Pistoleer Archive
Thread: Pistoleers vs. the Deathwatch
We are the MAIN class.
Riflemen and Carbineers are the support classes. They each have their niche. Riflemen hit mind and hit it hard (it should be slow but isnt should be inaccurate but isnt yadda yadda etc etc..) Carbineers specialize in status changes but have high HAM costs and dont deal incredible DPS. (I consider Cabineers "Balanced" except hams might be a little too high.)
We SHOULD have the highest DPS but we dont have the ability to hit mind, or do many status changes. This is what the devs should be focusing on as far as the combat reblance goes is giving every class their "niche" making sure every class is helpful and maybe even neccesary like what they did for IDs.
MetallicaJunkie wrote:
I've mastered carbineer and PvE there are no guns other than the DXR6 and the Laser both of which have AP2,
the dxr6 is AP1......
also i pointed out we have a lot of damage TYPES, so we can easily target damage types they're vulnerable to
and the laser carbine? don't make me laugh..... it has about 40 less minimum damage and 50 less minimum damage than the republic blaster.... therefore it doesn't get a lot of use unless the target is AP2
and the death watch bunker..... yah the only guy with AP3 has 95% energy resist, just like the krayt...... rifleman aren't doing much more damage than anyone else
it's all about the DOTs.... that's how commandos outdamage anyone when krayt fighting with their AP0 flame thrower....... if we got our bleeds to tick faster (to keep in line our lower damage) we would be dealing just as much as everyone else
Message Edited by Kevie on 05-28-2004 01:42 AM
Message Edited by Kevie on 05-28-2004 01:43 AM
Arfindel wrote:
i am sick of all this dual wielding crap i keep reading on this forum
what exactly good do you n00bs think that it will do to us?
Falcor Krevan - Starsider
Message Edited by Arkelion on 05-28-2004 12:00 AM
Where you getting your laser carbines from? Max dmg on my recen batch is 310. Most non kryat republics can squeez out about 208.
Kevie wrote:
MetallicaJunkie wrote:
I've mastered carbineer and PvE there are no guns other than the DXR6 and the Laser both of which have AP2,
the dxr6 is AP1......
also i pointed out we have a lot of damage TYPES, so we can easily target damage types they're vulnerable to
and the laser carbine? don't make me laugh..... it has about 40 less minimum damage and 50 less minimum damage than the republic blaster.... therefore it doesn't get a lot of use unless the target is AP2
and the death watch bunker..... yah the only guy with AP3 has 95% energy resist, just like the krayt...... rifleman aren't doing much more damage than anyone else
it's all about the DOTs.... that's how commandos outdamage anyone when krayt fighting with their AP0 flame thrower....... if we got our bleeds to tick faster (to keep in line our lower damage) we would be dealing just as much as everyone else
Message Edited by Kevie on 05-28-2004 01:42 AM
Message Edited by Kevie on 05-28-2004 01:43 AM
Message Edited by boceifus2000 on 05-28-2004 06:40 AM
boceifus2000 wrote:
Where you getting your laser carbines from? Max dmg on my recen batch is 310. Most non kryat republics can squeez out about 208.
Kevie wrote:
MetallicaJunkie wrote:
I've mastered carbineer and PvE there are no guns other than the DXR6 and the Laser both of which have AP2,
the dxr6 is AP1......
also i pointed out we have a lot of damage TYPES, so we can easily target damage types they're vulnerable to
and the laser carbine? don't make me laugh..... it has about 40 less minimum damage and 50 less minimum damage than the republic blaster.... therefore it doesn't get a lot of use unless the target is AP2
and the death watch bunker..... yah the only guy with AP3 has 95% energy resist, just like the krayt...... rifleman aren't doing much more damage than anyone else
it's all about the DOTs.... that's how commandos outdamage anyone when krayt fighting with their AP0 flame thrower....... if we got our bleeds to tick faster (to keep in line our lower damage) we would be dealing just as much as everyone else
Message Edited by Kevie on 05-28-2004 01:42 AM
Message Edited by Kevie on 05-28-2004 01:43 AM
Message Edited by boceifus2000 on 05-28-2004 06:40 AM
hmmm
well i can say that kettemoor has had very bad spawns on certain materials for weapons but i figured it affected all of them...... i have never seen a laser carbine with greater than 60-170 dmg that wasn't unkrayted or used loot components (most i've seen were 40-150)...... but then again i never shop around for them
all the carbineers i know have said they hardly ever use their laser carbine unless they're fighting something with AP2 and no heat or acid vulnerability
once again... first time i have been on the pistoleer board in like 3 weeks and all i see is whining...
heres a thought to everyone that wants to speculate on what WILL happen but HASNT happened yet... have a little friggin patience and SEE what happens before you spout off about how dual wield isnt going to help us. i mean SERIOUSLY! i have been a pistoleer for about 5 months now and I LOVE it. i am also TKM master brawler and yes i find i use TKM more for the higher damage output but bottom line? i am using pistols about 40% of the time on ALMOST EVERY SINGLE MOB. i know our specials need to be fixed and it seems to me all most of you guys wanna do is CRY! all the time cry, cry CRY!! gimme a break, give the devs a break, and give yourself a nap or something.
to those of you that just want to CONTINUALLY complain, constantly turning EVERY SINGLE THREAD into a B*tchfest about why we suck, here is my advice....
SEE WHAT HAPPENS IN THE CB AND WITH DUAL WIELD BEFORE YOU CONTINUE THIS CRYING!!! and if you still arent satisfied by then, (which im SURE you wont be)
quit
Here is my theoretical idea of what will happen in the long run....
Pistoleers get dual wield and specials will be fixed and rifleman DPS is raised by one second to 2.0 seconds. The first thing some of you crybabies will do is get on here and complain cuz we didnt get a AP2 pistol and there isnt one in the works
you guys make pistoleers look bad.
LOL the funny thing is that its the same on the TK board. TK's think they should get a VK that has AP2 or possible a VK that does COLD or RESTRAINT damage ROFLMFAO!!!! that way a tk could be more effective at PvP. There comes a point when you gotta realize that what you are is what you are and you have to accept the good with the bad :/ if you dont like it... QUIT or go be a rifleman. LOL
god i love my profession and i hate people who CLAIM they love it but can't do anything but berate it...
Wateo
Message Edited by slim151 on 05-28-2004 11:33 AM
oh and BTW? on the deathwatch topic... i have had NUMEROUS offers to join the fight there because my guild wanted a pistoleer there for the MADNESS we get with bleed shots
not to mention my sic gun collection helps to put tripple stacked bleeds on targets..
hey if you suck at pistoleer, get a good gun ![]()
wateo
Kevie wrote:
boceifus2000 wrote:
Where you getting your laser carbines from? Max dmg on my recen batch is 310. Most non kryat republics can squeez out about 208.
Kevie wrote:
MetallicaJunkie wrote:
I've mastered carbineer and PvE there are no guns other than the DXR6 and the Laser both of which have AP2,
the dxr6 is AP1......
also i pointed out we have a lot of damage TYPES, so we can easily target damage types they're vulnerable to
and the laser carbine? don't make me laugh..... it has about 40 less minimum damage and 50 less minimum damage than the republic blaster.... therefore it doesn't get a lot of use unless the target is AP2
and the death watch bunker..... yah the only guy with AP3 has 95% energy resist, just like the krayt...... rifleman aren't doing much more damage than anyone else
it's all about the DOTs.... that's how commandos outdamage anyone when krayt fighting with their AP0 flame thrower....... if we got our bleeds to tick faster (to keep in line our lower damage) we would be dealing just as much as everyone else
Message Edited by Kevie on 05-28-2004 01:42 AM
Message Edited by Kevie on 05-28-2004 01:43 AM
Message Edited by boceifus2000 on 05-28-2004 06:40 AM
hmmm
well i can say that kettemoor has had very bad spawns on certain materials for weapons but i figured it affected all of them...... i have never seen a laser carbine with greater than 60-170 dmg that wasn't unkrayted or used loot components (most i've seen were 40-150)...... but then again i never shop around for them
all the carbineers i know have said they hardly ever use their laser carbine unless they're fighting something with AP2 and no heat or acid vulnerability
kettemoor resources are that bad? I feel for ya. I can tell you on Flurry the ones I make with a regular stock instead of an advanced average about 65-276 speed 3.9. The 310 one was with an advanced stock.