Pistoleer Archive

Thread: The Rifleman Conspiracy

JEAUX_ZUF
Wed Dec 03, 2003 4:09 pm
#27






vGeist wrote:

rifles have higher dps than pistols. period.







nope sry


pre nerf dps on a kryat fwg was abound 150 and rifles =75-80




Jeauxzuf
TKO - Sensei GAT Quarterspondant
No, no, no. You walk up to them and say: "Nice shoes...wanna f*ck?" - Graflex3 - I Support Annoying, Pointless Bandwagons. You can too!

Aanarion
Wed Dec 03, 2003 5:32 pm
#28

Rifle do have a higher dps. Your looking at the weapon stats you also got to take into acount the rifleman's speed mods +90. They shoot any rifle at 1 shot per second no matter the speed on the rifle. So a t21 with ap3 does have a higher dps. Even if its a uber krayt pistol.
Moldam
Wed Dec 03, 2003 9:06 pm
#29

I'm just a novice rifleman but all I know is that pistolman are ok at shooting while running, which isnt good for riflemen. I get owned, but I love when someone tried to kite me and moves to ideal range and I kill in 3 shots with my speed enhanced jawa ion rifle. Mind pool is a *edit*. I have to pop muon gold, to stay alive



|\/|0|_|)4|\/| 0P1....."The Cocky One"
J00 G0t PWND, B1 4 H4KD B00TL1cK3R
vaderbaiter
Wed Dec 03, 2003 9:38 pm
#30

Jeaux you can't ignore the speed mods or armor piercing, true when you look at just the weapons damage and attack speed of a pistol vs a rifleit does looks likethe pistolhas the advantage.But you know full well that when taking into account the speed mods for master rifleman and add in the extra AP of the rifle weapons that the rifle does indeed far out damage the pistol.


The devs have themselves already admitted this, thats why they proposed the hard speed cap for different weapons awhile back.Unfortunatley it appears to be on the back burner atm, but don't you worry it will come.


As for master rifleman believeing their insane speed is their reward for having to do the rifle grind with a slower weapon at lower leves heres an idea, why don't you guys push to get your speed mods which are top heavy in the rifleman tree spread out a bit so as to make the grind more bearable at lower levels.Because once the speed caps go in place having all that speed mod at the top isn't going to help you much when your hitting the hard cap


eapers
Wed Dec 03, 2003 10:17 pm
#31

LOL


I use a carbine!







JOHNNY-JONES JACKSON

AFK
Udi_C
Thu Dec 04, 2003 1:05 am
#32

yeah master pistoleer shouldnt miss 20 shots in a row even if he did have that crazy template. and there was a master rifleman too at rifle range. they were both really pissed that 1 guy got them and 2 others.


imho opinion there should be a cap on defenses like there is on dodge and block.





I /bo trans for a living.
UWSkeletor
Thu Dec 04, 2003 1:12 am
#33

Ok, then we are in agreement. Defensive mods should not stack between professions. You should get rifle mods while holding a rifle, TKA mods while unarmed, fencer mods for holding a....whatever they have. You can tell it's not a master rifleman issue because you said you had a master rifleman in your group, and he was obviously hit if he got killed.



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Skel Etor
Valcyn
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GuyverLord
Thu Dec 04, 2003 1:18 am
#34

I wish people would stop complaining about how much harder it is to "grind" up in rifle skills. I did my rifle skills for marksman in about8 hours of play. My pistols skills took me more than 16 hours.


The difference comes from 1-2 shot killing stuff witha rifle, or 6-8 shots to kill stuff with my pistol.




Haydon Mandalore
City of Rauha, Naboo. [Starsider]
Master Pistoleer, Artisan 4:4:4:4, Master Merchant
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MANDAL Munitions
Naboo, Rauha, 2228 4635
Closing soon to pursue other interests.
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Udi_C
Thu Dec 04, 2003 1:24 am
#35

but still a master rifleman fires as fast, hits harder, and is just as accurate as a master pistoleer. his t21 eats right through comp armor. a pistol doesnt even if its krayt made. pistoleer has bad ranged defense and the dodge sucks against a master. carbineer well ya know GIMP. +60 speed at master. no defenses. no love for the carbineer.




I /bo trans for a living.
RobbPilot
Thu Dec 04, 2003 1:57 am
#36

Keep in mind that the depletions from a rifleman's specials aren't healable. Also, when they can't be roused from the mind incaps they are so prone to. This is probably one reason that they are getting an edge in evasion right now.


When the new HAM depletion model for specials goes live, this will not be so much of an issue anymore because nobody can heal the HAM from special depletions anymore. As part of this implementation, rifleman probably need to be taken down a notch or two just to keep things balanced.


Just my opinion... don't want to tick anyone off.


Tybalt Orion Pistoleer/Smuggler/Scoundrel on Valcyn


PyrealGnat
Thu Dec 04, 2003 9:27 am
#37

I like all three, =P



And no, I'm pretty happy with defensive mods stacking up. Thats the price they pay for having to grind up about 6 tree's of combat exp. No one forced you to gank someone that kicked your asses, perhaps you weren't prepaired for a fair fight, considering you were going at it 4 on 1.

PyrealGnat
Thu Dec 04, 2003 9:29 am
#38

oh, and republic blaster should be a novice pistoleer certificate, not a newbie cert. But it sure is handy for grinding the first 4 branches until you can get a DX2 or a FWG5 equipped. (lol I still use a scout at the moment, because the best scout made on my server that I can buy is better than the best post-nerf FWG5 I can buy )
Dardanus
Thu Dec 04, 2003 10:31 am
#39

Who cares if we have the best DPS if I go down in one secondwith one well placed head shot.





Lynch Shikrus Prince of Pistoleers.

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