillpoints of a master pistoleer/bh pistols template rifleman offers the same spd, high accuracy, a great mind special, heavy ap and stun damage, a ranged DB, and the most powerful cone attack in the game. That leaves you with enough skillpoints to master essentially any other profession, or dabble for the defenses. Fencers suffer from the same problems as pistoleers do- lack of ap/mind damage. In pvp pistols just isnt the best route.
BloodMonk
Sat Nov 06, 2004 10:22 pm
#36
if we all had that attitude there would be only melee stackers and rifleman/cm out there lol
Sly
Koth_Ablon
Sun Nov 07, 2004 1:23 am
#37
MannyCalevera wrote:Pistols and PvP template do not go into the same sentence very well togetherNow, if you were playing oh 14 months ago then by all means eyeshot was simply outrageously overpowered, but sadly it has come to the point where pistols is pretty much as useless as fencer is pvp. The only hope of either of the two professions in a straight out fight with a prepared enemy is to use DoT gunsA psg will stop 75% of a geos damage, and then a further 10% will be taken off by your armor, for a total of 85%-ish damage reduction on the geo pistols. Add to that a lot of people have ranged mitigation, the intimidate and stun attacks that many other professions have, and the lack of any AP on any other pistoleer weapons, and its apparent that pistols is not really a pvp template.
Say that after you fight me
MannyCalevera
Sun Nov 07, 2004 1:49 am
#38
Pistols templates in general do not fare very well against other ranged professions, espescially if the other guy has a melee/ranged combo. The good pistoleer specials just take too much skillpoints for them to be worth it
paccy
Sun Nov 07, 2004 5:25 am
#39
Darth-Kevlar wrote:
in 1 vs 1 duel, I think ternque01 has the advantage.
Fact is koth's template might do much better in pvp scenarios with several grouped players, and squad leaders,but on 1 v1 with pistols the guy with better defenses has a slight advantage. The stun from last ditch is important , but it's not garantee that it sticks and in terms of raw damage stopping shot isn't that far from last ditch.
I really think the problem here is that the two are talking about different kinds of pvp probably. Koth is apparently in group pvp while ternque01 is probably moreofalone wolf
Have to say that I'm biased on this subject, My template is b3040. m. pistoleer and fencer 0040. I'm mainly a jedi hunter and so the defensive part is very important.
I also must say that on my main server ( eclipse) squad leaders are rare and sonot used much. Actually on the 4 servers I normally play, squad leaders almost don't exist.
in a 1on1 the tripple master will win .... and there are sl's on eclipse ![]()
master fencer master pistoleer with dirty fighting is nice
(just need to cap out speed with sea's)