Pistoleer Archive
Thread: HOW TO FIX PISTOLEER!!! With reworked skill tree!!!
Defense vs Blind+40
Defense vs Dizzy+40
Defense vs Posture Change+20
Dodge+105
Pistol Accuracy+95
Pistol Accuracy While Standing+15
Pistol Speed+74
Ranged Mitigation+3
Defense vs Blind+40
Defense vs Dizzy+40
Defense vs Posture Change+20
Dodge+105
Melee Defense+47
Pistol Accuracy+155
Pistol Accuracy While Standing+15
Pistol Speed+129
Ranged Mitigation+3
Defense vs Blind+40
Defense vs Dizzy+40
Defense vs Posture Change+20
Dodge+105
Melee Defense+49
Pistol Accuracy While Moving+30
Pistol Aiming+16
Ranged Defense+22
Cover+80
Defense vs Dizzy+10
Defense vs Stun+10
Ranged Defense+72
Rifle Accuracy+160
Rifle Aiming+100
Rifle Speed+90
Cover+80
Defense vs Blind+10
Defense vs Posture Change+30
General Ranged Aiming+30
Ranged Defense+87
Rifle Accuracy+170
Rifle Aiming+100
Rifle Speed+95
Wild__Bill wrote:
DaLoco1 wrote:
DPS is not what makes rifleman effective.
LOL tell that to the rifleman I watched out damage 4 other grouped people of various professions on a GDK using strafe shot.
I was talking about PVP.
Wild__Bill wrote:
RebRifle wrote:
Wild bill there is something your not understanding only reason rifleman has the advantage is because there is no effective mind heal. OUr speed eeds to be that high because we need it just to shoot it once a second with no specals. And also we have no other profession to stack with just do master pistoller with the bh pistols and smuggler pistols and see how fast ya shoot, also pick up master marksmen isn't that 100 speed? and even with jst te standered 90 speed we get at master we still shoot strafeshot2 at 4 seconds. So it kinda balances out. also you have much higher defences then us and also with that template you can hite mind just like us, delay our attacks, knockdown. ect ect.Message Edited by RebRifle on 08-26-2004 01:20 PM
Ah here comes the Rifleman retort.
No there is something you don't understand. I have mastered and played every combat profession in this game, including Rifleman. I know what is broke and it's rifleman. You have high damage weapons with high AP therefore they should be slow. A swordsman without any additional mods and a damaged sliced Powerhammer does not attack once per second with the default attack and also hits the mind. Why should rifleman be any different? As a pistoleer I have a better chance of beating a swordsman than Rifleman even with the Swordsman's mind attacks. It's simple High Damage Low Speed, Low Damage High Speed, but you Riflemen want it all. You want damage, speed, accuracy and the ability to hit the unhealable pool. The fact that a rifleman can cap his speed with any rifle with less than +15 in speed mod attachments is another clue that your speed mods are out of whack. A smuggler/pistoleer like myself needs +23 in speed mods to cap with any pistol.
Also you do know that a pistoleer's and fencer's dodge mods do not work against rifleman? Why? Because the rifles over the top range mods negate active defenses leaving the pistoleer with only his minimal ranged defense as protection.
As for stacking, sure you can stack. You can stack your defenses with melee or even pick up pistoleer or carbineer if you like. What your trying to say is that a Master Rifleman by himself should be equal to a Master Pistoleer/Desperato/Rogue. Last I checked the skill point usage for M. Rifleman < M. Pistoleer/Deperato/Rogue.
wild bill just so ya know i am against adding any more mods to rifleman like defences as the devs said we shold be high dmg **edit**ty defences and thats how i am trying to keep rifle. And just so ya know i have mastered almost every combat prof too except pikeman
well the trees for the ablilites are fie dont mees wit em just make em work.
pistol template master pistoleer/bh 0040/smuggler 0040/ novice comando is the most versitile.
the get damage to health and mind pools. the can do heat energy kenetic stun blast damage a ranged
and melee kd a high high def highest speed moderate damage andthe largest aoe (if people know how to use muti target shot)
also the can burn people what more beside fixin g the few problems could u ask for from a weapon
Siyja_Derahldr wrote:
i love the insane uber x14 damage multiplier on stoppingshot.
Let's see...
normal weapon : 230*14 = 3220]
uber weapon : 700*14 = 9800 8o] ROFL
Yea, i want to be able to oneshoot krayts
Siyja_Derahldr wrote:
Check the original post
"Stopping shot (give it a x14 damage modifier and "
Must be a mistake, but it's so fun