Pistoleer Archive

Thread: The CU Pistoleer Skill Tree and skill descriptions

Dragon942
Sun Apr 03, 2005 11:00 am
#14






Feistin wrote:
I just compared our armor nobuses with rifleman and carbineers ones...

WHY IN HELL DO WE HAVE ONLY 10% MOVEMENT BONUS WHENE THEY GOT 40% ???????????

Come on we are the moset moving class from those 3 and we are just less efficient at moving? does this make ANY sens to anyone?





Yeah, I really don't get the whole theme of master pistoleer being the weakest of all the pistol users in the game. Its a pretty consistent theme too, even in live now the best pistol shots are in bounty hunter and smuggler.



Starscreamer Sapphire
Starsider
ikrik
Sun Apr 03, 2005 8:44 pm
#15

So, all the guns that I use now as a novice I have to be a master to use after the CU? No DX2? No Republic Blaster? What do you get during the Marksman line, a peashooter? Water pistol and then a Supersoaker at tier 4? Where do all those new guns that were showed off in the Friday feature fit in?
Cigaran
Mon Apr 04, 2005 4:55 am
#16






ikrik wrote:

So, all the guns that I use now as a novice I have to be a master to use after the CU? No DX2? No Republic Blaster? What do you get during the Marksman line, a peashooter? Water pistol and then a Supersoaker at tier 4? Where do all those new guns that were showed off in the Friday feature fit in?







As far as I could see, some of the new weapons are listed in the certifications. I have a feeling that alot of those new toys are going to follow SOE's current love of "once only loot schematics" game that is killing alot of the fun for crafters.


As for the "peashooters" you'll be getting in Marksman, it goes something like this:


Novice - CDEF Pistol


Pistols 1 - DH 18 Pistol


Pistols 2 - ??? (memorys fails on that one, sorry)


Pistols 3 - DL 44


Pistols 4 - Scout Blaster


Master Marksman - Metal DL 44


In a way, this is a good sign to me. Han always had his DL on him at all times. Right now, no Pistoleer worth thier title would be caught dead with one unless it was an extreamly high end one. Having the DX2 and Republic at Master Pistoleer is one thing that I'm not too sure I like. I'd like to see the Republic lower in the chains especially since they hand out a few of them as mission rewards.




Cigaran Lanarik
Mayor of Alacio Island, Naboo C
Smuggler,Smuggler's Alliance Pilot
Drop off Vendor @ -1419 -187 Naboo
SamousNemo
Mon Apr 04, 2005 11:07 am
#17






ikrik wrote:

So, all the guns that I use now as a novice I have to be a master to use after the CU? No DX2? No Republic Blaster? What do you get during the Marksman line, a peashooter? Water pistol and then a Supersoaker at tier 4? Where do all those new guns that were showed off in the Friday feature fit in?





So... there will actually be a reason to master your profession?


/gasp


Perish the thought!



-Samous Nemo; Dirty, Lowlife, Bounty Hunter Scum
Former Bounty Hunter Correspondent
Call me "Sam"
Gang-Green
Mon Apr 04, 2005 11:08 am
#18






Cigaran wrote:





ikrik wrote:

So, all the guns that I use now as a novice I have to be a master to use after the CU? No DX2? No Republic Blaster? What do you get during the Marksman line, a peashooter? Water pistol and then a Supersoaker at tier 4? Where do all those new guns that were showed off in the Friday feature fit in?







As far as I could see, some of the new weapons are listed in the certifications. I have a feeling that alot of those new toys are going to follow SOE's current love of "once only loot schematics" game that is killing alot of the fun for crafters.


As for the "peashooters" you'll be getting in Marksman, it goes something like this:


Novice - CDEF Pistol


Pistols 1 - DH 18 Pistol


Pistols 2 - ??? (memorys fails on that one, sorry)


Pistols 3 - DL 44


Pistols 4 - Scout Blaster


Master Marksman - Metal DL 44


In a way, this is a good sign to me. Han always had his DL on him at all times. Right now, no Pistoleer worth thier title would be caught dead with one unless it was an extreamly high end one. Having the DX2 and Republic at Master Pistoleer is one thing that I'm not too sure I like. I'd like to see the Republic lower in the chains especially since they hand out a few of them as mission rewards.





there is no new cert for Pistols 2. atleast there is none atm.




Rave Lupine | Bounty Hunter
N i P Syndicate


Crillan
Mon Apr 04, 2005 11:15 am
#19






Cigaran wrote:

As for the "peashooters" you'll be getting in Marksman, it goes something like this:


Novice - CDEF Pistol


Pistols 1 - DH 18 Pistol


Pistols 2 - ??? (memorys fails on that one, sorry)


Pistols 3 - DL 44


Pistols 4 - Scout Blaster


Master Marksman - Metal DL 44


In a way, this is a good sign to me. Han always had his DL on him at all times. Right now, no Pistoleer worth thier title would be caught dead with one unless it was an extreamly high end one. Having the DX2 and Republic at Master Pistoleer is one thing that I'm not too sure I like. I'd like to see the Republic lower in the chains especially since they hand out a few of them as mission rewards.






Actually, the D18 is pistols 2.


For everyone else, you gotta remember that weapons in the CU are stronger than weapons in Live. You gotta stop comparing the current system with the new skills because it doesn't work. So far, I've been testing marksman pistols in the CU and it seems fine. Every marksman profession gets a melee knockdown basically like pistol whip right away in marksman so that's a benefit too.





Crillan Kidneypoker: Master Smuggler/Master Pistoleer/0040 Bounty Hunter
Crillan' Ataraxia: Light Jedi Knight
Krillen Quickfix: Master Shipwright/Master Artisan/Master Merchant
Crillan
Mon Apr 04, 2005 11:18 am
#20

Great post Caylin. I noticed that pistol grips 1 is missing the pistol speed mod. It should be +5.



Crillan Kidneypoker: Master Smuggler/Master Pistoleer/0040 Bounty Hunter
Crillan' Ataraxia: Light Jedi Knight
Krillen Quickfix: Master Shipwright/Master Artisan/Master Merchant
Cigaran
Mon Apr 04, 2005 2:40 pm
#21






Crillan wrote:





Cigaran wrote:

As for the "peashooters" you'll be getting in Marksman, it goes something like this:


Novice - CDEF Pistol


Pistols 1 - DH 18 Pistol


Pistols 2 - ??? (memorys fails on that one, sorry)


Pistols 3 - DL 44


Pistols 4 - Scout Blaster


Master Marksman - Metal DL 44


In a way, this is a good sign to me. Han always had his DL on him at all times. Right now, no Pistoleer worth thier title would be caught dead with one unless it was an extreamly high end one. Having the DX2 and Republic at Master Pistoleer is one thing that I'm not too sure I like. I'd like to see the Republic lower in the chains especially since they hand out a few of them as mission rewards.






Actually, the D18 is pistols 2.


For everyone else, you gotta remember that weapons in the CU are stronger than weapons in Live. You gotta stop comparing the current system with the new skills because it doesn't work. So far, I've been testing marksman pistols in the CU and it seems fine. Every marksman profession gets a melee knockdown basically like pistol whip right away in marksman so that's a benefit too.








That's right! Pistols 1 is where you get the Melee attack with the pistol.


I do agree that comparing the pre CU blasters to the post CU ones is a HUGE mistake. This whole system is night and day compaired to what we are used to.


Part of me is wondering if the CU is going to 'fix' that prenerf, uncertified Republic that I've had for a long, long time...



Cigaran Lanarik
Mayor of Alacio Island, Naboo C
Smuggler,Smuggler's Alliance Pilot
Drop off Vendor @ -1419 -187 Naboo
Star_Ranger
Mon Apr 04, 2005 4:20 pm
#22

Very cool work Caylin!




}=T==[)

-Corbin Lancer (Engineer / Scoundrel)


}=T==[)
Smuggler_Caylin
Tue Apr 05, 2005 12:21 am
#23

So it should. Thanks for the correction



The Infamous Caylin Borealis - First Master Smuggler on Bria
One of the Four Horsemen of the Smuggler Apocalypse!
:The Ghost with the Most:

omadnay
Tue Apr 05, 2005 10:20 am
#24

Thank you very much for that spreadsheet!
Nice job.

I noticed this in testing, and wanted to voice my opinion... I hope this is an okay place to do it...

I just want to voice my displeasure with the DX2 and Republic Blasters being in the Master Box.

I've been playing a Pistoleer for nearly two years and the DX2 has been my sidekick since I reached Novice (Even though at the time the Smiths hadn't figured out how to make it quite right... or more importantly lacked the quality resources for it).
It's been my signature gun... am I a fool for getting attached to my character? (Silly me)
No, I'm not a Master... so that means I'm not as skilled as a master, I'm willing to live with that, but I should be able to use the gun of my choice.

I think that the novice box of Elite Professions should grant all the certs (With some Legendary Loot exceptions if need be) and the player's advancement in that profession should grant the skills and modifiers to use those weapons better.

I was really hoping the CURB would bring certs into play more like this... rather than further limiting your choices.
At the very least, I would like to see them respect the veteran players a little more and not drastically change certs that we have been using for so long. I know the weapon's characteristics are changing... that's not my complaint.

DX2 and Republic Blasters should stay at Novice Pistoleer.
A weapon should be an individual's signature... the Professions Skills and modifiers should be the Player's improvements/rewards.

We shouldn't be forcing people to Master Professions.
Stacking is being taken care of... there are other Profession combinations that weren't just taking advantage of the best stats and modifiers.
Masters should be rewarded with the most exceptional skill in their feild and all the versatility of that chosen profession.

I've been a Master Musician, Partial Pistoleer, Partial Creature Handler since the early days of this game.
I'm not trying to take advantage of anything.
From a personal standpoint, I would like to be able to use the weapons that I have come to call my own.
From an overall picture of the game's standpoint... I would rather see more variety lower down in the skills, so that weapons don't clearly indicate which skills a Player has in their professions... rather their skill would.

I'm hoping a Master might use a DL44... a Novice might use a DX2, others might use a Striker Pistol, a D18 (Maybe)... who knows... I was hoping we'd see most of the pistols opened up throughout the entire profession. So that a player might choose their weapon based on looks and their skills will make that gun equal to the others.

Thanks again,

May the force be with you.

- Omadda Szool
Kauri

I just wanted to add... I had only looked at the Certs for the weapons I cared about... I can't believe all the cert changes and put in the different branches of the professions!
It seems to me their making this a "Master your Professions" Game.
I loved the old game where you could combine a little of this and a little of that to make something (close to) equal as a master of one.

Message Edited by omadnay on 04-05-2005 01:36 PM

Palath
Tue Apr 05, 2005 2:38 pm
#25

Nice writeup.





AEEALIAALELLALELILMMAEEIIELMAEILIAMLLIEIALLAAAAMLMEELLEELEMALLELLLIIMA
AELELAEMAMIALLAIEIEAAAMLLELELAIALIEAAAAAEALEELAAAELAALILAEAEAAMLLELELL
LAAALEMMLLAILIELILMIIIAEIIAALEAEEELLEIEALLMEIALAAALALELIEAILALAIAAAMAL
LLLLEMAIAIEIELLLMALLMAALLIAAMMMAAAAELMLALEALILEALILAELILALEIAALELMLAME


Dark Jedi-- Er, wait... no more knights? Paddy, then. Just paddy.


Oceemia
Thu Apr 07, 2005 4:01 am
#26

intimidator pistol cert is in master sl box


l.g. Oceemia




IGen Armor at DSD Shop Naboo:-4110 3424
12 Point Armorer, R.I.S. Certified
Battle Armor and PSG
Oceemia Giarvess w Witchhunter w Souls Tone w Sindri
Page 2 of 5