Pistoleer Archive

Thread: Pistoleers vs. the Deathwatch

Arkelion
Wed May 26, 2004 3:28 am
#14






MetallicaJunkie wrote:

I'm tired of EVERY noob pistoleer spitting their **edit** about dual wield and how it will make us uber again, NO.


Firstly the devs can't program things right, only way duel wield will be done is to re-adapt multi-target to draw a second pistol. In that case, we gain nothing really, just an animation that makes us look pimp.


Secondly the ability to pull out another gun and increase our damage output slightly doesn't help us compete, in order to balance our duel wield abilities we would have to suffer a decrease in speed or accuracy or worse yet the loss of special moves in dual wield mode like with multi-target. This will effectively make pistoleer a definite poser profession for guys who want to hold a nice looking gun in each hand, but as mentioned above, all dual wield could possibly do for pistoleer is up our pimp status not our combat status.


End of discussion concerning dual wield, twirly moves and holsters and more discussion with regards to pistols, pistoleers and the future of our profession, aka what we actually NEED.


Murton

Genocide

Eclipse Server

Two hands on my gun blasting away.





I know a certain little boy who needs a nap!


Anyways, about Duel Wield! Since nobody knows exactly how it will be implemented but the developers, we have no place to say it will suck, or be good. Best we can do is hope, but I think it will turn out great. If it does double our damage output with the second pistol, yeah its going to rock. I just hope they decrease the HAM costs on pistols a little first. Supposedly the CB is changing pretty much the whole system, so I'd definatly say duel wield has good potential here. The flaws we can think of it having now, may not work the same way were thinking, after the balance. Though, if you dont like the idea of duel wield then... dont use 2 guns. Just use 1, or change professions. Also, we ARE getting new weapons. The DE-10 just came out today, and the geo pistol before that. Sure, I'd like them to be released more quickly too but, from what we've seen so far it takes time, and other professions need new stuff too.



Falcor Krevan - Starsider

Master_Pistoleer
Wed May 26, 2004 5:16 am
#15

im a pisoleer bh and i can solo the geo caves most times



Name: -Skorn-
Server: Shadowfire
Guild: Legend of a New Republic
Master Pistoleer / Bounty Hunter 0034 / Smuggler 0040 / TKA 4000
handleorsomething
Wed May 26, 2004 6:12 am
#16

The geo cave is one exception for those of us who have BH because of the acidweakness there in general but does the dx2 do well in there? Can't say I know wether the dx2 helps much because I've been using scatter for a long time. It really seems like they would put AP2 on a weapon like the DE 10 because it does look like a powerful gun and it has a commonly resisted damage type AND it is slower than most pistols so if any pistolshould be ap2, it seems like it would be the DE 10. Oh well )= Fencers don't have it any better that is for sure, I definately agree with that for whomever said that.



Kettemoor.Ro'Cronodon - Master of blades
Shadowfire.Deadaim - Gunslinger extraordinarie
Fordep
Wed May 26, 2004 1:03 pm
#17

A standard DX2 is better than a standard Scatter... but a Krayt Scatter is way out of the DX2s league.
rexan
Wed May 26, 2004 1:19 pm
#18






Fordep wrote:

A standard DX2 is better than a standard Scatter... but a Krayt Scatter is way out of the DX2s league.






Correct me if I'm wrong, but isnt' a krayt scatter pistol a pre-nerf item?



Rexan Ryu
Master Smuggler
Flurry Server
rexan
Wed May 26, 2004 1:24 pm
#19






Arkelion wrote:





MetallicaJunkie wrote:

I'm tired of EVERY noob pistoleer spitting their **edit** about dual wield and how it will make us uber again, NO.


Firstly the devs can't program things right, only way duel wield will be done is to re-adapt multi-target to draw a second pistol. In that case, we gain nothing really, just an animation that makes us look pimp.


Secondly the ability to pull out another gun and increase our damage output slightly doesn't help us compete, in order to balance our duel wield abilities we would have to suffer a decrease in speed or accuracy or worse yet the loss of special moves in dual wield mode like with multi-target. This will effectively make pistoleer a definite poser profession for guys who want to hold a nice looking gun in each hand, but as mentioned above, all dual wield could possibly do for pistoleer is up our pimp status not our combat status.


End of discussion concerning dual wield, twirly moves and holsters and more discussion with regards to pistols, pistoleers and the future of our profession, aka what we actually NEED.


Murton

Genocide

Eclipse Server

Two hands on my gun blasting away.





I know a certain little boy who needs a nap!


Anyways, about Duel Wield! Since nobody knows exactly how it will be implemented but the developers, we have no place to say it will suck, or be good. Best we can do is hope, but I think it will turn out great. If it does double our damage output with the second pistol, yeah its going to rock. I just hope they decrease the HAM costs on pistols a little first. Supposedly the CB is changing pretty much the whole system, so I'd definatly say duel wield has good potential here. The flaws we can think of it having now, may not work the same way were thinking, after the balance. Though, if you dont like the idea of duel wield then... dont use 2 guns. Just use 1, or change professions. Also, we ARE getting new weapons. The DE-10 just came out today, and the geo pistol before that. Sure, I'd like them to be released more quickly too but, from what we've seen so far it takes time, and other professions need new stuff too.


Falcor Krevan - Starsider






Good point. Too bad you had to go against your own advice.


However, you are correct about the CB. However dual wield will notbe the answer. I'm looking more for the solution to come from weapons speeds. There is no reason why a master rifleman with anAP3 weapon like the T21 should be hitting the same speed caps that a master pistoleer hits with a scout blaster. If anything, I think this will have the biggest impact on the Combat Ballance.




Rexan Ryu
Master Smuggler
Flurry Server
Kevie
Wed May 26, 2004 1:34 pm
#20






MetallicaJunkie wrote:

I'm tired of EVERY noob pistoleer spitting their **edit** about dual wield and how it will make us uber again, NO.


Firstly the devs can't program things right, only way duel wield will be done is to re-adapt multi-target to draw a second pistol. In that case, we gain nothing really, just an animation that makes us look pimp.


Secondly the ability to pull out another gun and increase our damage output slightly doesn't help us compete, in order to balance our duel wield abilities we would have to suffer a decrease in speed or accuracy or worse yet the loss of special moves in dual wield mode like with multi-target. This will effectively make pistoleer a definite poser profession for guys who want to hold a nice looking gun in each hand, but as mentioned above, all dual wield could possibly do for pistoleer is up our pimp status not our combat status.


End of discussion concerning dual wield, twirly moves and holsters and more discussion with regards to pistols, pistoleers and the future of our profession, aka what we actually NEED.


Murton

Genocide

Eclipse Server

Two hands on my gun blasting away.







just to clarify...... i'm not a "noob" pistoleer, i've been using pistols since launch and have been a pistoleer since august


i said i think dual wield will make us "comparable" with others........ with the way speed works after the combat balance, speed will be out of the question, the only thing we have to worry about is armor piercing
basically, compared to carbineers and pikemen, we do half the damage, just a little faster....... i see dual wield as a way for us (given that you're using two of the exact same pistol) a way to deal twice normal damage..... meaning we could actually stand up against medium armored opponents


since heavily armored mobs would be considered high-end/group content, it is up to the rifleman/swordsman/commandos to deal most of the damage


giving us medium AP isn't the answer..... carbineers have a medium AP weapon and hardly ever use it


we are useful in a ton of other ways- damage types
we can easily target the weakest areas of certain mobs with our AP1 or AP0 pistols with mobs that have vulnerabilites


i'm sorry if you don't agree with me, but if you REALLY want an AP2 weapon, pick up carbineer or pikeman

Message Edited by Kevie on 05-26-2004 04:34 PM




Oaceen Tunaisea (Ow-seen Two-nay-see), Kettemoor
There is no command, mood, chat type: smuggle
"#*% damnit, no. Caboose; I'm not cold, I don't want a hotdog, and if you
put mustard in my #&$^ing sheets again I'm gonna kill you." - Tucker
-

WinterRoseASFR
Wed May 26, 2004 1:49 pm
#21

So someday we'll get dual wield, but at an unnamed date. And on that someday, unless we get armour piercing weapons that can affect enemies like we're seeing more and more in places like the Geo Cave, effectively we'll be able to switch off on different damage types and flatten shots against mobs armoured against anything we can dish faster than ever before. Like the man said, "Our situation has not improved.

If doing half damage turns into doing normal damage with two guns, how has this helped? We still have to lay out the cred for a second weapon. We still need two weapons to do merely normal damage, when the other classes are hitting harder JUST as fast if not faster than us. We look fly, but we're still gimped.

My own template is Pistoleer/Dancer. So it's quite likely that I'll get no spot in any party headed out that way. What kind of cruel joke is it to put a Master Pistoleer schematic in the game and then put it in the hands of enemies we can barely scratch? It's like they're dangling it at us isn't it? "Here is a lovely new pistol. Which you can't have."



Rookery DeCarabas, The Zeltron Zabrak, Enthralling Gunslinger, Corellia - Eclipse
"Walk easy, shoot straight, and luck in your steps!"

Rookery's Guide to Pistoleer Weaponry (Pistol Histories & Origins FAQ 3.0)
http://forums.station.sony.com/swg/board/message?board.id=pistoleer&message.id=54538
Jarkatoo
Wed May 26, 2004 2:09 pm
#22

does anyone find it ironic that one of the major loot items of the bunker is a pistol and we are not strong enough to compete for it. so they are basically saying is we have to pay a **edit** load of money to someone else to get a pistol for us.unbelievable.



nnJarkatoo Karkanan nn Elder Jedi Noob Againnn
nnJark T'oo nn still hoping to smuggle somethingnn
nn "Zyylee Wookiee Extraordinare - >nn<
Kevie
Wed May 26, 2004 2:46 pm
#23






WinterRoseASFR wrote:

If doing half damage turns into doing normal damage with two guns, how has this helped? We still have to lay out the cred for a second weapon. We still need two weapons to do merely normal damage, when the other classes are hitting harder JUST as fast if not faster than us. We look fly, but we're still gimped.





that's the thing though..... we will be faster
during the combat balance, speed will be reworked...... so we again be the fastest along with fencers


as for the damage, i was merely pointing out attacking AR2 mobs- we will do just as much damage, FASTER

withAR0 mobs, we will do 150% more damage instead of just 25%
with AR1 mobs, we will do100% as much damage, instead of 0%

see where i'm getting at?


the thing about my arguments is you can't look at them as the game is now..... but how the game will work after the combat balance




Oaceen Tunaisea (Ow-seen Two-nay-see), Kettemoor
There is no command, mood, chat type: smuggle
"#*% damnit, no. Caboose; I'm not cold, I don't want a hotdog, and if you
put mustard in my #&$^ing sheets again I'm gonna kill you." - Tucker
-

Arkelion
Wed May 26, 2004 3:57 pm
#24






rexan wrote:





Arkelion wrote:





MetallicaJunkie wrote:

I'm tired of EVERY noob pistoleer spitting their **edit** about dual wield and how it will make us uber again, NO.


Firstly the devs can't program things right, only way duel wield will be done is to re-adapt multi-target to draw a second pistol. In that case, we gain nothing really, just an animation that makes us look pimp.


Secondly the ability to pull out another gun and increase our damage output slightly doesn't help us compete, in order to balance our duel wield abilities we would have to suffer a decrease in speed or accuracy or worse yet the loss of special moves in dual wield mode like with multi-target. This will effectively make pistoleer a definite poser profession for guys who want to hold a nice looking gun in each hand, but as mentioned above, all dual wield could possibly do for pistoleer is up our pimp status not our combat status.


End of discussion concerning dual wield, twirly moves and holsters and more discussion with regards to pistols, pistoleers and the future of our profession, aka what we actually NEED.


Murton

Genocide

Eclipse Server

Two hands on my gun blasting away.





I know a certain little boy who needs a nap!


Anyways, about Duel Wield! Since nobody knows exactly how it will be implemented but the developers, we have no place to say it will suck, or be good. Best we can do is hope, but I think it will turn out great. If it does double our damage output with the second pistol, yeah its going to rock. I just hope they decrease the HAM costs on pistols a little first. Supposedly the CB is changing pretty much the whole system, so I'd definatly say duel wield has good potential here. The flaws we can think of it having now, may not work the same way were thinking, after the balance. Though, if you dont like the idea of duel wield then... dont use 2 guns. Just use 1, or change professions. Also, we ARE getting new weapons. The DE-10 just came out today, and the geo pistol before that. Sure, I'd like them to be released more quickly too but, from what we've seen so far it takes time, and other professions need new stuff too.


Falcor Krevan - Starsider






Good point. Too bad you had to go against your own advice.


However, you are correct about the CB. However dual wield will notbe the answer. I'm looking more for the solution to come from weapons speeds. There is no reason why a master rifleman with anAP3 weapon like the T21 should be hitting the same speed caps that a master pistoleer hits with a scout blaster. If anything, I think this will have the biggest impact on the Combat Ballance.








I didnt go against my own advice. What that says, is we dont know how the CB will turn out, and we have no way of knowing until it comes out. But, from what I've heard about it, I think it will be good. That guess might be wrong, considering only the devs know what will be done with it.


Next time you try to nitpick someones statement into proving them wrong, try not to do it yourself. You say I'm correct about nobody knowing how the CB will turn out, yet your saying duel wield WILL NOT be the answer. You dont know that.



Falcor Krevan

Di-Kiem
Wed May 26, 2004 4:26 pm
#25

Geo Sonic Blaster baby!



::::::::::: - - - - = = = = * { DK } * = = = = - - - - :::::::::::
Tyronet City Information Krayt Tissue FAQ
*~*~*~*~*~*~*~*~*~ RETIRED *~*~*~*~*~*~*~*~*~
djswift2k
Thu May 27, 2004 1:20 am
#26


only reason i get grouped into the DW bunker on my server is cuz im good at "strategery" and because ive already rtan it through on my server about 35 times and ive gotten further down there then anybody else on my server (run + feign) but nobodys seen the overlord or whatever his name is guy yet. Also i can only kill teh lowest level black sun guys there without having to feign and i carry nothing weaker than a 35% damage sliced pistol...... thats should say something. anything other than those... are very good at not getting hurt by our guns. their weaknesses are acid energy and electricity and in some cases cold, which also happen two inclue the only 2 damage types we DONT have (cold + electricity)

stealth mcownzjoo of valcyn


EDIT:

I'd also like to add that anybody who uses an expensive (any)sonic pistol in the bunker is an idiot. the sonic has no AP so its still doing less against the droids than the dx2 or RB/MRB even if the % is lower. I hope you guys like dishing out 500k for a new pistolon a regualr bases for a non krayt, cuz i sure dont....

Message Edited by djswift2k on 05-27-2004 01:22 AM

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