Pistoleer Archive
Thread: Preliminary Pistoleer Issues 8/13/2003 Discuss before we send this
Jaegan88 - I don't have any other AP 1 weapons, unfortunately, to test with. I'll get an SR combat pistol one day if I can, but otherwise all I know is that DX2 DOES do 1.25 damage to some AR0 mobs like a vynock, but does not do 1.25 damage to others like a viscious huf dun. My metric is to check the floaty dmg numbers versus the combat window numbers after resists have been factored out.
Bolanos - Pistols were changed to be very inaccurate at longer ranges. Plus you were already very inaccurate while moving. So when kiting you are now experiencing huge negative modifiers to accuracy that are probably accounting for your high miss rates. Even pre-patch when kiting Jaz (back when they were slow) I could see 40%-50% miss rates. NowI would expect it to be higher, and in line with what you are experiencing.
Jimm, Pistoleers are better with pistols than a BH already. You also get a whole mess of defense mods for going up the pistoleer line. Honestly, leave the BH alone. the only thing they have over pistoleers is a little bit of accuracy and speed. The pistoleer line is not meant to just simply give you the fastest weapon in the land. it is to make you so profecient with a pistol that you dont need another weapon. and that is what it has done. a BH could not survive on pistol skills alone. That is why they get two other weapons in their line. as well as a useless 4th tree in rifle that never gets used again. The pistoleer knockdown costs roughly 75-150 HAM to use. its knockdown effects stack. you can keep someone unable to attack for quite a long time. The BH carbine KD keeps someone down for maybe 3 seconds at best. and the effects dont stack. not to mention the HAM costs of it are 250-350, and hits maybe 33% of the time.
Pistoleers are the best when it comes to pistols. I dont see why that is even being debated. lets see what you and I get for our professions when dealing with pistols only.
Bounty Hunter-
+70 to accuracy
+55 to Speed
+12 to ranged defense
Now lets look at the pistoleer-
+45 to accuracy
+49 to speed
+7 to ranged defense
+30 to dodge
+30 accuracy while moving
+15 to accuracy while standing
+13 to melee defense
+20 defense vs stun
+20 defense vs blind
+20 defense vs dizzy
+20 defense vs posture change
+30 defense vs Knockdown
Before you start calling for any other class to be brought down in any way, why not fight to make sure your class is working fully. You have issues with your defense modifiers. those should be your NUMBER 1 priority. those modifiers are amazing. Maybe body shot 2 does a little more damage. that isnt as big a deal as defense Vs posture change not working. get your mods fixed first, then see were your class falls into line with the rest of the combat classes out there.
Find another topic to replace the knockdown issue. Its to soon since the patch to fully evaluate all the changes yet.
I would llike to see speed and accuracy increased by 5 points in the top box of their respective trees. Makes "mastering" a skill tree a little more rewarding and puts us a bit closer to the BH statistics for pistol. I would not be in favor of increasing speed and accuracy in any lesser box.
Also we need more weapons, however that is supposedly on the drawing board so I would probablly not make it a top 5 issue right now.
The dual wield,twirling guns and holsters ideas got alot of riducule from the other classes. However for future develpoment I think its a great idea but lets leave it off any future list.
Other alternatives are mentioned in previous posts.
randomsho
i was referring to the speed/accuracy bonus that bh's get that is greater than the pistoleers. again i do not want to nerf the bh's. but why should the bh's recieve a speed/accuracy bonus greater than the pistoleer when they only fill 4 boxes of pistol skill while a pistoleer fills 16. i know about the other bonuses that we get and the defensive bonuses but no one should be as proficient with a pistol as a master pistoleer. for carbine no one should be as good as a master carbineer, for rifle no one as good as a master rifleman.
the pistoleer is a elite profession while the bh's are hybrids. the bh's barely dabble in pistol exp while a pistoleer lives it.
Now that our accuracy, especially at longer ranges and whiel moving, is worse than it used to be, it is very important to be able to stop moving and shoot without the penalties. But as anyone who uses the scout /forage command knows, there is a lack of sync between the client and server. It is several seconds after you stop running before /forage stops telling you that you can't forage while running. I bet that it's the same with pistols - several seconds after you stop running before you really have better accuracy. And unfortunately I wouldn't trust that while number to the left of your target's HAM bars since I bet that's generated client side, while determining hits would be calculated server side.
Great report Jaegen,
Only a few things to say and add here really,
- Our defense, combined with master TKA some of my defense mods are +50 but I am still unsure if they work at all. Dodge mod sounds great but would be nice if it actually works.
- As ithas been discussed beforecurrently amaster pistoleer is no different than someone who has mastered stances and grips pistol line, kinda unfair to those who have invested lot more exp and time into their class. One solution for this could to add pistol damage intopistol specialcombat exp or tactics line.
might add a few when I get home
Yea, I agree with Yeti about the accuracy and latency. I have noticed that even after I stop running, and hit kneel, it takes a few seconds for my character to kneel, and by that time the snare trap has worn off, then it takes a few more seconds for me to stand up again after I give the command. Besides that, after the patch I have had a bug I guess, where the mob will be at 50m snare trap wear's off, and then in two seconds the mob disapears and then reapears with it's foot on my head! Bug or server lag I don't know, but it cuts back on experiencing alot when you die to this nonsence.
On another note, I'm trying to think of this hole Accuracy/aiming thing between BH and MP. After alot of thinking and trying to understand the reasoning for BH having a higher number then MP I have come up with only one real conclusion, but only deals with half of the issue. You could say a BH is like one of those cowboy's that wakes up in the morning, looks at themselves in the mirror, and draw's their fake gun at their reflection. Their always looking for a duel to test their reflex's and speed. So, looking at it in that fashion, I can see them being faster. However, Accuracy never comes with speed. I can see a Pistoleer being one of those that takes pride in their shots. Their the ones that will stand up and say, "I shot thattheiffrom 200 paces away as he was trying to assault someone." Not the fastest kind of shooting, but the most accurate. This is about as close to an understanding I have so far of BH/MP and what they should be when it comes to pistol's Accuracy/Speed. But I still don't understand why SOE made them more accurate then us, but I can agree with the speed factor after understanding this. So, I don't think we should request the dev's to look into Speed and Accuracy, I think we should request them to look into our accuracy, perhaps have them raise it up a notch, no nerf is needed in this case either.
It would be cool if us Pistoleers could actually use all the pistols in the game. I'm still using a Scout Blaster and FWG5.
SR Combat and the DX2 are garbage. I wish I could use the Scatter Pistol.
What about the Expert Bounty Hunter having more skill with a pistol than a Master Pistoleer?
The response that the Bounty Hunter has spent more skill points to get to that point is not valid. The points have been spent in many different areas, not just pistol. Theyhave ultimate flexibility in their weapons, best movement modifiers and receive the highest bonuses in every ranged weapon available.
Master Pistoleer is not a master if a bounty hunter with only a fraction of the pistol experience can easily defeat a master pistoleer with a pistol. I can see bounty hunters having different specials, but the speed and accuracy modifiers being what they are compared to master pistoleer are ridiculous.
They say they can't make comparisons between classes, but how do they balance this game if they don't?
I'm not sure we'd get agreement that pistol melee defense 2 needs a knockdown. It does EXCELLENT damage at very low HAM cost. If it had knockdown, it would cost even more HAM than PMD1, and then we'd have no low cost melee special. This way you can KD with the expensive pistolmelee1, then crank out pistol melee2 for higher damage, lower HAM. What do you think?