Pistoleer Archive

Thread: The DE-10 Pistol An Update (still Energy AP1)

Reja
Sat Apr 24, 2004 1:56 pm
#27

It looks like Jango Fett's pistols.....i dunnos.....I dont really remember but I remember them looking sleek and thin like this one.



-= Reja Tenar'ri =-
Elder Pistoleer / Who Knows Since I Respec So Often
-=- I Don't Try Anything, I Just Do It. Wanna Try Me? -=-


Imperial Record : Reja Tenar'ri.
RandomSHO
Sat Apr 24, 2004 3:35 pm
#28

it doesnt matter that the cert will be at master pistoleer. Yes, i will agree, demand determines price. but so does supply. And in this case, demand is going to far outweight the supply. especially if it requires a looted item, from one the hardest dungeons in the game. you can go into the geo cave solo and hold your own for a little while. the corvette takes at least 5-10 people to get the good loot. this new dungeon is supposedly going to need 10-20 elites to get ant decent loot and get deep into the dungeon. how many well coordinated 15 man groups do you see? unless they remove the looted item from the schematic, this gun will cost millions. not to mention the stats are being based off of something that hasnt even happened yet: the weapon and combat revamp. so who knows what the stats will be like. i am betting they will be low.


considering the combat and weapon revamp is coming, I am hoarding every high end scatter and geo I can get. if the weapon revamp goesthe wayI think it will, the pre nerf weapons are going to jump in price again. just be sure to pull them out of crates before the revamp comes.
Confusion12345
Sat Apr 24, 2004 10:05 pm
#29






Keito_Temreh wrote:





IForgotMyName wrote:

The reason why pistoleers don't get AP2 is simple to understand. Here's how the game was supposed to be desgined(note since some proffesions are overpowered it throws the whole thing out of whack):


Pistoleer:


Damage: Low-Medium


Defenses: High


Speed: High


Special: Single target/close range


AP: 0 to 1


Carbineer:


Damage: Medium


Defenses: Medium


Speed: Medium-Low


Special: Area target/medium range


AP: 1 to 2


Rifleman:


Damage: High


Defenses: Low


Speed: Low


Special: Long range sniping/single target


AP: 2 to 3







Now since rifle has the most speed mods it throws the whole speed category out of order. This is a system of checks and balances and you have to realize that. Since you get the highest defence you should get the lowest damage and lowest AP. Fencers aren't getting AP2 and neither should pistoleers. That's how it's supposed to work.









LOL man you are on drugs or something. Those defenses we have are pretty much worthless. Tell ya what when a rifleman misses 80% of his shots against me then maybe i'd agree with you.





That's why IForgotMyName used the words "That's how it's supposed to work"



-Confusion12345

"The shroud of Confusion has fallen. Begun, the Dumb War has."
-Jedi Master Stupid
Keito_Temreh
Sun Apr 25, 2004 7:25 am
#30

Only way you could even possibly balance the disparity between rifleman and pistoleers is to make ap3 armor that only we can wear to make up for the fact we cant do any damage. Least thats how offense to defense balancing always works in every other rpg in existance.



Keito Tarmeh Master Bounty Hunter/Master Pistoleer Valcyn : Retired
Brant Hogan Master Combat Medic/Master Carbineer Bloodfin : Retired
Notam Vavaso Master Pilot/Master Carbineer/Master Bounty Hunter Chilastra : Active
Cidem_Relaeh
Sun Apr 25, 2004 10:06 am
#31

Honestly, to heck with the other ranged classes. Just give us the +100 cap at master, who cares about the other classes. Then make our bleeds tick every 2-3 or maybe 5 seconds and we'll be set! Oh and +25 (at least) ranged defense at master.

edit: Oh and fix our specials!

Message Edited by Cidem_Relaeh on 04-25-2004 12:09 PM



Cidem Relaeh <ODD>
First comes smiles, then lies. Last is gunfire.

Imperial Colonel
Pistols Expert - DGM Curator

_Paclya_
Sun Apr 25, 2004 10:36 am
#32

I'm a bit disapointed by damage type (considering we already have the RB) but I'm curious to see WHEN this combat rewamp will come because it's rotting for the moment :/



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Paclya, little pistolero extraordinaire (but still killing people with a sardonic grin ... well, to be honest I can't kill much people)
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Randonb
Sun Apr 25, 2004 10:37 am
#33






Keito_Temreh wrote:
Only way you could even possibly balance the disparity between rifleman and pistoleers is to make ap3 armor that only we can wear to make up for the fact we cant do any damage. Least thats how offense to defense balancing always works in every other rpg in existance.






Haha! You forget it would have to have almost no encumbrance, so we don't kill ourselves before killing our target with the PvP damage reduction. I think I'd rather we just dealt more damage.





"...You're going to find that many of the truths we cling to depend greatly on our own point of view." biwan:
Former Pistoleer Correspondent (02/04/04 - 09/05/04)
cwhooks
Sun Apr 25, 2004 2:29 pm
#34

Hmmm... I wonder how much loving the rifleman get points wise.... Using what's reported in the skills tab...



Rifleman:Pistoleer:


Accuracy 160Accuracy 95


Accuracy while moving 10Accuracy while moving 10


Accuracy while standing 0 Accuracy while standing 15


Total accuracy point170 Total accuracypoints 140


Aiming10016


Speed 90 Speed 74


Block 80 Dodge105


Ranged defense 102 Ranged defense 7


Melee Defense 40 Melee Defense 45


Defense vs. Stun 10 Defense vs. Stun40


Defense vs.Blind 10 Defense vs.Blind40


Defense vs.Dizzy 10 Defense vs.Dizzy 40


Defense vs.PostureC. 30 Defense vs. PostureC. 20


Defense vs. Knockdown 0Defense vs. Knockdown 50


Total defense points282 Total defense points 347


Cover 80


Conceal Chance65


Overall total points 787 Overall total points 577



Well... Over all the rifleman get 210 more 'ability' points than we do. I'm not sure that Aiming really matters for anyone. I'm not even sure that accuracy while standing does anything for us for pistoleers. When it comes to points in speed an accuracy the rifleman win out. When it comes to poitns spent in defense pistoleers have it... However, what the points are spent is glaring. Pistoleers have a hang down advantage when it comes to state effects (except posture change) and the one defense that allows you to avoid a shot (dodge vs. block). Yet when it comes to ranged/melee defense the advantage is all the riflemans! A ranged defense of 102 compared to our 7, looks a whole lot better than all of our state effects combined! Never mind that for rifleman, in PvE cover and conceal chance act as further defenses!


I'd say that when it comes to PvE, rifleman have better defenses than Pistoleers!



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TheWok
Sun Apr 25, 2004 3:48 pm
#35

I don't know if it's quite fair to list things in that manner. You also need to take into account how the weaponis supposed to be fired. Pistoleers have a max accuracy bonus of 110 at any one time, at least going by the skills (kneeling and prone may offer higher bonuses, but our proximity to mobs and need for movement negate these). The rifleman, however, has 50 accuracy above that, plus 10 while moving. It remains to be seen whether rifles have a higher inherent penalty when moving than pistols do. If so, then this +10 while moving may not be worth that much.


What should happen is take rifle accuracy down to +95, then give riflemen a +65 Rifle Accuracy while prone modifier, since this is the state rifleman is meant to be in most of the time.


The defenses are a different matter. Overall it's inherently easier to hit a pistoleer than a rifleman due to the differences in the profession. Riflemen are most likely at a long distance, prone, and possibly under cover. Pistoleers are right there in your face. Pistoleers are usually in melee range of mobs, so a higher melee defense is necessary, and riflemen are most likely getting shot at or hit with ranged "spit" attacks, justifying their higher ranged defense. However, the discrepancies between these two sorely need to be looked at. Either the pistoleer's defense both need to be jacked up a good amount or the rifleman'smelee defense needs to come down a bit, and the pistoleer's ranged defense taken up. The second option is most likely, astaking themelee defense up too much higher on the pistoleer will start to infringe on the grounds of the melee professions.


The defense vs. state effects signify our purpose as close-in fighters.


The most common argument I hear from riflemen is "we're not meant to be only snipers." Perhaps not, but that is the rifleman's major function, as evidenced by the Defense vs. Posture change (Up) modifier and the slow base speed of the weaponry. Assault rifles should be the domain of the commando (since the SW equivalent of the SMG is the domain of the carbineer).


Again, what this all comes down to is a vague "role" the developers have in mind for the pistoleer.




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NaKitNa
Sun Apr 25, 2004 8:03 pm
#36

Thanks for the info RandonB. Its nice tohave a master pistoleer only weapon. As much as i hate to say it, i will try to wait till the revamp before criticizing it too much. My only comment is are pistoleers meant to be actully going down into this dungeon or should we just buy it off a TKM/Fencer?


Sounds cool.



GadonThek
Mon Apr 26, 2004 2:16 am
#37

"My only comment is are pistoleers meant to be actully going down into this dungeon or should we just buy it off a TKM/Fencer?"

See, this is my biggest problem with this new dungeon. If its as hardcore as everyone seems to be making it out to be, how the hell are we meant to get one of these new pistols for ourselves? Considering they're not amazing weapons, and are mainly going to be used for RP or "Look What I Have" situations, are these weapons only going to be available to the players who can afford to spend 3 million + on a weapon they will almost never use?
Talkawa
Mon Apr 26, 2004 5:34 am
#38

Some peopleare so quick to complain You havent even SEEN the weapon in-game and it already sucks in PvP PvE overpriced and too hard to get, lol, slow down wait till it comes out, and if it does suck THEN complain rant and rave all you want, but if it absolutley OWNZ then I think we'll all be happy no matter how slim the chances of that are....



_TALKAWA_
Master.....Bounty.....Hunter


Squidwalker
Mon Apr 26, 2004 6:25 am
#39

/sigh Oh Well


Thanks for info Rand, really appreciate it. Another Energy AP1? Man if they don't want to give us AP2, then IMHO about the only thing that's going to make us worth while to be different, is more damage types available to us then others. I mean rifles has AP3, Carbines has AP2. Cool. So if we don't get better then AP1, then something to make us different, and considering our damage ranges are lowest, give us a wider range of damage type. Just a thought.



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