Pistoleer Archive
Thread: The DE-10 Pistol An Update (still Energy AP1)
umm..At least it looks cool right?
But really AP2 doesnt fit our role? Its a magnum for god sake. Last i checked a magnum was a pistol with a punch. Not energy damage and ap 1
And they really have to do something about our best guns being looted and looted schems. But as this looks it isnt one of our best guns sadly ![]()
Message Edited by Lennie_Carlson on 04-24-2004 09:48 AM
Keito_Temreh wrote:
/cancel account
Unless they plan to nerf all the uber dungeons that pistoleers are completely worthless in what they are saying is poppycock. Later guys it's been a sucky long 10 months. I'm going back to EQ with some friends and playing that till EQ2 releases. I'm not giving SOE one more day let alone another 6 months to a year to keep making and breaking more promises. Ciao!
You do realize that EQ is also made by SOE, and that development of EQ2 is supposedly being heavily influenced by SWG, right? I highly doubt that EQ2 is going to be any more balanced than SWG is. Maybe some stiff competition from WoW will convince Sony to get their act in gear.
The reason why pistoleers don't get AP2 is simple to understand. Here's how the game was supposed to be desgined(note since some proffesions are overpowered it throws the whole thing out of whack):
Pistoleer:
Damage: Low-Medium
Defenses: High
Speed: High
Special: Single target/close range
AP: 0 to 1
Carbineer:
Damage: Medium
Defenses: Medium
Speed: Medium-Low
Special: Area target/medium range
AP: 1 to 2
Rifleman:
Damage: High
Defenses: Low
Speed: Low
Special: Long range sniping/single target
AP: 2 to 3
Now since rifle has the most speed mods it throws the whole speed category out of order. This is a system of checks and balances and you have to realize that. Since you get the highest defence you should get the lowest damage and lowest AP. Fencers aren't getting AP2 and neither should pistoleers. That's how it's supposed to work.
Imaridril wrote:
Keito_Temreh wrote:
/cancel account
Unless they plan to nerf all the uber dungeons that pistoleers are completely worthless in what they are saying is poppycock. Later guys it's been a sucky long 10 months. I'm going back to EQ with some friends and playing that till EQ2 releases. I'm not giving SOE one more day let alone another 6 months to a year to keep making and breaking more promises. Ciao!
You do realize that EQ is also made by SOE, and that development of EQ2 is supposedly being heavily influenced by SWG, right? I highly doubt that EQ2 is going to be any more balanced than SWG is. Maybe some stiff competition from WoW will convince Sony to get their act in gear.
I played EQ for over 4 years, it was good to me for the most part and i had alot of fun, Yeah it had its qwerks but for the msot part it was fun. SWG has been nothing but one long wait for fun and i've yet to have much fun in it. SImply put it's a broken POS game i never should have beleived in. I'm taking damage control now and not paying another dime for it.
IForgotMyName wrote:
The reason why pistoleers don't get AP2 is simple to understand. Here's how the game was supposed to be desgined(note since some proffesions are overpowered it throws the whole thing out of whack):
Pistoleer:
Damage: Low-Medium
Defenses: High
Speed: High
Special: Single target/close range
AP: 0 to 1
Carbineer:
Damage: Medium
Defenses: Medium
Speed: Medium-Low
Special: Area target/medium range
AP: 1 to 2
Rifleman:
Damage: High
Defenses: Low
Speed: Low
Special: Long range sniping/single target
AP: 2 to 3
Now since rifle has the most speed mods it throws the whole speed category out of order. This is a system of checks and balances and you have to realize that. Since you get the highest defence you should get the lowest damage and lowest AP. Fencers aren't getting AP2 and neither should pistoleers. That's how it's supposed to work.
LOL man you are on drugs or something. Those defenses we have are pretty much worthless. Tell ya what when a rifleman misses 80% of his shots against me then maybe i'd agree with you.
with everyone complaining and leaving...... i'll be the only master pistoleer left to buy one of the pistols ![]()
ha! makes me laugh that people complain about something good for us
Unless that looted barrel has +100-+150 damage, forget it being used. I mean why not just use a krayted modifiied republic, cheaper, faster, easier to get AND more useful in every way that matters.
Padre
this, Randon, is why you rock!
i really love how only master pistoleers can weild this weapon... i don't know about you guys, but i don't see these guns going for 2 mil like the geo pistols, which are certed at techs II
with dual wield (when finally implimented) we'll look like the gunfighters we were meant to look like ![]()