Pistoleer Archive

Thread: Status of Pistoleer Specials

Kindarin
Thu Mar 04, 2004 4:58 pm
#27

I'd say this is a very accurate examination of the pistoleer's abilities. I wanted to disagree at first with a few things, but when I got to thinking about it I can't complain on any of these.

My shock is the lack of status effects we have. Seems to me that riflemen get the big damage, carbines middle gorund, and we should have the (at least) same effect changes as melee fighters since we're in melee range majority of the time.

A pistoleer should be feared in PvP...they're close, you aren't likely to escape the shot (this is ideal, twinkie-stackers are excluded), and it's gonna hurt. Carbineer...stronger, slightly better chance of escaping. A Rifleman...well, they're a sniper. They should be taking long shots, and you should be running your ass off to evade them so they miss.

Makes sense for pistoleer to have status effects.



Kindarin Chiin'Tal, Corellian Jedi
Rebel Alliance Master Sergeant & Master Pilot
Captain of the CEC YT-2400 transport Storm II

Kiiara Mirdala, Mandalorian Commando
Rebel recruit & Smuggler's Alliance Pilot
Pilot of the Vaksai starfighter Verd'yc Senaar

TimoMaas
Thu Mar 04, 2004 5:39 pm
#28

this is why i got the smuggler pistol teir.
oh well.




PRYME
"Oh, I'm oh, oh.." "What is it, Lieutenant Sebastian?" "It's just the Rebels, sir. They're here." "My God, man! Do they want tea?" "No, I think they're after something more than that, sir. I don't know what it is, but they've brought a flag." "Damn, that's dash cunning of them!" -Eddie Izzard

Randonb
Thu Mar 04, 2004 7:22 pm
#29






electricnomad wrote:

It's really the 64 meter range for MTPS and Point Blank thatI think is over the top.





I don't think it's over the top at all.


Nobody said it had to be effective at 64m, I only say it should be possible to try. A hard cap of 32m is not that far in this game for a ranged profession.The PB Single/Area 2 and MTPS specials are in dire need of a hard core revamp. There is no reason to fire them (even if they worked) when we have a variety of better specials that are just as accurate and don't have a range limit.


If anybody has any balanced and technically feasable alternatives, by all means let me know. Unfortunately, I disagree with both of Philosopher1976's visions for MTPS & PBA2. It goes too far on MTPS (Fan Shot cone health damage with a bleed, state effect, and/or knockdown) and not far enough on PBA2 (increase damage [increase it to what? x7.0 to make it worth the risk? not happening]and give it Warning Shot - an ability that is useless at high levels, and if it were made harder to resist, it would be put on a timer that made it next to useless).I don't want to say he was wrong, it's just that things have changed. I have a lot of respect for Philosopher1976 and Jaegen88. They served beautifully. (noticeour correspondents have ahigher than normal churn rate? some professions are still on thier 1st)


Lastly, I don't think that people give the developers enough credit. Don't stress out over asking for "a bit too much." Even if I did go and say "We should get everything and be better than everyone" they wouldn't look at it and say "Bah, that Randonb, he's just a moron. Let's screw pistoleers." That's just not good business, and wouldn't even be moral. I can gaurantee with 100% certainty that this list won't make it into the game unaltered. There will be adjustments and a lot of them. Nitpicking over the ocassional difference won't change much in the game, and will only turn this into an argument. A mountain out of a mole hill, if I may.





"...You're going to find that many of the truths we cling to depend greatly on our own point of view." biwan:
Former Pistoleer Correspondent (02/04/04 - 09/05/04)
Randonb
Thu Mar 04, 2004 7:27 pm
#30






MarcBulger wrote:

Looks good, except for Disarming Shot 2. It looks like the devs aren't too high on delay attacks considering WC and Panic Shot are becoming useless in the next patch (I beg you to give me a use for them post-patch). The intimidate sounds nice. Work it kinda like Intim1 and Intim2, Disarming shot 1 intims for a short period of time, and Disarming Shot 2 intims for a bit longer with a little more damage added on.





I agree that delays aren't so useful after Publish 7. The advantage would be when facing multiple enemies, you can "mesmerize" unwanted targets for a time until you are ready to deal with them.


I am well awareof how unpopular thedelay changeis. That is why I said to make it an area effectintimidate. I have since been reminded that DS2 is already an area effect special (I had forgotten). If it is given a delay, I'll make clear that the intimidate needs to be longer than the delay.





"...You're going to find that many of the truths we cling to depend greatly on our own point of view." biwan:
Former Pistoleer Correspondent (02/04/04 - 09/05/04)
SeDR2k2
Thu Mar 04, 2004 8:28 pm
#31

Excellent job!



-=Reese=-
RunemonIV
Thu Mar 04, 2004 8:55 pm
#32

I stopped posting on this profession a long time ago... the devs do not hear us.. this has been an issue since august.. but no steps were made to fix it.. notice tka got stronger.. riflemen got stronger.. BH's got better payouts and thier marks were weaker.. commandos got stronger.. the list keeps going.. now carbineers just got a big boost..



all i wanna know is when will they look over here??



when will they reply to this forum? when will they test the pistoleer for themselves and know that its broken.. its been broken..


Im just so disgusted with the whole gig





Day one Veteran of the game.. just a little fed up.. /tiny
JeZuS1
Thu Mar 04, 2004 11:20 pm
#33

keep copy & paste handy bro...after next publish you can just make the same thread over again.



maybe they can break fanshot in the process and make this professions totally useless.





venom'ous aka jezus f00ls
Ommadon1369
Thu Mar 04, 2004 11:25 pm
#34

great post. over all i love pistoleer especially at master. most shots don't works as stated in the posts before. although i disagree with the bodyshot3 and health shots arguements. i personally use a macro with healthshot2 healthshot1 and bodyshot3 with devastaing effect. i have gotten off after kd a 2k healthshot2 1500 healthshot1 and 1800 bodyshot3, all before the target got back on its feet. once they fix the pool that it is suppose to hit. i also poison the target's health pools as well to drain its pool even faster. i also love fanshot at master. it is incredibly damaging with a very fast pistol. i felt like a carbineer sometimes with the amount of ham usage. suppression shot is also one of my favorites. overall one of the best post i read so far



Ommadon
Best Friend of Ranmaru Do'urden
Proud Member of Jedi Praxium
'Rules were made to be broken, but u can't make broken rules!!!'
Randonb
Fri Mar 05, 2004 1:52 am
#35

Thanks, guys.


electricnomad - The 2 reports are similar in some respects. I don't want to get into a point-by-point analysis over which report is better. I certainly could, but I don't want to. It doesn't seem right and it doesn't seem fair to Philosopher1976. That report was written a long time ago. Things change, and what we need now are clear, consise recommendations for fixes that are technically feasable.


As far as me asking for "a bit too much," I just don't see what you are talking about. The report you quoted suggests some things that are not only difficult to pull off from a technical standpoint, but are more powerful than my recommendations. One of them got me to thinking, though: Ijust edited the post to take the suggested fix for BS3 farther. 2.75 wasn't enough when compared to HS3.






"...You're going to find that many of the truths we cling to depend greatly on our own point of view." biwan:
Former Pistoleer Correspondent (02/04/04 - 09/05/04)
LM
Fri Mar 05, 2004 1:55 am
#36

Excellent post, Randonb. You have summed up the sad state of our specials beautifully.


Thank you for all your hard work. It is much appreciated.


Lilac Moon



Lilac Moon

__________________________________________________________

There are no functional Smugglers in SWG; even Han cannot Smuggle.


Smuggler History
Harrison Bergeron by Kurt Vonnegut
MilamberDragon
Fri Mar 05, 2004 9:39 am
#37

Yet again Randonb you remind why Iam so happy to have you as our correspondent. Your posts are a beaken in the darkstormthatour profession is. I love being a pistoleer I am soclose to getting master right now I cant wait for the speed and damage modifers we get with the speed.


But it is truly sad to see we only have two good specials, but I do use, BS2, PMD1, PBS1, DoubleTapand StoppingShot alot even not at master, and can not wait for FanShot from what I have heard frommy guildmates who have master tags in pistoleer.


Again I agree with what you said about our specials. If we could get just the broken ones fixed, thatwould be awsome.



~MilamberDragon~

See Charcter Bio for my charcters info.
PillowTech
Fri Mar 05, 2004 4:06 pm
#38

I just made master pistoleer and after reading this I think I'm gonna go cry!



26 August 2003 - Devs make their first detailed promise to overhaul the Smuggler profession.

27 September 2004 (03:10 PM) - Smuggler_Caylin tells fellow smugglers that he is stepping down as Smuggler Correspondent.

23 November 2004 - PillowTech switches to World of Warcraft.
Dozzer
Fri Mar 05, 2004 4:57 pm
#39







Would like to mention







Disarming Shot 2: A master level special. Doesn't do anything worthwhile. A low damage, random HAM special that has a x2 multiplier vs lairs and vehicles. A little more damage than Disarming Shot 1. (Fix: give Disarming Shot 2 the Intimidate state effect and an AoE cone. Alternatively, Intimidate and a delay)






Seems there is a left over from what it previously did, has anyone else noticed this has a cone aoe effect?
With about 1/4 the damage of fan shot.. except v lairs.


Another point is the double damage v all machines/non creature types? IE Droids, turrets? o i dunno AT ST's?


In which case it does, work, just the names should be changed to collateral damage 1 and 2?


Dhakk Strader
Master Pistoleer
Master Creature handler
Master TKA
Roguish nooby Droid Engineer.....
Starstrider




Dhakk Strader
Starsider
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