Pistoleer Archive

Thread: Preliminary Pistoleer Issues 8/13/2003 Discuss before we send this

jimm2k
Thu Aug 14, 2003 7:48 am
#14

please address the issue of pistol skill. pistoleer vs. bh


i dont understand why a class that fills 4 boxes of skill in pistolas oppsed to 16 boxes of skill in pistol isnt 4 times as skilled as the class that filled 4. i know they dont want to talk about the issue of class vs class but this does not make sense. i do not want them to nerf the bh but why should i work the rest of the way up the pistoleer tree when i could go into the bh tree and be more skilled at pistol and spend less time.




Caleel Guns
Master Bounty Hunter
Master Pistoleer
Combat Medic 0004
Biven
Thu Aug 14, 2003 8:41 am
#15

I think, Disarm1 and Disarm2 shots must disarm enemy hands and huge decrease weapon speed for some time (will be icon, as stun, bleed or some). When we are use disarm1, delay (your formula is (1-skill_speed)*weapon_speed*spec_attack_delay_mod) multiply by 200% (2 times) and when disarm2 - 400% (4 times). No knockdown effect, because there are special knok attack, so as /lowblow, /underhandshot etc.



/t Franko Landow
Tiorek
Thu Aug 14, 2003 9:52 am
#16

1 - if it's not about changing the names, then change the language of the statement to reflect what is really wrong.


5 - they just changed knockdown, we should spend more time with it before requesting a change


2,3,4 - should be 1,2,3 or 1,2




_____________


Iorek
UncleFaustie
Thu Aug 14, 2003 10:37 am
#17

I want a twirley propeller on my hat.


I want to be comparable to a Droid Engineer.





Faust of Lok, Intrepid
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CheeseFandango
Thu Aug 14, 2003 11:17 am
#18

I think its a good list. I would hold off on the BH stuff.


/vote


cheese

DarkRoux
Thu Aug 14, 2003 11:43 am
#19

I would really like to see some more pistols in our certifications. Am I the only one that thinks it is insane that our main weapons to use were aquired while we were not even psitoleers?



Glawen - Lowca
PA - Helix, Inc
Pistoleer/Creature Handler

Never be in the company of anyone with whom you would not want to die.
Hudsonrivs
Thu Aug 14, 2003 1:08 pm
#20

Yeah that's a great idea to unequip a persons weapon for a few seconds or something.

Pistoleer-CH-Medic
Thu Aug 14, 2003 2:05 pm
#21

What about fan shot? Isn't it suppossed to be better than stopping shot? I am averaging about 1k with stopping shot and 600-800 with fan shot. Does it do something cool I don't know about?


Any help appreciated





Riftkill Bladerunner --Master CM-- Master Gunfighter--
http://www.houseprodigal.prohosting.com
Eyerleet
Thu Aug 14, 2003 2:06 pm
#22

It's faster than stopping shot, so over time you're better off with fan shot.



Eyerleet, Bloodfin
Master Pistoleet, Expert Pistoleet Bounty Hunter
Pistoleer-CH-Medic
Thu Aug 14, 2003 2:08 pm
#23

Really? i have not noticed any major differences but I will take your word for it. Thanks!



Riftkill Bladerunner --Master CM-- Master Gunfighter--
http://www.houseprodigal.prohosting.com
EasyMcRhinopants
Thu Aug 14, 2003 7:41 pm
#24

Jaegen, I would recommend including PB Area 2 (and I suppose Multi Target, don't have that) not hitting mutliple targets.


If you're strictly limited to five, I'd recommend removing the general defense bonuses being broke (they're broke for all classes anyway).

Jaegen88
Thu Aug 14, 2003 8:27 pm
#25

I think I'll include:
BS3, MTPS (still doesnt always work), PBAOE2 all as one issue.



Smuggler, have other AR1 weapons done +25% on the same mobs?




Jagen88
Jaegen Kel'daron - Master Gunfighter
Bolanos
Thu Aug 14, 2003 10:35 pm
#26

actually, I used my DX2 today to test it out and see how the AR1 thing works. I hit for the same amounts whether or not the target is AR0 or AR1. Didn't see a bonus, only saw that I wasn't loosing any damage against AR1 mobs. Is this the way it's suppose to work?

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