Pistoleer Archive
Thread: Poll: Where should our strengths lie? [CLOSED FOR ANALYSIS]
Randonb wrote:
This system is "borrowed" from the Swordsman/Carbineer/Pikeman community. I forget who came up with it first. Swordsman, I think.
Here's the deal: You get 100points for each category. I'll list a few options, and you tell me how many points go into each. This will demonstrate how much of a priority each option is for you. For example:
Keeping in mind that PvP and PvE opponents have a melee range of 20 meters, how effective should we be at which range?
0-21 meters: 33
21-42 meters: 33 (this example is no indication of my opinion)
43-64 meters: 34
On a couple of the questions it appears that I am trying to sway the results, but this isn't the case. I have only listed not-so-widely known facts that need to be taken into consideration.
Keeping in mind that PvP and PvE opponents have a range of 20 meters, how effective should we be at which range?
0-21 meters:20
21-42 meters:60
43-64 meters:20
What should be our specialty? Single target attacks, or AoE attacks?
Single target attacks:60
Multiple target attacks:40
Shouldour offensefocus on damage or state effects?
Damage:75
State effects:25
What shouldwe get more of, offensive or defensive power?
Offense:75
Defense:25
Presuming the dodge animation is fixed, what is a higher priority?
Melee Defense:20
Ranged Defense:20
Dodge:40
Status Resists (knockdown, intimidate, etc):20
What should a pistoleer's role be in a group?
Damage:40
Tanking (damage absorbtion):20
Crowd Control:40
Knowing that Stopping Shot is mathematically inferior to Body Shot 3(unless you are at the speed cap [via BH/Pistoleer hybrid], and even then it only deals 10% more health damage on average over time), how should we deal the bulk of our damage?
Random HAM:25
Target the health pool:75
What should the "curve" look like when climbing pistoleer, from Novice to Master?
Power at low levels:20
Power at mid levels:30
Power at high levels:50
Who was the coolest jedi from the original trilogy, and how cool were they in comparison to one another?
Luke:33.3
Obi-Wan:
Vader:33.3
Palpatine:
Yoda:33.3
Focus should be on damage and evasion, not absorbing damage. I have found that defensively I do about what I expect (keep in mind though that I come from being a BH, so any defences were a welcome relief to me
)
To me the pistol is a very deadly weapon, and its wielder very fast and agile. Hence the reasoning behind my responses.
Message Edited by Ryutek on 02-13-2004 03:56 PM
0-21 meters: 70
21-42 meters: 10
43-64 meters: 20
What should be our specialty? Single target attacks, or AoE attacks?
Single target attacks: 80
Multiple target attacks: 20
Should our offense focus on damage or state effects?
Damage: 90
State effects: 10
What should we get more of, offensive or defensive power?
Offense: 60
Defense: 40
Presuming the dodge animation is fixed, what is a higher priority?
Melee Defense: 25
Ranged Defense: 15
Dodge: 50
Status Resists (knockdown, intimidate, etc): 10
What should a pistoleer's role be in a group?
Damage: 50
Tanking (damage absorbtion): 40
Crowd Control: 10
Knowing that Stopping Shot is mathematically inferior to Body Shot 3 (unless you are at the speed cap [via BH/Pistoleer hybrid], and even then it only deals 10% more health damage on average over time), how should we deal the bulk of our damage?
Random HAM: 30
Target the health pool: 70
What should the "curve" look like when climbing pistoleer, from Novice to Master?
Power at low levels: 15
Power at mid levels: 30
Power at high levels: 55
Who was the coolest jedi from the original trilogy, and how cool were they in comparison to one another?
Luke: 25
Obi-Wan: 0
Vader: 40
Palpatine: 5
Yoda: 30
Thanks guys. The first 7 responses had me kind of worried. ![]()
In case you are wondering, dual wield is absent from this poll entirely because it is so far off. It would be a big change involving multiple development teams. The main focus of this thread is for the upcoming Combat Balance Pass.
Message Edited by Randonb on 02-20-2004 11:42 PM
0-21 meters:45
21-42 meters:40
43-64 meters:15
What should be our specialty? Single target attacks, or AoE attacks?
Single target attacks:60
Multiple target attacks:40
Should our offense focus on damage or state effects?
Damage:50
State effects:50
What should we get more of, offensive or defensive power?
Offense:40
Defense:60
Presuming the dodge animation is fixed, what is a higher priority?
Melee Defense:25
Ranged Defense:25
Dodge:25
Status Resists (knockdown, intimidate, etc):25
What should a pistoleer's role be in a group?
Damage:40
Tanking (damage absorbtion):30
Crowd Control:30
Knowing that Stopping Shot is mathematically inferior to Body Shot 3 (unless you are at the speed cap [via BH/Pistoleer hybrid], and even then it only deals 10% more health damage on average over time), how should we deal the bulk of our damage?
Random HAM:40
Target the health pool:60
What should the "curve" look like when climbing pistoleer, from Novice to Master?
Power at low levels:30
Power at mid levels:30
Power at high levels:40
Who was the coolest jedi from the original trilogy, and how cool were they in comparison to one another?
Luke:15
Obi-Wan:30
Vader:35
Palpatine:15
Yoda:5
COMMENT: Palpatine gets credit only because he could throw lightning bolts. Yoda was a boring Jedi until Episode 2. Obi-Wan didn't suffer the whiney Luke dialogue ("with the blast shield down I can barely see, how am I supposed to fight?"). Vader had it all.
Sorry MisterWizard. Just copied and pasted your reply and editted the numbers to my preferences to save some typing. Forgot to delete you last comment.
Keeping in mind that PvP and PvE opponents have a range of 20 meters, how effective should we be at which range?
0-21 meters: 45
21-42 meters:45
43-64 meters: 10
What should be our specialty? Single target attacks, or AoE attacks?
Single target attacks: 80
Multiple target attacks: 20
Shouldour offensefocus on damage or state effects?
Damage: 90
State effects: 10
What shouldwe get more of, offensive or defensive power?
Offense: 40
Defense: 60
Presuming the dodge animation is fixed, what is a higher priority?
Melee Defense: 20
Ranged Defense: 0
Dodge: 60
Status Resists (knockdown, intimidate, etc): 20
What should a pistoleer's role be in a group?
Damage: 50
Tanking (damage absorbtion): 15
Crowd Control: 35
Knowing that Stopping Shot is mathematically inferior to Body Shot 3(unless you are at the speed cap [via BH/Pistoleer hybrid], and even then it only deals 10% more health damage on average over time), how should we deal the bulk of our damage?
Random HAM: 50
Target the health pool: 50
What should the "curve" look like when climbing pistoleer, from Novice to Master?
Power at low levels: 20
Power at mid levels: 30
Power at high levels: 50
Who was the coolest jedi from the original trilogy, and how cool were they in comparison to one another?
Luke: 7
Obi-Wan: 10
Vader: 40
Palpatine: 3
Yoda: 40
Randonb wrote:
This system is "borrowed" from the Swordsman/Carbineer/Pikeman community. I forget who came up with it first. Swordsman, I think.
Here's the deal: You get 100points for each category. I'll list a few options, and you tell me how many points go into each. This will demonstrate how much of a priority each option is for you. For example:
Keeping in mind that PvP and PvE opponents have a melee range of 20 meters, how effective should we be at which range?
0-21 meters: 33
21-42 meters: 33 (this example is no indication of my opinion)
43-64 meters: 34
On a couple of the questions it appears that I am trying to sway the results, but this isn't the case. I have only listed not-so-widely known facts that need to be taken into consideration.
Keeping in mind that PvP and PvE opponents have a range of 20 meters, how effective should we be at which range?
0-21 meters:50
21-42 meters:30
43-64 meters:20
What should be our specialty? Single target attacks, or AoE attacks?
Single target attacks:60
Multiple target attacks:40
Shouldour offensefocus on damage or state effects?
Damage:70
State effects:30
What shouldwe get more of, offensive or defensive power?
Offense: 40
Defense:60
Presuming the dodge animation is fixed, what is a higher priority?
Melee Defense: 10
Ranged Defense: 10
Dodge: 50
Status Resists (knockdown, intimidate, etc): 30
What should a pistoleer's role be in a group?
Damage: 30
Tanking (damage absorbtion): 40
Crowd Control: 30
Knowing that Stopping Shot is mathematically inferior to Body Shot 3(unless you are at the speed cap [via BH/Pistoleer hybrid], and even then it only deals 10% more health damage on average over time), how should we deal the bulk of our damage?
Random HAM: 40
Target the health pool: 60
What should the "curve" look like when climbing pistoleer, from Novice to Master?
Power at low levels: 33
Power at mid levels: 33
Power at high levels: 34
Who was the coolest jedi from the original trilogy, and how cool were they in comparison to one another?
Luke: ?
Obi-Wan: ?
Vader: ?
Palpatine: ?
Yoda: ?
Message Edited by Wild__Bill on 02-13-2004 05:06 PM
Randonb wrote:
This system is "borrowed" from the Swordsman/Carbineer/Pikeman community. I forget who came up with it first. Swordsman, I think.
Here's the deal: You get 100points for each category. I'll list a few options, and you tell me how many points go into each. This will demonstrate how much of a priority each option is for you. For example:
Keeping in mind that PvP and PvE opponents have a melee range of 20 meters, how effective should we be at which range?
0-21 meters: 33
21-42 meters: 33 (this example is no indication of my opinion)
43-64 meters: 34
On a couple of the questions it appears that I am trying to sway the results, but this isn't the case. I have only listed not-so-widely known facts that need to be taken into consideration.
Keeping in mind that PvP and PvE opponents have a range of 20 meters, how effective should we be at which range?
0-21 meters: 40
21-42 meters: 50
43-64 meters: 10
What should be our specialty? Single target attacks, or AoE attacks?
Single target attacks: 60
Multiple target attacks: 40
Shouldour offensefocus on damage or state effects?
Damage: 80
State effects: 20
What shouldwe get more of, offensive or defensive power?
Offense: 40
Defense: 60
Presuming the dodge animation is fixed, what is a higher priority?
Melee Defense: 20
Ranged Defense: 20
Dodge: 40
Status Resists (knockdown, intimidate, etc): 20
What should a pistoleer's role be in a group?
Damage: 30
Tanking (damage absorbtion): 30
Crowd Control: 40
Knowing that Stopping Shot is mathematically inferior to Body Shot 3(unless you are at the speed cap [via BH/Pistoleer hybrid], and even then it only deals 10% more health damage on average over time), how should we deal the bulk of our damage?
Random HAM: 20
Target the health pool: 80
What should the "curve" look like when climbing pistoleer, from Novice to Master?
Power at low levels: 20
Power at mid levels: 40
Power at high levels: 20
Who was the coolest jedi from the original trilogy, and how cool were they in comparison to one another?
Luke: 10
Obi-Wan: 8
Vader: 10
Palpatine: 2
Yoda: 70