Pistoleer Archive

Thread: Guide : Pistol buying, crafting and slicing.

BadgerSmaker
Thu Aug 11, 2005 12:15 pm
#53




DathoImilli wrote:
I have a question about the slicing, specifcly damage slice. I assumed the % was based off of the max damage. After reading through this thread I'm not sure what it's based on. Is it based on the base damage (however you figure that out), max damage or minimum damage?

Reason I ask is I have a pistol that I want to slice and if it's based on max damage it will be a waste of a core booster. If it is based on minimum then I want a damage slice.


Bear with me if this has been answered already, I've had a decent amount of trouble figuring out the slicing part.


Oh if it helps, the pistol is an fwg5 with damage 323-901.





Try this.



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0100010101011011110110101001100100110110
1010101000011110100100001000001000100101
0011001100001100110111010101010011010000
0111100000010111111101110100101101000011
0110101101111001011110111101001000101011
0010100110100000010111010001101110011000
1011111100111011110011001111100110100100
"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
DathoImilli
Thu Aug 11, 2005 2:08 pm
#54


cool, thanks. Found that on another post before but didn't think to use it to determine the damage.


Yeah I'm slow.


EDITED: Oh and thanks for the FAQ/guide. Great work.

Message Edited by DathoImilli on 08-11-2005 04:12 PM




DATHO IMILLI [SPA] MASTER KILLER OF TIME
"I'm a problem. I'm inside computer." - Ulikes
"you and a bag of dead butterflies should get together, and make a game together. see how it turns out." - Tankimus
"figure out how to use a keyboard without looking like you're chewing on it" - Treesquid
"Thom, are you a phone noob?" - Mr. Bubble
DathoImilli
Fri Aug 12, 2005 6:44 am
#55






BadgerSmaker wrote:




Damage: (Possible issue with a full 8% slice not being applied, my FW FWG5 capped out at 935 and so did another pistol I have seen so I got a 6% slice rather than 8.)






Any work-arounds or updates on this one? My FWG5 should have hit 937 with the level 2 slice but stopped at 935 so I didn't even try the level 3 slice incase it would just waste the core booster. I left the customization open so that I can damage slice it if I ever hear whats up with this.




DATHO IMILLI [SPA] MASTER KILLER OF TIME
"I'm a problem. I'm inside computer." - Ulikes
"you and a bag of dead butterflies should get together, and make a game together. see how it turns out." - Tankimus
"figure out how to use a keyboard without looking like you're chewing on it" - Treesquid
"Thom, are you a phone noob?" - Mr. Bubble
DathoImilli
Fri Aug 12, 2005 6:47 am
#56

One thing you might want to add to the Slicing guide is that the pistol can be sliced after an ADK is applied to it. That was one of the things I had to look up on the smuggler board and then ask a bunch of people ingame before I decided to ADK my pistol that wasn't 100% customized.


I'm assuming pups can be added or removed from the pistol after it's ADKd but havent gotten around to it yet and haven't seen that written down anywhere.






DATHO IMILLI [SPA] MASTER KILLER OF TIME
"I'm a problem. I'm inside computer." - Ulikes
"you and a bag of dead butterflies should get together, and make a game together. see how it turns out." - Tankimus
"figure out how to use a keyboard without looking like you're chewing on it" - Treesquid
"Thom, are you a phone noob?" - Mr. Bubble
-cyrac-
Mon Aug 15, 2005 9:57 am
#57

Are gorax bones still the best way to go for featherweights? What about reinforced casings?



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BadgerSmaker
Mon Aug 15, 2005 10:55 am
#58






-cyrac- wrote:

Are gorax bones still the best way to go for featherweights? What about reinforced casings?




Reinforced casings are much better, hmm... I better update this guide.



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0100010101011011110110101001100100110110
1010101000011110100100001000001000100101
0011001100001100110111010101010011010000
0111100000010111111101110100101101000011
0110101101111001011110111101001000101011
0010100110100000010111010001101110011000
1011111100111011110011001111100110100100
"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
DathoImilli
Tue Aug 23, 2005 9:41 am
#59

hmm, why isnt this stickied anymore?




DATHO IMILLI [SPA] MASTER KILLER OF TIME
"I'm a problem. I'm inside computer." - Ulikes
"you and a bag of dead butterflies should get together, and make a game together. see how it turns out." - Tankimus
"figure out how to use a keyboard without looking like you're chewing on it" - Treesquid
"Thom, are you a phone noob?" - Mr. Bubble
BadgerSmaker
Tue Aug 23, 2005 10:01 am
#60

It's all linked to in the main guide.



1101000001100110111110111110010010010010
0100010101011011110110101001100100110110
1010101000011110100100001000001000100101
0011001100001100110111010101010011010000
0111100000010111111101110100101101000011
0110101101111001011110111101001000101011
0010100110100000010111010001101110011000
1011111100111011110011001111100110100100
"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
Akimaki
Fri Aug 26, 2005 1:38 pm
#61

Badger, u recommend to cap the sac with great components. My question is even if i can cap the damage too, this way the minimum damage wont be that cool... not sure if it matters pistoleers that much(but for the scatters:})

Thanks!




R.I.P Biu Tze - proud former Weaponsmith
R.I.P Oru Hafed

SWG was my one true love but she cheated on me, twice..
BadgerSmaker
Fri Aug 26, 2005 1:41 pm
#62






Akimaki wrote:
Badger, u recommend to cap the sac with great components. My question is even if i can cap the damage too, this way the minimum damage wont be that cool... not sure if it matters pistoleers that much(but for the scatters:})

Thanks!





I carry a high min weapon for those cl90+ mobs and for players with massive defence. In general, it is good to have a balanced pistol for most situations, but many situations call for high min damage, so its a good idea to have a high min damage gun as well as a triple capped pistol.



1101000001100110111110111110010010010010
0100010101011011110110101001100100110110
1010101000011110100100001000001000100101
0011001100001100110111010101010011010000
0111100000010111111101110100101101000011
0110101101111001011110111101001000101011
0010100110100000010111010001101110011000
1011111100111011110011001111100110100100
"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
JYCowboy
Mon Aug 29, 2005 7:24 pm
#63


Please, sticky this thread.


If it is, then Lithium didnt let my side know. Very good guide and I hope to see updates (cross fingers) soon.

BadgerSmaker
Tue Aug 30, 2005 3:49 am
#64






JYCowboy wrote:


Please, sticky this thread.


If it is, then Lithium didnt let my side know. Very good guide and I hope to see updates (cross fingers) soon.





It is linked to in the main guide, which is stickied.



1101000001100110111110111110010010010010
0100010101011011110110101001100100110110
1010101000011110100100001000001000100101
0011001100001100110111010101010011010000
0111100000010111111101110100101101000011
0110101101111001011110111101001000101011
0010100110100000010111010001101110011000
1011111100111011110011001111100110100100
"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
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