Pistoleer Archive

Thread: Pistoleers vs. the Deathwatch

MetallicaJunkie
Thu May 27, 2004 11:36 am
#27

So Kevie "I'm not a noob, been Master Pistoleer since August" who doesn't know how dual wield will be implemented thinks it will allow us to act one AP rating above what we do normally and thinks that "medium AP is not the answer" needs to pick up a real weapon that actually has armour piercing. I've mastered carbineer and PvE there are no guns other than the DXR6 and the Laser both of which have AP2, using any other gun is just plain stupid except for the DH which is their equivalent to the Scout, aka spam-gun.Also my friend is a Master Pikeman and the LVA is all he uses simply because of AP2. An Ancient Krayt Dragon has 95% resist to EVERYTHING but restraint damage which remains impossible to deal, so you damn right he's pull his AP3 gun and NOT his AP2 gun. higher armour piercing = higher damage.


As far as as thoughts on the "combat balance" are concerned I have to ask this, "are you a dev?" if not you lack any experience to talk about the combat balance asthis has not been published to us yet. The DE-10 is based on post balance figures, but unless the balance includes giving us a huge speed increase, we can't use it effectively, plus it's technically a weapon we already own, face it, the combat balance is NOT the answer, armour piercing may well be. Without armour piercing, a combat class in this game can't compete.


Murton

Genocide

Eclipse Server

Pistoleer without a purpose
RandomSHO
Thu May 27, 2004 3:14 pm
#28

I was hanging around the bunker earlier today. a 19 man group had an opening, and asked me if I wanted to go in. I said sure. I am not gonna say I was dealing out tons of damage, but I was able to at least help out fairly well. it was my job to protect two of the dcotors in the group. I did that very well. I believ thats what the pistoleer class is for. support. I am not going to be able to go toe to toe with a SBD, but I can definitly keep the doctors from being taken by the smaller prey in there while the tanks and evferyone else deal with the big stuff.


I think pistoleers have to high a regard for their profession. a pistoleer is a support profession. I play it like a support profession, and have a lot of fun doing it. I know I am not going to be an offensive powerhouse, but I can definitly hold my own.
Katana_Blade
Thu May 27, 2004 9:23 pm
#29

I was reading these posts when I suddenly stumbled on Randoms post. In his reply he said pistoleer was a support class, and I about fell outta my chair. This is pistoleers problem.
We are the MAIN class.

Riflemen and Carbineers are the support classes. They each have their niche. Riflemen hit mind and hit it hard (it should be slow but isnt should be inaccurate but isnt yadda yadda etc etc..) Carbineers specialize in status changes but have high HAM costs and dont deal incredible DPS. (I consider Cabineers "Balanced" except hams might be a little too high.)

We SHOULD have the highest DPS but we dont have the ability to hit mind, or do many status changes. This is what the devs should be focusing on as far as the combat reblance goes is giving every class their "niche" making sure every class is helpful and maybe even neccesary like what they did for IDs.



Whats Worse than grinding a profession?
Grinding a broken proffesion.
RandomSHO
Thu May 27, 2004 9:29 pm
#30

Riflemen and pistoleers should be support classes. the carbineers should be the front line warriors. pistols are close range one on one weapons. rifles are supposed to be long range one on one weapons. its the carbineers jobs to apply status effects. they are the crowd control.
Kevie
Thu May 27, 2004 10:38 pm
#31







MetallicaJunkie wrote:


I've mastered carbineer and PvE there are no guns other than the DXR6 and the Laser both of which have AP2,



the dxr6 is AP1......


also i pointed out we have a lot of damage TYPES, so we can easily target damage types they're vulnerable to


and the laser carbine? don't make me laugh..... it has about 40 less minimum damage and 50 less minimum damage than the republic blaster.... therefore it doesn't get a lot of use unless the target is AP2


and the death watch bunker..... yah the only guy with AP3 has 95% energy resist, just like the krayt...... rifleman aren't doing much more damage than anyone else
it's all about the DOTs.... that's how commandos outdamage anyone when krayt fighting with their AP0 flame thrower....... if we got our bleeds to tick faster (to keep in line our lower damage) we would be dealing just as much as everyone else



Message Edited by Kevie on 05-28-2004 01:42 AM

Message Edited by Kevie on 05-28-2004 01:43 AM




Oaceen Tunaisea (Ow-seen Two-nay-see), Kettemoor
There is no command, mood, chat type: smuggle
"#*% damnit, no. Caboose; I'm not cold, I don't want a hotdog, and if you
put mustard in my #&$^ing sheets again I'm gonna kill you." - Tucker
-

Arfindel
Thu May 27, 2004 10:54 pm
#32

i am sick of all this dual wielding crap i keep reading on this forum

what exactly good do you n00bs think that it will do to us?






AEN BIOTEK
---------------
FarstarCorelliaTyrena-3448, -659 North Misty Island


Arkelion
Thu May 27, 2004 11:57 pm
#33






Arfindel wrote:

i am sick of all this dual wielding crap i keep reading on this forum

what exactly good do you n00bs think that it will do to us?








What good COULD it not do? It might do any number of things.. some speculations have been that it will increase our speed, in firing with 2 pistols. Others imagine it might simply be wielding 2 pistols to double the damage output, in half the time as normal. Its all best guess right now. If you cant see possible advantages to duel wielding, I'd say that opinion is pretty closed minded. In reality, yeah.. it MIGHT suck, or it could be the best thing to happen to pistoleers yet. We wont know until its been implemented. Youropinion that it will do no good, is unfounded. Theres been no solid proof yet to determine how it will affect us.


But you know what I'm tired of seeing on this forum? The "I'm sick of seeing all this duel wielding crap on this forum, its not gonna do us any good, blah blah blah" Posts. Until you've seen it in action, or have tested it yourself with all the other balances they will be adding in, shut the hell up. This update isn't even here yet, and too many people are already judging it. Though, if you dont want the ability to duel wield when it comes out.. send a message to the devs. Maybe they will be willing to oblige to your request to not have that ability on YOUR character. You know.. since your positive it will do us "no good" and all.


Falcor Krevan - Starsider

Message Edited by Arkelion on 05-28-2004 12:00 AM

boceifus2000
Fri May 28, 2004 4:38 am
#34






Kevie wrote:







MetallicaJunkie wrote:


I've mastered carbineer and PvE there are no guns other than the DXR6 and the Laser both of which have AP2,



the dxr6 is AP1......


also i pointed out we have a lot of damage TYPES, so we can easily target damage types they're vulnerable to


and the laser carbine? don't make me laugh..... it has about 40 less minimum damage and 50 less minimum damage than the republic blaster.... therefore it doesn't get a lot of use unless the target is AP2


and the death watch bunker..... yah the only guy with AP3 has 95% energy resist, just like the krayt...... rifleman aren't doing much more damage than anyone else
it's all about the DOTs.... that's how commandos outdamage anyone when krayt fighting with their AP0 flame thrower....... if we got our bleeds to tick faster (to keep in line our lower damage) we would be dealing just as much as everyone else



Message Edited by Kevie on 05-28-2004 01:42 AM


Message Edited by Kevie on 05-28-2004 01:43 AM



Where you getting your laser carbines from? Max dmg on my recen batch is 310. Most non kryat republics can squeez out about 208.

Message Edited by boceifus2000 on 05-28-2004 06:40 AM



Colonel Boceifus Gadian (BotD)
Retired
Quote: I have seen too much death in my lifetime...

Balanor Gadian
Retired
Quote: I have made so many credits I can buy my own galaxy...
Kevie
Fri May 28, 2004 8:46 am
#35






boceifus2000 wrote:






Kevie wrote:







MetallicaJunkie wrote:


I've mastered carbineer and PvE there are no guns other than the DXR6 and the Laser both of which have AP2,



the dxr6 is AP1......


also i pointed out we have a lot of damage TYPES, so we can easily target damage types they're vulnerable to


and the laser carbine? don't make me laugh..... it has about 40 less minimum damage and 50 less minimum damage than the republic blaster.... therefore it doesn't get a lot of use unless the target is AP2


and the death watch bunker..... yah the only guy with AP3 has 95% energy resist, just like the krayt...... rifleman aren't doing much more damage than anyone else
it's all about the DOTs.... that's how commandos outdamage anyone when krayt fighting with their AP0 flame thrower....... if we got our bleeds to tick faster (to keep in line our lower damage) we would be dealing just as much as everyone else



Message Edited by Kevie on 05-28-2004 01:42 AM


Message Edited by Kevie on 05-28-2004 01:43 AM



Where you getting your laser carbines from? Max dmg on my recen batch is 310. Most non kryat republics can squeez out about 208.


Message Edited by boceifus2000 on 05-28-2004 06:40 AM





hmmm
well i can say that kettemoor has had very bad spawns on certain materials for weapons but i figured it affected all of them...... i have never seen a laser carbine with greater than 60-170 dmg that wasn't unkrayted or used loot components (most i've seen were 40-150)...... but then again i never shop around for them
all the carbineers i know have said they hardly ever use their laser carbine unless they're fighting something with AP2 and no heat or acid vulnerability




Oaceen Tunaisea (Ow-seen Two-nay-see), Kettemoor
There is no command, mood, chat type: smuggle
"#*% damnit, no. Caboose; I'm not cold, I don't want a hotdog, and if you
put mustard in my #&$^ing sheets again I'm gonna kill you." - Tucker
-

slim151
Fri May 28, 2004 11:32 am
#36


once again... first time i have been on the pistoleer board in like 3 weeks and all i see is whining...


heres a thought to everyone that wants to speculate on what WILL happen but HASNT happened yet... have a little friggin patience and SEE what happens before you spout off about how dual wield isnt going to help us. i mean SERIOUSLY! i have been a pistoleer for about 5 months now and I LOVE it. i am also TKM master brawler and yes i find i use TKM more for the higher damage output but bottom line? i am using pistols about 40% of the time on ALMOST EVERY SINGLE MOB. i know our specials need to be fixed and it seems to me all most of you guys wanna do is CRY! all the time cry, cry CRY!! gimme a break, give the devs a break, and give yourself a nap or something.


to those of you that just want to CONTINUALLY complain, constantly turning EVERY SINGLE THREAD into a B*tchfest about why we suck, here is my advice....


SEE WHAT HAPPENS IN THE CB AND WITH DUAL WIELD BEFORE YOU CONTINUE THIS CRYING!!! and if you still arent satisfied by then, (which im SURE you wont be)


quit


Here is my theoretical idea of what will happen in the long run....


Pistoleers get dual wield and specials will be fixed and rifleman DPS is raised by one second to 2.0 seconds. The first thing some of you crybabies will do is get on here and complain cuz we didnt get a AP2 pistol and there isnt one in the works you guys make pistoleers look bad.


LOL the funny thing is that its the same on the TK board. TK's think they should get a VK that has AP2 or possible a VK that does COLD or RESTRAINT damage ROFLMFAO!!!! that way a tk could be more effective at PvP. There comes a point when you gotta realize that what you are is what you are and you have to accept the good with the bad :/ if you dont like it... QUIT or go be a rifleman. LOL


god i love my profession and i hate people who CLAIM they love it but can't do anything but berate it...



Wateo



Message Edited by slim151 on 05-28-2004 11:33 AM



<
slim151
Fri May 28, 2004 11:36 am
#37

oh and BTW? on the deathwatch topic... i have had NUMEROUS offers to join the fight there because my guild wanted a pistoleer there for the MADNESS we get with bleed shots not to mention my sic gun collection helps to put tripple stacked bleeds on targets..


hey if you suck at pistoleer, get a good gun


wateo





<
Boba-Fett30
Fri May 28, 2004 1:32 pm
#38

im 4-1-4-4 pistoleer and 0-0-4-0 bh and when i was 0-0-0-2 pistoleer and novice bh i was able to sole enraged rancors. of course i did still have most of my tka. but now i can solo a lair with 2 er at a time in about 5-10 minutes. the dx2 pistol is better than an normal scatter and but again the speed differance on the pistols is big too.. when i knock down a sorefoot brackaset i can get5 shots in with my dx2 each dealing 1000-1500 dmg, usually 1200. with my scatter which has 50 less max dmg on it i can get in 6 shots that do 900-1200, usually around 1000 so it is the same amount of dmg, sometime the dx2 does more or even the scatter. stopping shot does 2500 when its knocked down. but they are weak to acid...a problem is the AP but medium isnt too bad. i was able to able to solo a medium armor NS with a non AP gun. she was vuln to heat, so i used the one that does heat dmg(cant remember name) i did 200+ per shot on her. and stopping shot 1000 she went down fast.


pistoleer is meant for different dmg types. but devs have made the mobs worth killing impossible because they arent vuln to anything.we get nearly every dmg type, acid,stun,heat,energy,kinetic,blast (commando though) i would very much like to see a medium AP weapon made for MASTER only. i love fighting with pistols and with my dx2 pistol i can do good dmg in PvP.


pistoleer where probably meant more for PvP. a combo of master pistoleer and bh pistol can own a PvP battle. we are good close up and medium distances, got a knock down hit, stopping shot and a multi target shot. no armor for players is more than light.


we have DoTs iguess you call them. with bleed and fire if you have torso shot and also blind if you have eye shot. pistoleers i think where more thought of a PvP class than a PvE class. rifleman,swordsman,commando,tka were meant for PvE that is why there is 80% kinetic armor and commando just plain sucks in PvP, well from my experience. Rifleman is good with a jawa rifle, since it is Ap light and stun, but if you get rifleman running around they are screwed. swordsman are easy anough to kill, well i have little problem with them.



///MERCS\\\
Lance Hunter - Mandalorian
Ib'tuur jatne tuur ash'ad kyr'amur
boceifus2000
Fri May 28, 2004 8:41 pm
#39






Kevie wrote:





boceifus2000 wrote:






Kevie wrote:







MetallicaJunkie wrote:


I've mastered carbineer and PvE there are no guns other than the DXR6 and the Laser both of which have AP2,



the dxr6 is AP1......


also i pointed out we have a lot of damage TYPES, so we can easily target damage types they're vulnerable to


and the laser carbine? don't make me laugh..... it has about 40 less minimum damage and 50 less minimum damage than the republic blaster.... therefore it doesn't get a lot of use unless the target is AP2


and the death watch bunker..... yah the only guy with AP3 has 95% energy resist, just like the krayt...... rifleman aren't doing much more damage than anyone else
it's all about the DOTs.... that's how commandos outdamage anyone when krayt fighting with their AP0 flame thrower....... if we got our bleeds to tick faster (to keep in line our lower damage) we would be dealing just as much as everyone else



Message Edited by Kevie on 05-28-2004 01:42 AM


Message Edited by Kevie on 05-28-2004 01:43 AM



Where you getting your laser carbines from? Max dmg on my recen batch is 310. Most non kryat republics can squeez out about 208.


Message Edited by boceifus2000 on 05-28-2004 06:40 AM





hmmm
well i can say that kettemoor has had very bad spawns on certain materials for weapons but i figured it affected all of them...... i have never seen a laser carbine with greater than 60-170 dmg that wasn't unkrayted or used loot components (most i've seen were 40-150)...... but then again i never shop around for them
all the carbineers i know have said they hardly ever use their laser carbine unless they're fighting something with AP2 and no heat or acid vulnerability





kettemoor resources are that bad? I feel for ya. I can tell you on Flurry the ones I make with a regular stock instead of an advanced average about 65-276 speed 3.9. The 310 one was with an advanced stock.



Colonel Boceifus Gadian (BotD)
Retired
Quote: I have seen too much death in my lifetime...

Balanor Gadian
Retired
Quote: I have made so many credits I can buy my own galaxy...
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