Pistoleer Archive

Thread: Attention Pistoleers: People Laugh in PvP Quite Hard about Your Profession

Kaabezza
Mon Jun 07, 2004 2:06 pm
#27



DoctorGriggs wrote:
I fair quite well as a pistoleer with some smuggler Pistol whipping someone to the ground and unloading with Last Ditch on them is fun, especially with my 500+ damage geno pistol


How much did you pay for that bugger?



We don't have time to discuss this in a committee.
baslisks
Mon Jun 07, 2004 2:42 pm
#28

I need to get some tapes so I can spam LD down at the speed cap.



Life is but a gamble and I have weighted dice.
Master Smuggler and master TKA maybe master pistoleer but who knows how long it will before I finally switch from unarmed.

I am the One-Star Ninja
Rathask
Tue Jun 08, 2004 2:13 am
#29








The Riflemen, of course, targets mind. But with lowblows and lastditch occationally hitting mind (they're random HAM hits), the Riflemen often find themselves unexpectedly out of mind and start conserving specials.






Um...we're talking about PISTOLEER, not Pistoleer/Smuggler or Pistoleer/BH. After all, Rifleman can do just fine by themselves and will probably continue to do so after the combat balance (though not as nasty as before).



- Reb. Col. Raytheon Kednallen (ret.),
Master Commando/Master Bounty Hunter
Shadowfire

- Raythen: Master Commando/MBH/Pistoleer TC-Ep3
Rathask
Tue Jun 08, 2004 2:22 am
#30

On the topic of geonosian pistols, I'm going to reiterate something someone else said:


40% stun armor + 46% stun PSG + Ranged Mitigation 3 = pistoleers doing NO damage with a Sonic.


At this point, it would actually be BETTER for the pistoleer to just use a high damage DX2 since at least it has light AP and does acid damage to bypass the PSG. Sure, that same suit of armor alone has 80%+ base resists (MINE does, anyway), but the combined 86% vs. stun (from the armor and PSG) and the 50% reduction from not having any AP at all means yourSonic is doing almost no damage.


Now consider a Fencer/Rifleman with the same armor and PSG: This comboalso has Ranged Mitigation 3 and, what's more,has UBER ranged defense mods on top of it all. You're going to do MAYBE 30 damage a hit with a Sonic andfan shotagainst people with this combination.And TKA/Rifleman are almost as bad.



- Reb. Col. Raytheon Kednallen (ret.),
Master Commando/Master Bounty Hunter
Shadowfire

- Raythen: Master Commando/MBH/Pistoleer TC-Ep3
Ternque01
Mon Jun 14, 2004 5:12 pm
#31






Obed wrote:





Ternque01 wrote:
What do you target on them? What do they target on you? (pool wise, or specials used)

You are kiting the fencer right?






The Riflemen, of course, targets mind. But with lowblows and lastditch occationally hitting mind (they're random HAM hits), the Riflemen often find themselves unexpectedly out of mind and start conserving specials. Most of my hits go for the Health, though. So, while they're freaking out about the mind being lower than they're used to, they tend to neglect the Health and get stomped. Synthsteak is totally your friend against the Rifleman.


For Fencers, the smuggler/pistoleer hasa very important special thatis usually overlooked -- intimidate. They will eventually get within 20m. Then you slap 'em with intimidates and lastditch. Because of the stun on the lastditch, they can't use center of being anymore. They start to burn their HAM trying to save themselves. So, after they're intimidated and stunned, keep on kiting and they go down. Supressionfire is a good special against melee folks, too. Again, the health is usually what does 'em in.


Keys for pistoleer/smuggler: Get lastditch down to 1 second spamming. Get some BE initimdate/warcry clothes. Use intimidate when they get too close.


As I stated on my first post, this is successful unarmored. I have the CRAPPIEST Geo around, so I can't get through armor at all. I just won a decent geo, so I'll see how this works with the geo and armored








Wow! I just learned some good stuff from you bro. Very excellent info. Check out the Triple Master PvP guide in the smuggler forum (anywhere from page 1-3). Also alot of good stuff there But damn good ideas here.


About armor attachments and skill tapes.... I have sunk 7 million in them so far, and am going to probably sink another 10 mil or more in them before I fill up my ubese shirt and bandolier and mabari armorweave belt. These pieces of armor and clothing NEVER decay. You can fit up 8 armor attachments and 4 skill tapes in them all and they will work FOREVER. Buy two Aakun rings for a total of +10 ranged defense also. I have +20 pistol accuracy and +9 pistol speed than the average pistoleer. I'm also hoping to get to at least 90 pistol speed. With armor attachments, TKM, and two aakun rings, I have +71 ranged defense which really helps. Yes I'm bragging, but i've put alot of work into actually doing damage with pistols in PvP.


Somehow I believe that once they nerf armor we will be doing more damage in PvP with our normal guns (non-geo)


I see one guy here who says he does good in PvP. Even a +500 geo (which probably costs more than 10 million) will do Jack and $#!7 against a stun armored, PSG wearing, synthsteak scarfing foe.


I think a good gun to have as a pistoleer will be the DE-10. Someone on my server is selling them with over 400 max damage. Once the weaponsmith KD'd a composite armored friend, he hit him with stopping shot for as high as 1500 dmg. That is probably also very little damage to someone using a PSG, comp, synthsteak, high ranged defense, and ranged mitigation 3. Such a pistol retails for about 10 million...




Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
NaKitNa
Mon Jun 14, 2004 6:37 pm
#32






JohnyBGood wrote:

uhm do you guys eat the dodge food ? it's + 45 to dodge skill and with that it's pretty hard to get hit. Also there's the KD defense food - also don't forget that you have more than half of you skill points left to take on other professions that can compliment your pistoleer skills. Yeah pistoleer is damned slow and the real good shots are in the other pistol using professions but it also has one of the best defenses out there together with fencer



but yeah - pistoleer could use a heavy sidearm - maby that 48 meter energy pistol could be turned into AP 2pistol shrug.






This is exactly the point that has been tryingot be made on these forums since July. Why do we have to pick up a second class to make our class competitive with a single other class? Say no to stacking and demand a balanced class.

Wild__Bill
Tue Jun 15, 2004 2:19 pm
#33






baslisks wrote:
If you suck at PvP doesn't mean the prof sucks. I am pretty effective with pistols taking out rifle men and melee alike. Use tatics not ignorant running into battles blaring your guns. By the way I'm not sure at master but health shot 1 is better then 2. It spams faster.






HealthShot2 is better at master for nearly everyone of our guns (I haven't tried a DL-10 yet) than HealthShot1 as you can spam it at the speed cap.



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Eked
Tue Jun 15, 2004 3:47 pm
#34

ummmmm... eyeshot... may not be a pistoleer skill but it is a pistol shot.



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trajen2
Wed Jun 16, 2004 5:54 am
#35


I've had pretty good luck with pistoleer in PvP. Maybe this is because I do all the foods, wear good comp, a PSG, use /equilibrium when my mind gets hacked with Master Head Shot, and use Fan Shot with a "squad" of pistoleers circling the main battle-engaged group. It also helps that I'm a master doc. . .if we could only heal mind.


The reason I feel I am succesful is that I KNOW that I am not gonna take the entire group myself or even one other person. I do not keep track of my kills. . .don't think I have ever done a death-blow. I know that my role given the state of our profession is to be a nuisance and hit most of the enemys' stat pools as quickly as I can as the heavy-hitters do their job. We just make their job easier. . .we're like disease/poison; we tick away at the enemys' pools at a fairly high rate. Plus with Fan Shot we hit multiple targets so we're like area disease / poison. .


Do we get the honor of 'winning the battle' or being 'Uber' or having multiple kills? No. If we're used appropriatly however we can be a key component of overall success.


Inat





Inat Mivea - Elder Jedi
"
It ain't braggin' if you can do it . . ."

Morath360
Wed Jun 16, 2004 6:14 am
#36






trajen2 wrote:


I've had pretty good luck with pistoleer in PvP. Maybe this is because I do all the foods, wear good comp, a PSG, use /equilibrium when my mind gets hacked with Master Head Shot, and use Fan Shot with a "squad" of pistoleers circling the main battle-engaged group. It also helps that I'm a master doc. . .if we could only heal mind.


The reason I feel I am succesful is that I KNOW that I am not gonna take the entire group myself or even one other person. I do not keep track of my kills. . .don't think I have ever done a death-blow. I know that my role given the state of our profession is to be a nuisance and hit most of the enemys' stat pools as quickly as I can as the heavy-hitters do their job. We just make their job easier. . .we're like disease/poison; we tick away at the enemys' pools at a fairly high rate. Plus with Fan Shot we hit multiple targets so we're like area disease / poison. .


Do we get the honor of 'winning the battle' or being 'Uber' or having multiple kills? No. If we're used appropriatly however we can be a key component of overall success.


Inat






Nice post and dead on.



----------------------------------------------------

"In space all warriors are cold warriors.."


Morath {WRATH} MBH MD
Kahless {WRATH} Light Jedi Knight
gibsonSG
Wed Jun 16, 2004 7:59 am
#37

the big shame is it really wouldn't have been that difficult to fix, boost the kd defence a touch without going for extra defences from tk or fencer4, and add a special in the pistols tree that targets the head or something like scatterhit2 in fencer, which isnt even an exclusive mind pool hit, they have no mind pool shot but it does rock since it's bugged to hell for anyone's defences. Cap the speed for master pistoleer and tweak the knockdown and problem solved. Instead we live on rumours and hints about the combat rebalance which I know will drag out, and then be bugged to hell.I hear all the confirmed reports about dual weapons but I for one won't believe until I see it.Instead I do enjoy the game as it is but I wouldnt pvp unless I knew my target was soft and I had just about every food drink buff and I was next to a large mountain with a steep incline so a doc fencer can let me kite his ass off while I run rings round him, damn artisan skill pts!!


Radagast

Radiant



Pembroke Castle <Dominus Nihil>
trajen2
Wed Jun 16, 2004 8:14 am
#38

I too am a little disappointed that we have no headshot but hey we need to work with what we have. I actually think our KD defense is pretty good and know a lot of TKM and Fencers who think its rather impressive. With pistoleer and so many other professions, people want certain things added so their profession is 'uber' rather than learning to use their profession. As I stated in a previous post, PvP is a group venture and we should play but a part in that. I personally think a pure melee profession should be able to take me out if I am within his range. If I am outside his range though I can generally take him or at least put up a good fight.


You shouldnt let any shortcoming in your prof. deter you from PvP like so many people do. Numbers make all the difference in the world. I'm telling you, a squad of pistoleers with fan shot is a group to be reckoned with. . .


inat





Inat Mivea - Elder Jedi
"
It ain't braggin' if you can do it . . ."

SilvaSWG
Wed Jun 16, 2004 4:50 pm
#39

Master Pistoleer

BH 0/4/3/0


Open with double fanshots from my mind poison DOT pistols

fireknockdown with a accurate DH17, eyeshot or torsoshot with a geo stun with whereever they are lowest

stay the hell out of melee range and have a doc on your team to clear the poison


I destroy people in PvP.


Silva Dor'Dali
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