Pistoleer Archive

Thread: What's wrong with DX2s?

Hawaii5_o
Tue Jan 13, 2004 2:37 pm
#27

Yeah, I keep my FWG5, Republic Blaster, DX2, and Tangle hotkeyed. I usually /exam the mob and choose the suited weapon that way. The thing that usually ends up happening is this: I see a mob with resists to heat and such, vulnerability to Stun, so I get out my Tangle. I start shooting: bleeds, fanshot etc...I look and, to my surprise lol, am not doing any damage (worth mentioning) and am not hitting the mob very often. So I switch to the FWG5 and take the mob down in a matter of seconds with a few fanshots.



Arogalt Torgalt - Master Gunfighter
Kettemoor Phalanthropist
GroovyKool
Tue Jan 13, 2004 4:17 pm
#28

Hawaii5_o, I do the same thing. I select a pistol of the correct damage type for the MOB. I do crap damage. I switch to the FWG5 and destroy them.

BTW this doesn't work if they are 100% heat resistant. Hehe.


Groovykool
KnightHawk420
Tue Jan 13, 2004 5:56 pm
#29

I don't have the post to refer too, but someone fairly recently did a number of tests on AP and how it was working.



The crux of the results were this...


AP does NOT get a dmg bonus against opponents with no AP.


And oddly.... AP actually lowers the dmg against a non AP opponent.



I wish I had the post handy, but it was a rather nice post. I believe the armorsmith faq is a bit wrong, as the mechanics of armor changed a little in the last 2 or 3 patches, and perhaps were even bugged. Maybe even that post is outdated at this point.




Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
Purmal
Tue Jan 13, 2004 9:24 pm
#30

First off:
DX2's have horrible aim, and you have to basically be standing right next to the mob for your "to-hit" modifiers to even hit a creature. So essentially, using a DX2= tanking... I often only use my DX2 when I am buffed for this very reason.


Second:
Finding a good DX2 is not easy, and there are only a few Weaponsmiths on Ahazi that make good ones. I currently have one that has a base damage of around 90 - 200, speed 2.5 (sliced for damage). With the pistoleer speed mods, the speed is fine, and the damage is pretty decent for a DX2. But they are rare, and most of them are around 80- 150ish...


Third:
DX2's are apparently difficult (pain in the ass) for weaponsmiths to make, and to make a "uber" one (krayt) requires 5 or 6 krayt tissues to make. The resources for the DX2 are rare, and they require 5 power handlers.


Conclusion:
The good:
DX2's have acid damage
They can do some decent damage (if they are good ones)


The not so good:
They are rather slow (comparitively speaking)
They have horrible horrible horrible horrible aim stats on them (distance stats)
They are hard to make (particularly when you want a *krayt* or *nym* enhancement)
They have rare resources required
Its really hard to find good ones
Damage/Speed stats don't compare to a FWG5 or a Republic Blaster


Personally I keep a good one on the tool bar for things that have resistance to both anFWG5's heat or a RB's energy, but if I have a choice, I use the FWG5 or the RB first, but if something resists both energy and heat, then I get close and use the DX2...





Dionysus & Semele
I Changed the Face of Ahazi from Backstage

Imperial Crackdown Truth

MarcBulger
Tue Jan 13, 2004 10:05 pm
#31

Accuracy with them is horrible.



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InnateEnigma
Wed Jan 14, 2004 1:40 am
#32

Yes give me a scatter pistol.........please....... I have bh alts and they won't mind.
HardwiredXMan
Wed Jan 14, 2004 9:03 am
#33






Purmal wrote:

First off:
DX2's have horrible aim, and you have to basically be standing right next to the mob for your "to-hit" modifiers to even hit a creature. So essentially, using a DX2= tanking... I often only use my DX2 when I am buffed for this very reason.


Second:
Finding a good DX2 is not easy, and there are only a few Weaponsmiths on Ahazi that make good ones. I currently have one that has a base damage of around 90 - 200, speed 2.5 (sliced for damage). With the pistoleer speed mods, the speed is fine, and the damage is pretty decent for a DX2. But they are rare, and most of them are around 80- 150ish...


Third:
DX2's are apparently difficult (pain in the ass) for weaponsmiths to make, and to make a "uber" one (krayt) requires 5 or 6 krayt tissues to make. The resources for the DX2 are rare, and they require 5 power handlers.


Conclusion:
The good:
DX2's have acid damage
They can do some decent damage (if they are good ones)


The not so good:
They are rather slow (comparitively speaking)
They have horrible horrible horrible horrible aim stats on them (distance stats)
They are hard to make (particularly when you want a *krayt* or *nym* enhancement)
They have rare resources required
Its really hard to find good ones
Damage/Speed stats don't compare to a FWG5 or a Republic Blaster


Personally I keep a good one on the tool bar for things that have resistance to both anFWG5's heat or a RB's energy, but if I have a choice, I use the FWG5 or the RB first, but if something resists both energy and heat, then I get close and use the DX2...






I concur....except for the accuracy thing.......


I can't believe how many people say the dx2 is not accurate.....maybe it's just me but I don't have problems with accuracy, especially when I pistol whip'em...you can't miss when their laying on their back...hehe. it does what it's supposed to do though. No it doesn't hit it's target every single shot....no gun is supposed to do that period. The pre-nerf fwg's has got everybody spoiled into thinking that all pistoleer guns should be compared to them.....truth is that those pre-nerf guns were never meant to be so super powered, that's why they nerfed them. Until people realize that those fwg's were a mistake and should not have been the criteria by which every other pistoleer weapon should be judged, then the sooner we can all come to the realization that each gun is better than others in it's own little way. Therefore no one gun is the end all, super, god mode, ionic, vaporizing weapon everybody wants. Each gun is supposed to be different, weaker in some areas and stronger in others. this makes versatility all the more important and caters to many different people, not just the I wanna be a pistoleer who can shoot from 64 meters 10x faster than any other profession in the game and do 5k damage per shot.


now the problem I see with pistoleer and people complaining about not having a great gun and basically is the whole point missed about pistoleers is the fact that pisoleer is a close ranged combat profession.


A pistoleer is not suppose to fight effectively or to the best of their ability at long ranges.That is for rifleman and carbineers. As a pistoleer you are supposed to be in there mixing it up. This is why we are the only ranged class to have great dodging and combination of def vs *** There is a reason we don't get ranged def mods.....you are not a long range class. The dx2 is the product of this. close range means close range weapon. Too many people want the benefits of speed, accuracy and power but at the same time want the benefits of long range like a rifleman. I'm sorry it just doesn't work that way.


Here is the hardcore facts about pistoleers for those that don't know what a pistoleer is about.


You are a master of pistols, not just one but many different kinds in any given situation to many different degrees. In terms of this game you are supposed to use each pistol differently for each situation. sometimes you have to stay close and duke it out...go toe-2-toe (this can beyour mobs that are resistant to everything but acid and stun as generally the type of weapons that does this damage are close range weapons). Sometimes you have to duck , hide and dodge only to surface to get a few licks in here and there. You need to be fast, efficient and maximize your opportunities when it comes to accuracy. What I mean by this is you don't just stand 50 metres away popping shots and get mad because your not hitting your target. Your supposed to force your target into positions that make it easier to hit them. noone can hit a moving target accurately and consistantly right. Well, then limit your targets movement by getting in-close. You will be amazed at how quickly you can disperse an enemy when there is no room for them to dodge. Afterall, you can't miss when the barrel of the gun is dead center in the middle of the chest....hehe Ok, so you can still miss like that but hey not as often as you would from long range. Basically, lets flip this a bit.....what is the first thing a mob (not npc's with guns) does when it arggos you......it closes in and trys to take your head off. If it has a ranged attack, it closes within it's ideal range and still tries to take your head off. Then why don't we do the same.....Noooooooo, we want to run out to 64m, meanwhile our weapons ideal range is 8m....now your screaming that **edit** gun is so inaccurate.........nope buddy, you are inaccurate for not using the gun the way it's supposed to be used.....DX2's are not inaccurate when used right.


Finallya pistoleers worst enemy is RANGE. You are not a sniper, riflemen are....there is no such thing as a sniper that uses a pistol. With a pistol you are not suppose to hit your target very often from long range if at all. So then why do we continue to cry about the dx2 not being accurate....well it's only those who don't wanna get dirty and in the middle of the fight who are afraid of getting hit that feel this way.

Hawaii5_o
Wed Jan 14, 2004 9:26 am
#34

I don't think any of us are afraid to get hit. No ranged class should be forced to fight at melee range. Our Ideal range is 20m. No one said that we wanted to be able to kill mobs from 64m. And you're right, I also use the DX2 to pistol whip the mob when the get too close. I try to keep them at about 20m, which is close range for a ranged weapon. Basically the DX2 is a "last resort - get out of a sticky situation" gun. We just want a pistol that is accurate at 20 - 25m with decent damage. FWG5's are just as accurate as they were before the 'nerf' they just aren't as powerful. All that did was get rid of the power handler which disabled the use of Krayt tissue in the gun. I'm fine with that. The main issue we have is the accuracy of the Pistoleer weapon. If we wanted to fight at 4m then we would have been TKM's.



Arogalt Torgalt - Master Gunfighter
Kettemoor Phalanthropist
Dragonian
Wed Jan 14, 2004 10:23 am
#35

It's a matter of tactics and playstyle. I wear 80% kinetic composite so standing toe-2-toe with a Rancor or two isn't going to get me slaughterd.

I ususally lead off with HS1 & 2 with the republic while at range and kneeling. Then I switch to either my fwg5 or scout, depending on the prey, till they're on top of me. Once they're at point blank range I switch to my Krayt DX2 and start ripping the mob to pieces. With no specials at all i'm usually doing 250 or more every tick and only taking 10-15 damage per tick if they can hit me. I dodge a lot when my DX2 is equipped. Fanshots with the DX2 are sometimes in excess of 1500 damage.



-----
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Wild__Bill
Wed Jan 14, 2004 12:50 pm
#36

Beyond the damage, range, accuracy and speed has anyone one mentinoned the high HAM costs of the DX2? The same goes with the Republic Blaster. If your buffed these numbers have little bearing, but when your not, they can really effect how much you can spam your specials, and reduce your overall damage to a target. There are instances where the DX2 is the best choice, but for general use I prefer a good FWG.




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Purmal
Wed Jan 14, 2004 4:15 pm
#37

HardwiredXMan:


Concerning the accuracy of a DX2.
I am a master pistoleer, and I have noticed that unless I am "tanking" the creature, i.e. right up against it, 0-2m distance, I seem to miss ALOT with a DX2. Not only am I a master gunfighter, I have marksman ranged support I-IV, which adds to accuracy.
Perhaps its the gun, but I have used multiple DX2's, always with this same result, accuracy stat's on them are absolutely horrible, and need to be re-adjusted to make them more practical for a pistoleer.
Example, if I am buffed, I have no worries, I can take down most things short of a krayt given enough time and muon gold. However, when fighting unbuffed, I have to be far more careful. When I am not buffed, I have to use something besides a DX2, because otherwise, I am far less effective, and hit far less often due to the accuracy ratings, unless I am capable of tanking the creature.


Perhaps its just the guns, perhaps you are luckier than I? Oh well...


Good luck!





Dionysus & Semele
I Changed the Face of Ahazi from Backstage

Imperial Crackdown Truth

Nolseao
Wed Jan 14, 2004 4:40 pm
#38

I found that the DX2 has a +0 acc at 0 meters , -10 acc at 28meters, and -90 acc at 64 meters.


And I miss alot with it. I find the FWG5 to be far more accurate and has about the same damage output.

HardwiredXMan
Wed Jan 14, 2004 11:45 pm
#39






Purmal wrote:

HardwiredXMan:


Concerning the accuracy of a DX2.
I am a master pistoleer, and I have noticed that unless I am "tanking" the creature, i.e. right up against it, 0-2m distance, I seem to miss ALOT with a DX2. Not only am I a master gunfighter, I have marksman ranged support I-IV, which adds to accuracy.
Perhaps its the gun, but I have used multiple DX2's, always with this same result, accuracy stat's on them are absolutely horrible, and need to be re-adjusted to make them more practical for a pistoleer.
Example, if I am buffed, I have no worries, I can take down most things short of a krayt given enough time and muon gold. However, when fighting unbuffed, I have to be far more careful. When I am not buffed, I have to use something besides a DX2, because otherwise, I am far less effective, and hit far less often due to the accuracy ratings, unless I am capable of tanking the creature.


Perhaps its just the guns, perhaps you are luckier than I? Oh well...


Good luck!






Hmm, maybe I am lucky.....don't really know.

Now I have to go perform some test and see what the accuracy difference really is.



One other thing I would like to mention and ultimately find an answer to is...What is the circumstances that people are using the DX2 and FWG in to determine which one is better accuracy wise?


What I want to know....are people using the guns the way they are intended to be used so that you maximize the weapons potential.


This comes to mind because when I join hunting groups on Dantooine, I see some people with republic blasters standing 20m away firing like crazy. I can't help but think that "don't they know they are making themselves less effective with the gun". I've noticed that when you are at the best range for your weapon you are not only more accurate but you do more average damager per shot. Simply because the range mods for a RB is positive @ 0m and 64m. THe ideal range of the gun is negative. So this tells me that the gun will be more accurate and do more damage at 0m and 64m than at 20m. Because at 20m, you get a decrease in accuracy and ultimately less damage output. Kind of stupid that the a gun can be accurate at short and long range but not at mid range though.


If people use the FWG's and DX2's in the same manner, then no wonder lot of people are being less accurate with the dx2. Bottom line, the dx2 has terrible range modifiers but so does a lot of the melee weapons in the game. You are not going to stand at 20m swinging a sword when 10m is the range for it right. THen why do people continue to stand out of a weapons ideal or optimal effectiveness range and then complain they are not accurate.


Like I said, the dx2 is a close range weapon....you want to be accurate with it....then move in close. It's just that simply. Problem people have is they try to use all weapons the exact same manner. They try to make the weapon fit thier playing style. IF you are comfortable at mid - long range and can't handle close quarters combat....fine, use a fwg, scout, SR or whatever (by the way the SR combat pistol is better than the Scout...hehe had to throw that in there). Don't stand at 20m with adx2 and complain that it's not accurate. The devs shouldn't have to change the gun either just becauseit doesn't fit your style of play. Afterall, If I want to shoot from long range, then I get a rifle or carbine, not a pistol.


Anyway, I'm off to do some test....I'll be back with some accuaracy results later...


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