Pistoleer Archive

Thread: HOW TO FIX PISTOLEER!!! With reworked skill tree!!!

DaLoco1
Sat Aug 28, 2004 8:42 am
#27



Lets do some math.



A master rifleman with +90 speed fires strafe shot 2 witha 5.8 speed 175-300 damage jawa rifle. He fires it at 2.0 seconds with a DPS of 877.


Now lets say pistoleer shoots a Geonosian pistol with the same stats, and2.2 speed. He fires stopping shot at 2.3 seconds with a DPS of 778.. not better than rifleman but still alot better than you described.



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DaLoco1
Sat Aug 28, 2004 8:45 am
#28

I forgot to mention that if you fire fan shot you get a higher DPS than a rifleman does with strafeshot. Around 1038 DPS



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Yellow City Pimp



DaLoco1
Sat Aug 28, 2004 10:57 am
#29

DPS is not what makes rifleman effective. its the ability to hit an unhealable pool. Of course a rifleman will win against a pistoleer, its because you hit health which is healable, and he hits mind. Its not the DPS that makes them more powerful at all. And BTW a 300 max geo pistol is far from 3 mill, try 600k or 700k. Targetted pools are getting nerfed, they will be less accurate, and less of a chance of hitting the targetted pool. Maybe after that you will stop b1tching. Until then, I suggest picking up rifleman since it is so uber.



- Awoa part 2 -
Yellow City Pimp



Novock
Sat Aug 28, 2004 11:52 am
#30

Well here's your lucky day I will buy every and all 300 max dmg Geo Pistol youcan provide on Corbantis server for 700k matter fact i'll give u a milion a piece for em. They sell for 3 mil and up on this server so don't correct with arrogance when you don't know what you're talking about. If you want to take me up on it my vendor is at -2140 -3540 offer up as many 300 max geos you can find (new of course) I'll pay that 1 mil a piece for em.



Novock
Cr|mson Kn|ghtsCo-Leader of <-CK->
Tim-bo
Cr|mson Kn|ghts- Architect/Droid Engineer/Merchant

Novock
Sat Aug 28, 2004 11:53 am
#31

thats -2140 -3540 outside Bestine on tatoonie (Corbantis Server) its the sliced weapons vendor



Novock
Cr|mson Kn|ghtsCo-Leader of <-CK->
Tim-bo
Cr|mson Kn|ghts- Architect/Droid Engineer/Merchant

DaLoco1
Sat Aug 28, 2004 1:01 pm
#32

Ok... FLurry and shadowfire are much smaller than corbantis, so I can see how stuff is less expensive here. Im not harassing at all. Im providing an argument, and if you can't handle that then.. well.. I can't wait till school starts so noobs like you won't be wanderin around without yer mommies.



- Awoa part 2 -
Yellow City Pimp



Novock
Sat Aug 28, 2004 1:15 pm
#33

LOL a Noob... LOL school...... Yeah there you go. Cuss at me then call me noob and a kid. What next I always love these displays of intelligence.



Novock
Cr|mson Kn|ghtsCo-Leader of <-CK->
Tim-bo
Cr|mson Kn|ghts- Architect/Droid Engineer/Merchant

ChefVomit
Sat Aug 28, 2004 2:24 pm
#34

I havent posted in this thread yet, but I have been following the coversation.

There have been several good ideas placed in here, and many differing opinions about what is needed and what is not. Having a constructive conversation about how to implement serious changes without adversely affecting another part of the game is a tricky subject, and disagreements are bound to arise.

But let's please get back on track here.

I would love to see our specials fixed, the speed increased, and some state affects added to our shots, or to have different shots altogether. The idea of reworking the skill tree is a novel one.....and if it can be done in a way that also addresses the issues I mentioned, I would be all for it. Then again, I have already Mastered Pistoleer, so it would not affect me too much. But I still like the idea.



Zemzam Zeman
__________________________________________________________________________
The crafter formerly known as Chef Vomit
New Profession: PURPLE PEOPLE EATER!
PLEASE DROP OFF ALL WINNINGS AT 3079,3154 Revenance, Lok

Wild__Bill
Sat Aug 28, 2004 2:26 pm
#35



TenshiHanaKinu wrote:
Nuh uh!! The Jawa Rifle is used to kill tanks (Composite Clad Hobos) at 64m at break-neck speed!
And the Pistoleer speed mod is +74, not +79.





Yes the base speed mod for master pistoleer is +74. I stated in reply to DaLoco1 that master marksman + Pistloeer was +79, not +78 as he stated. Mastermarksman gives +5 speed bonus.

Cheers.



Dracul Sturm Master Smuggler - Rebel Colonel - Alliance Ace Pilot - Intrepid
Wraythe Sturm +12 Master Weaponsmith - Imperial Ace Pilot - Intrepid
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Wild__Bill
Sat Aug 28, 2004 2:34 pm
#36



DaLoco1 wrote:


Wild__Bill wrote:


TenshiHanaKinu wrote:


DaLoco1 wrote:

God, you don't know anything.

Well... looks like everyone here has some fallacies....

You dont NEED +100 speed. 85 will work fine. Pick up master marksman and you have nearly the exact same speed that a BH has, +78. Another thing... there are pistols that can be made that hit JUST as hard as a jawa ion rifle.

At the same power, a Jawa will hit harder than a Geo. Damage is automatically reduced 50% for a Geo weapon by armor that has Stun protection because a Geo Pistol is AP0, while a Jawa is AP1. I can severely curb the damage of a Geo pistol with a Stun Helmet and PSG. This is not "as" true for Jawas.

Ive seen the 350 max damage geo pistols, and I know that an eyeshot from one of those is just as good as headshot 3 with a rifle.

AP0 vs. AP1.

Also.. rifles cannot dabble in anything to make them stronger. But, on the other hand, pistols can, and can get their mods to much better than rifles have.

Which means you are saying that everyone's Skill points are not equal. Why should one profession be incredibly more powerful than another just because that other profession has ANOTHER profession that has some of the same weapons and skill trees?

Pistols have a skill that sets fire, better defense, a headshot thats just as good as headshot is, and a ranged KD and delay attack.

"Pistols" is generalizing. It is not the fault of a Pistoleer that BH and Smuggler also use pistols. We should not be punished for that.

Simply put, with the right gear a pistoleer can excel in PVP. If you don't believe that then quit the game or stop whining.

No.. what you have describes is : "By spending more skill points than a Rifleman, you can come close to being as effective in PvP as a Rifleman." So, would you spend $25 for a bland pair of shoes while someone else buys that same pair of shoes for $10?





Well I see someone understands the point I was getting at. Thanks for the back up Tenshi

As for Daloco1, I think I understand more than you about the pistoleer profession. First off reread my post. Notice I state that a pistoleer (not considering any other profession) needs +23 speed bonus to cap with ANY of the pistoleer's pistols. I am fully aware that I can stack BH/MM (BTW a Mpistoleer/MM has a +79 speed mod) onto my template and easily cap my speed and accuracy mods and be effective with pistols in PvP. For me I find that I would rather be a TKM, thats my choice, but I digress. That is not the point of my post. My post was to compare the differences one for one skill point expenditure between pistoleer and rifleman. Do this and I'm sure you'll agree that the pistoleer comes up with the short end of the stick. Even a Mpistoleer/Desperato/Rogue comes up short because the rifleman you are facing more than likely has stacked a melee profession, Combat Medic or Doc in to their template.



lmao, what ur asking for is +140 speed... lol... and basically you want pistols to be the best. Thats not how it works. By the way, to the guy who compared stopping shot to headshot... stopping shot has a 4.0 delay mod. Head shot doesn't. So, why don't you compare strafe shot to stopping shot.. you will find that a rifleman has to get master marksman or get speed tapes, same as a pistoleer does. Jawa ion rifles that are damage sliced do NOT have 5.0 speed... try 5.8.. so your info is wrong to begin with.

If you gave pistols those accuracy mods.. what you would get would be BH/pistoleer stackers with ungodly accuracy, and then YOU would be the one crying for a nerf.






Any speed past +97 has no further effect, because at +97 you have reached the cap with any pistol currently in the game.

Jawa Ions on my server are 5.4 speed your server must not have the resources to make nearly capped Jawas yet.

As for stackers, I don't have a problem with them. They chose to spend the additional skill points to get those additional benefits. A vanilla master pistoleer should be at least somewhat competitive with a vanilla rifleman right now that is not even close to being the case.



Dracul Sturm Master Smuggler - Rebel Colonel - Alliance Ace Pilot - Intrepid
Wraythe Sturm +12 Master Weaponsmith - Imperial Ace Pilot - Intrepid
Corndog Force Sandwhich Slicer - Smuggler Alliance Master Pilot - Intrepid
Corny Guild Monkey - Alliance Ace Pilot - Intrepid
Rebel Faction Sales: 110cr/point
Weapons, Spices, Faction Deeds Vendor - Phoenix Rising Mall, Phoenix, Talus
IPS Pooh Slinger - Bringing you the most irrelevent posts in the galaxy

- In memory of SWG R.I.P. 6/26/2003-4/26/2005, now on to SWQ



Wild__Bill
Sat Aug 28, 2004 2:40 pm
#37



Novock wrote:
I'm in agreement there. I don't believe we need nerf rfileman or someone else. I truly believe that always leads to more problems. I simply believe we should be fixed. It wouldn't take much to fix our profession.
bump our speed up a few clicks
bump our dps up a few clicks
or instead of doing both of those give us duel wield
Throw in 1 AP1 pistol (just one would be nice)
Fix our specials so that they do what they say.
Find the bug in dodge that seems to keep it from working most of the time in PVP.
If you did those things you would simply be fixing and not adding (save the deul wield) to the profession. Most professions want new content all we're looking for are some fixes. Don't need to take stuff away from other porfessions either (ex scatter pistol launcher pistol or shots eyeshot torso shot). Those are the items that go with that profession We shoudl have that which is unique to our profession. Carbineer has working specials even though there is a carbinees tree in BH and so should we. Anyway I have high hopes for the summit with the correspondents and I believe we might finallly get a cpl items for the pistoleer this time around. We have a good correspondent with a good list of suggested fixes and a nice wish list. Let's just Hope RandonB knows pressure points LOL.





The thing about whether pistoleer is to brought up or rifleman knocked back is where the devs feel they want the amount of player damage to head. My gut feeling is that the will nerf the rifleman back some because they want to reduce the overall amount of damage done. Plus I also believe that the devs will take the easy way out, since if they bring our damage up they will have to do the same for the carbineer.

Of course this is all just my opinion, but after playing this game for over a year I have a pretty good sense of how our beloved devs work.



Dracul Sturm Master Smuggler - Rebel Colonel - Alliance Ace Pilot - Intrepid
Wraythe Sturm +12 Master Weaponsmith - Imperial Ace Pilot - Intrepid
Corndog Force Sandwhich Slicer - Smuggler Alliance Master Pilot - Intrepid
Corny Guild Monkey - Alliance Ace Pilot - Intrepid
Rebel Faction Sales: 110cr/point
Weapons, Spices, Faction Deeds Vendor - Phoenix Rising Mall, Phoenix, Talus
IPS Pooh Slinger - Bringing you the most irrelevent posts in the galaxy

- In memory of SWG R.I.P. 6/26/2003-4/26/2005, now on to SWQ



Wild__Bill
Sat Aug 28, 2004 2:45 pm
#38



DaLoco1 wrote:
DPS is not what makes rifleman effective.





LOL tell that to the rifleman I watched out damage 4 other grouped people of various professions on a GDK using strafe shot.



Dracul Sturm Master Smuggler - Rebel Colonel - Alliance Ace Pilot - Intrepid
Wraythe Sturm +12 Master Weaponsmith - Imperial Ace Pilot - Intrepid
Corndog Force Sandwhich Slicer - Smuggler Alliance Master Pilot - Intrepid
Corny Guild Monkey - Alliance Ace Pilot - Intrepid
Rebel Faction Sales: 110cr/point
Weapons, Spices, Faction Deeds Vendor - Phoenix Rising Mall, Phoenix, Talus
IPS Pooh Slinger - Bringing you the most irrelevent posts in the galaxy

- In memory of SWG R.I.P. 6/26/2003-4/26/2005, now on to SWQ



Wild__Bill
Sat Aug 28, 2004 2:47 pm
#39



ChefVomit wrote:
I havent posted in this thread yet, but I have been following the coversation.

There have been several good ideas placed in here, and many differing opinions about what is needed and what is not. Having a constructive conversation about how to implement serious changes without adversely affecting another part of the game is a tricky subject, and disagreements are bound to arise.

But let's please get back on track here.

I would love to see our specials fixed, the speed increased, and some state affects added to our shots, or to have different shots altogether. The idea of reworking the skill tree is a novel one.....and if it can be done in a way that also addresses the issues I mentioned, I would be all for it. Then again, I have already Mastered Pistoleer, so it would not affect me too much. But I still like the idea.




I would also love to see state effects added to our specials.



Dracul Sturm Master Smuggler - Rebel Colonel - Alliance Ace Pilot - Intrepid
Wraythe Sturm +12 Master Weaponsmith - Imperial Ace Pilot - Intrepid
Corndog Force Sandwhich Slicer - Smuggler Alliance Master Pilot - Intrepid
Corny Guild Monkey - Alliance Ace Pilot - Intrepid
Rebel Faction Sales: 110cr/point
Weapons, Spices, Faction Deeds Vendor - Phoenix Rising Mall, Phoenix, Talus
IPS Pooh Slinger - Bringing you the most irrelevent posts in the galaxy

- In memory of SWG R.I.P. 6/26/2003-4/26/2005, now on to SWQ



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