Pistoleer Archive

Thread: Pistoleer Top 5 Issues (04-08-04)

FallingByTheWayside
Sat Apr 10, 2004 12:47 pm
#14

I don't know if this has been said before, but when it comes to the speed cap wouldn't the two shots at a time that could come from dual-wielding be a solution?


I mean, thats 2 shots per second at speed cap, essentially increasing our speed to .5 of a second per attack. This would increase our DPS without having to lower the speed cap, wouldn't it?


It truly would make us the "fastest" of all ranged professions, wouldn't it? And we wouldn't be "overpowered"due tothe drain ourspecials would have on our HAM.


Anyone please feel free to correct me if I'm wrong. And if its been posted a million times before I'm sorry, I tend to spend all my time on the Ranger forums these days...



_________________________________________
Nebau Eave: Mayneh het Terhanen
----Master Ranger
---------Master Pistoleer
--------------Shadowfire-----Rebel Warrant Officer I
Forever Zabrak, I will survive and protect
JCatano
Sat Apr 10, 2004 1:21 pm
#15

I became a Master Pistoleer a few nights ago, and disagree that Multi Target Pistol Shot is broken. I used it as much as Fan Shot at the Rebel v. Imperial static battle on Coriella. Anything within the 32'ish radius was hit with 400-1800 damage. I'm not really sure why it's said to be broken.



Squidwalker
Sun Apr 11, 2004 12:47 am
#16

Very nice, and well done. Although I still feel numbers 4 and 5 are basically the same thing and the fix for both requires the needs of both. Yes we are slow, BUT if they redo the formula and make it so pistoleers are the only ones that reach the speed cap of 1x a second, it would greatly improve what we want. It's not so much that we are slow, it's that everyone else is just as fast. IMHO the other profession that should reach the speed cap is TKM. Why? Think about how fast a martial artist is, and how fast you can move your body, and using nothing but your body as the weaon? It's much faster and easier doing that then moving a melee weapon around. The other professions need to be slower then us.


Thus, if they redo the whole speed formula, number 5, it will give us half of what we want in number 4. Of course I wouldn't mind being able to deal more damage per hit, but I realistically, I would rather see the formula get changed and balanced, and see how all of it pans out after all the phases of the combat revamp. If we still feel greatly out of balance, then yes, change something.


The wishlist is great, and I think it hits our top most "wishes".





Teranus Blan'Fyl
OldSchool Ranger
Short-Timer
WesBelden
Sun Apr 11, 2004 10:32 am
#17






JCatano wrote:

I became a Master Pistoleer a few nights ago, and disagree that Multi Target Pistol Shot is broken. I used it as much as Fan Shot at the Rebel v. Imperial static battle on Coriella. Anything within the 32'ish radius was hit with 400-1800 damage. I'm not really sure why it's said to be broken.









Read the thread that details the problems with all the specials here http://forums.station.sony.com/swg/board/message?board.id=pistoleer&message.id=39826(same link given as RandonB in his post above)



=======================================================================
WesBelden the last Smuggler Correspondent.
Who's the more foolish? The fool, or the fool who follows him?
JCatano
Sun Apr 11, 2004 1:16 pm
#18









WesBelden wrote:





JCatano wrote:

I became a Master Pistoleer a few nights ago, and disagree that Multi Target Pistol Shot is broken. I used it as much as Fan Shot at the Rebel v. Imperial static battle on Coriella. Anything within the 32'ish radius was hit with 400-1800 damage. I'm not really sure why it's said to be broken.









Read the thread that details the problems with all the specials here http://forums.station.sony.com/swg/board/message?board.id=pistoleer&message.id=39826(same link given as RandonB in his post above)






I did read it before my post. That's why I said I'm not sure why it's said to be broken.







Multi Target Pistol Shot: A master level special. We aren't quite sure what this special does, exactly. My theory is that it attacks all targets within 32 meters that are currently engaged in target with the player.


I hit any target around me that was within 32'ish meters. The target does not have to be enaged in combat with me.


Even that doesn't seem to be reliable.


It works fine for me. Obviously, it isn't going to hit each target every time your fire it.


Even so, players report better results using a different special and "tabbing through" the targets.


That's fine if you want to run around and get everyone in your field of view. MTPS allows you to hit targets not on the screen, obviously.


Fan Shot, for example, has a higher DPS than MTPS until the player is a Master Pistoleer with a 1.1 speed pistol.


That doesn't make any sense, because MTPS can't be used until you get to Master Pistoleer. Also, just because it's a Master level special, doesn't mean it should necessarily do more damage.The unique ability is that you can hit anyone with a certain radius.


(Fix: increase the range to 64 meters, have it attack all targets currently in combat [not necessarily with the player], and make it health damage. If this isn't possible, increase the damage multiplier to 4.5.)


32 is fine. It does hit all targets in my testing. Health would be nice, but random works for me. 400-1800 damage each time I hit.






Damage multiplier comment taken out, because of my misunderstanding.





Message Edited by JCatano on 04-13-2004 10:15 AM

BZebub
Sun Apr 11, 2004 1:19 pm
#19






FallingByTheWayside wrote:





BZebub wrote:

there's so many ways dual wield could be implemented, we can't say it will double our DPS.


maybe both weapons will be capped at one second, for example, meaning one shot per second.

maybe the HAM costs will be so extreme that it will be useless. or accuracy penalties.







Oh, I think you may have misunderstood me. I'm saying that if two weapons fire simultaneously every second, that is in essence giving us two shots per second over time and doubling our current DPS without going below the current speed cap. And letting us compete with other professions damage-wise over a period of time. All this without having to nerf anyone.


Sorry if my post caused any confusion.








like i was saying, we don't KNOW that the devs will do it that way. that is one way, but as we all know, sometimes the devs like to take the route that makes the least sense and go with it.




Vampirerobot
Sun Apr 11, 2004 11:03 pm
#20

looks good.


dual-wielding would be a pretty awesome way to up both our damage and our speed (doubling both). though that's obviously harder to implement and balance.



Kelsin Redgrave
Master Smuggler, Master Gunfighter
Starsider
_me
Mon Apr 12, 2004 5:26 am
#21

Very nice Randonb. Please continue to keep us in-the-loop.



Gemini
Master Gunfighter


Randonb
Mon Apr 12, 2004 2:09 pm
#22

I think you are misunderstanding my suggested fix, Jcatano. I was basically saying to have it either deal a little health damage, or a lot of random HAM damage (but still not as much 'per target dps' as Fan Shot). I'll change the description to make it more clear, and reevaluate what it does in fact do. Others have reported greater dissatisfaction with the special. Truth be told, I've been getting conflicting reports.





"...You're going to find that many of the truths we cling to depend greatly on our own point of view." biwan:
Former Pistoleer Correspondent (02/04/04 - 09/05/04)
JCatano
Tue Apr 13, 2004 10:07 am
#23






Randonb wrote:
I think you are misunderstanding my suggested fix, Jcatano. I was basically saying to have it either deal a little health damage, or a lot of random HAM damage (but still not as much 'per target dps' as Fan Shot). I'll change the description to make it more clear, and reevaluate what it does in fact do. Others have reported greater dissatisfaction with the special. Truth be told, I've been getting conflicting reports.




I think the dissatisfaction has to do with not being able to see everything that it hits or misses. I'm going to assume that people use the special, then move the cam around to see that a target or two hasn't taken damage. What most likely happened, is that the attack missed those targets. They might also think a target is in range when it isn't.


I have done testing each night on Stormtroopers and still hit (or miss) everything in that 32'ish range with 400-1800 random damage (mosthits are about 750'ish). The damage seems fine to me, since your character is basically spazzing out and firing in a circle. It probably shouldn't do a ton of damage or be very accurate. This special is probably more useful in PvP, rather than PvE. NPCs are easily manipulated into LOS for Fan Shot, while PCs will surround you more often.


A few potential issues that may be the problem:


When your initial target dies, the attack queue is cleared. This can lead to a bit of confusion/spam-tabbing.


When I queue MTPS, it seems to clear very quickly. Maybe, the systemlinks each hit/miss as one of the attacks in your queue.For example, if 4 targets are in my radius, one MTPS attack should equal one attack. Maybe, the game recognizes it as 4 attacks in the queue. This isn't something I have tested, but will try it out later.


Either of these could possibly make the special seem unreliable.


Message Edited by JCatano on 04-13-2004 10:26 AM

Squidwalker
Tue Apr 13, 2004 10:46 am
#24

So it sounds like the consencus is that MTPS hits things ONLY within 32m, and nothing beyond, but EVERYTHING around you in those 32m?


If so, I will go out and test it. I have been playing with it, and it does seem to hit multiple targets, just havnt figured out in what way.





Teranus Blan'Fyl
OldSchool Ranger
Short-Timer
JCatano
Tue Apr 13, 2004 10:30 pm
#25

MTPS at work:


http://www.imagedump.com/index.cgi?pick=get&tp=60991&poll_id=0&warned=y


If the special is broken, then I apparently don't understand what broken is, because it seems to work great for me.



Randonb
Wed Apr 14, 2004 3:58 am
#26

I'm glad it works well for you, Jcatano. You were so confident in it being stealth-fixed, that I spent a day testing it myself. It didn't jive with what you are saying.


I shrunk the radar down to 32m. Anything on the radar, I should be attacking it. I wasn't. Sometimes I would face 3 enemies, and after wearing one down to near death, I would look around and find 2 others minimally damaged. In some cases, unscathed. I would look in the combat logs and find that, sure enough, it was only attacking some of the targets some of the time. This wasn't just "your MTPS misses," this was a full blown failure to attack.I would zoom out the camera and watch multiple targets in a tight circle of enemies go damage-free on half of the shots fired. A tree would pass between me and one of the targets, and the special wouldn't fire at all. If I used it to open a fight with targets that weren't in combat, it would only attack one target 100% of the time. This sounds more like what we heard from both former Pistoleer correspondents and countless Pistoleers from both past and present.


For you to come along and tell me we are wrong, and that this special was magically fixed without patch notes and we just don't have any evidence of it because we're doing it wrong, well, I'm going to view those comments with a very scrutinous eye. I'm sorry. I tested it, and I'll test it again and again, but the description stands.





"...You're going to find that many of the truths we cling to depend greatly on our own point of view." biwan:
Former Pistoleer Correspondent (02/04/04 - 09/05/04)
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