Pistoleer Archive

Thread: Guide : Pistol buying, crafting and slicing.

Cpl_Fisher
Tue Jul 19, 2005 12:12 pm
#40






BadgerSmaker wrote:

Some testing done by Nifty showed that it's a reduction in max damage, say a cl84 mob... if you put enough defence debuffs on you can bring it down to a cl80 mob defence wise and do more damage.


In PvP it should be the same, but there we know the ranged accuracy and ranged defence mods.


Say you have 200 ranged accuracy and shoot at a player with 500 ranged defence, you'll get a cut in max damage.


Thats how I understand it anyway. I could be wrong.







in PvP, against defense stackers and master defender jedi, you are going to hit for your min damage, or dange close to it, keep that in mind.


Many jedi have died at my hand to bring you that data.





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Rotacidare
Wed Jul 20, 2005 7:05 am
#41

Is there anywhere I can find a Pistol buying guide by Combat Level? I am a pretty low lvl (Novice Pistoleer) and trying to figure out which gun is best for me now and for future purchases.
Cpl_Fisher
Wed Jul 20, 2005 10:58 am
#42



http://forums.station.sony.com/swg/board/message?board.id=weaponsmith&message.id=80679


and


http://forums.station.sony.com/swg/board/message?board.id=weaponsmith&message.id=80981


Message Edited by Cpl_Fisher on 07-20-2005 12:00 PM



Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
Rotacidare
Wed Jul 20, 2005 2:00 pm
#43

Awesome, thanks Badger!
KaiRan
Fri Jul 22, 2005 11:52 am
#44

Ok, maybe someone here can point me in the right direction...

I have recently heard rumor that when using a high enough level of enhancer (Krayt Tissue or Gorax Bone Shard), it is possible ot naturally hit the max cap dmg w/o needing to spend *any* experimentation on it. I have personally sliced at least one carbine that was already capped on *all-three* stats (Dmg, Spd, SAC) for Crit (broken though it may be).

The person I was working with would not divulge any data on the stats of the enhancers used, and I stupidly forgot to write down the maker for later harrasment... er... questioning.

Anyone know what level range of enhancer would achieve an un-experimented capped dmg?

As all rumors go, this could be all malarkey, though that carbine was very real.



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BadgerSmaker
Fri Jul 22, 2005 11:59 am
#45






KaiRan wrote:
I have personally sliced at least one carbine that was already capped on *all-three* stats (Dmg, Spd, SAC) for Crit (broken though it may be).

The person I was working with would not divulge any data on the stats of the enhancers used, and I stupidly forgot to write down the maker for later harrasment... er... questioning.

Anyone know what level range of enhancer would achieve an un-experimented capped dmg?

As all rumors go, this could be all malarkey, though that carbine was very real.




You would be looking at 200+ Tissues/Shards for damage. The rest looks like an exploit, you can't cap speed, SAC and Damage before slice. If you can get me some names I can have it investigated.



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KaiRan
Sat Jul 23, 2005 12:38 am
#46

That makes sense. If I still have it I'll let you know.

Incidentally, did pre-existing Krayt Tissues get converted during CU? The currently dropping batchs seem to trade off damage for speed, but I distinctly recall seeing high damage krayt tissues pre CU with speed mods in the -1.3 range (the +149 tissues I used in my pre-cu de-10, for example). If they did not see a balance pass in their owner's inventories, that would be the only method I could envision for "leagally" capping or near-capping Damage *and* Speed on enhancers alone...

Those tissues would be long-gone by now, or worth 9-digits, easy.



jnoh | master smuggler + master pilot | starsider
If you don't want me to "play the forums," then I suggest you make time playing the game more rewarding and less repetitive than "playing" here!
READ THIS before telling me I cannot complain about Smuggler
GOT SMUGGLING? - I AM STILL NOT A SMUGGLER - GOT SPICE?
sailavir
Thu Jul 28, 2005 5:26 am
#47


I went out and spent 2 mill on what i thought was an incredible Gorax enhanced FW FWG5 .


Ive got 373 base DPS on it and have a very high dmg output. Not thinking about SAC though its pretty much useless (101 SAC). Thinking about selling it for a serious loss of money and an ADK to replace the 1 I have on it. I will concentrate more on SAC rather than spd on my next purchase. Or even better yet, find my own gorax shards and hope a master weaponsmith will craft 1 for me for alot less money.



Thx Again,


Sailavir




Shaggscoob
Thu Jul 28, 2005 9:47 am
#48

what is the max damage cap on FWG5's? I thought it was 948, but I guess I was wrong...



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Shaggscoob
Thu Jul 28, 2005 9:58 am
#49






Shaggscoob wrote:
what is the max damage cap on FWG5's? I thought it was 948, but I guess I was wrong...





nm, I found out that it's the featherweights that are different. They have up to 967 max damage



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malice69
Mon Aug 08, 2005 10:34 pm
#50

TY for this post, it helped me a great deal to know and understand the dps and all that. Great work!



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AlienEntity
Tue Aug 09, 2005 12:42 pm
#51

Now, I will say that this is something everyone should do. Now does anyone know if this is the same for carbines and rifles? I was just surfing through since I was a master pistoleer (switched to carbines since it fit the look I saw as the toon) and wanted to check out if there was anything new to take a look at and found this and I must say, excellent.



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DathoImilli
Wed Aug 10, 2005 9:34 pm
#52

I have a question about the slicing, specifcly damage slice. I assumed the % was based off of the max damage. After reading through this thread I'm not sure what it's based on. Is it based on the base damage (however you figure that out), max damage or minimum damage?

Reason I ask is I have a pistol that I want to slice and if it's based on max damage it will be a waste of a core booster. If it is based on minimum then I want a damage slice.


Bear with me if this has been answered already, I've had a decent amount of trouble figuring out the slicing part.


Oh if it helps, the pistol is an fwg5 with damage 323-901.




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