Pistoleer Archive

Thread: devs: do something useful for us and make that colt .45 youre adding with crappy stats MEDIUM AP

mka
Thu Apr 15, 2004 12:45 am
#27






XaverriJade7 wrote:

This goes with what I was saying. I'll admit not knowing toooo much about pistols, but if speed is an issue for you, how would making this super-fast be unbalancing? I think it would be perfect for the Pistoleer class to have at LEAST 1 very, very fast pistol (would go along with the fast speed, low damage concept I feel the Devs have envisioned for this class). Something along the lines of .5, maybe less? Especially with AP0 (and ENERGY damage no less), it seems to be only common sense....but then you all can't be the only ones thinking everything 'they' do makes sense

BTW, I have been under the impression that pistols are capped at .5 seconds. Is this correct, or is it 1 second?





We already have a very fast, low HAM Energy Pistol, and it's better that this new 'thing' in every aspect -the Scout Blaster. Even FWG5s are superior.


We have very fast Guns, we have every damage type out there except Cold, Electricity and Blast(not counting the Launcher Pistol). What we currently don't have is any form of decent AP. There's 3 light AP guns out there, 2 of them are Energy damage, one has 48m max range and the other one broken accuracy modifiers just like the DE-10. The third one is acid damage.


I've seen Scout Blasters as low as 0.5 speed, but that's irrelevant since you hit the speed cap (even with stopping shot) with a 1.7 or 1.9 gun.



Jeswin Esqui - Master Smuggler - Master Commando - Master Pilot - Chimaera Galaxy
XaverriJade7
Thu Apr 15, 2004 4:11 am
#28



Ehecu wrote:
I'd like to see cold damage, AP1 (SHOULD be 2), and if that speed stays, we need 2 to 3 times that damage to compensate (unless it's AP2). 3.4 may not seem like a lot to Riflemen, but hey, we've got 26 less speed mods, and considering how screwed up the speed equation is, that makes a WORLD of difference. We've got fast, low damage, low HAM, AP0 (scout), plenty of worthless ones (SR, striker, DL44, the list goes on...), a slow, medium damage, medium HAM, AP1 (RB), so the way I see it, all we need is a very slow, high damage, high HAM, AP2 (new one).




Just for clarification: you have 16 less speed mods (not 26). If you ever see a MR fire at the cap, they are using attachments, a VERY fast rifle, and/or have MM.





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Kaabezza
Thu Apr 15, 2004 8:27 am
#29



TechnoHic wrote:


Kaabezza wrote:


TechnoHic wrote:


Vurtorax wrote:
Medium AP on a Pistol?? I like this class too, but that seems a little too much. Besides, there are so many different damage type pistols I've never found an opponent, PvP or PvE, that I couldn't find a weakness against.


Ok several damage types for pistoleer, but thats not to say there shouldnt be AP weapons beyond light. There are lots of handguns that can shoot through an engine block and you wouldnt be able to wear an engine block around.

Just look at rifleman, they got a large variety of damage types and AP and still keep getting new weapons with almost every patch. Why not some love for pistoleer?




How many people do you know who shoot a hand gun that can crack an engine block? I don't know any and I hang with gun people. I know some people who own a DE .50AE, but they never shoot the darned thing.

BTW a Colt .45 doesn't have the stopping power to kill an engine.


But see you even say you know people who owns a DE but thye never shoot the thing. Thats because of laws man! You cant go around firing a high powered pistol in real life. Rewmember this is a game where everyone is killing people and not going to jail for it and if you do get killed you simply recloan, not like real life where youd really hurt someone and theyd sice to exist.

The thing is, is look at a T21. AP3 and yet almost twice the damage of any pistol. Makes sense to me that while a pistol does have the penatrating power of a rifle, it should have stopping power so youd think our AP0 weapons should have the damage of a T21 (the geo sonic blaster is around there but a little high but its a rare loot weapon) then for AP1 I say I like where my republican blaster is but then there should be an AP2 pistol with 150 damage.(the damage of our better AP0 and AP1 pistols now just about)

Sure it sounds like Im talking more power but really its because pistoleers really do need it unlike the spoiled rifleman, and no offense there but you guys do have and have had some really nice weapons befor all of this and good for you, nothing wrong with it, we just want some in pistoleer also, can you blame us?




Ummm I was referring to the fact that not many people think hand cannons are fun to shoot (mostly because it hurts). And I shoot almost every week at a place called a RANGE! This is a place where you can shoot any legal firearm, including a DE .50AE. I have never seen one there.

Don't get me wrong. I want a better pistol to shoot out there, but I'm afraid the HAM costs would be too high for anyone to care. Well that is if you have the money to run around and get buffed the entire time you're on.



We don't have time to discuss this in a committee.
Kaabezza
Thu Apr 15, 2004 8:38 am
#30

You don't know your weapons very well.


How so? an Old Colt .45(not a .45ACP) dates back to the cowboy days. BTW a .45 255gr. Colt only has 420 Lb/Ft of energy at muzzle. Not enough to crack an engine block. I could see a .44Magnum doing it(with double the energy: 840 ft/lb), but not a .45Colt.

Message Edited by Kaabezza on 04-15-2004 10:39 AM



We don't have time to discuss this in a committee.
mka
Thu Apr 15, 2004 8:56 am
#31






Kaabezza wrote:

Don't get me wrong. I want a better pistol to shoot out there, but I'm afraid the HAM costs would be too high for anyone to care. Well that is if you have the money to run around and get buffed the entire time you're on.





HAM costs are a currently a non-issue with the buff system.


We have fast and nimble pistols of every variety, what we still need is a slow, big hitter.



Jeswin Esqui - Master Smuggler - Master Commando - Master Pilot - Chimaera Galaxy
Kaabezza
Thu Apr 15, 2004 9:00 am
#32

MKA:

good point .


Except for those of us who don't run around buffed 24/7...


I'm a 50% explorer 35% hunter 15% PVPer so getting buffed isn't my thing. I'll stick with my FWG5, Repiblic, Scatter.

Message Edited by Kaabezza on 04-16-2004 08:03 PM



We don't have time to discuss this in a committee.
larson275
Fri Apr 16, 2004 12:56 am
#33

Anyone else notice this is a cut down version of the beserker rifle? My concern is this..the DXR6 is an acid rifle and uses the same art as the DX2 acid pistol. Hopefully they won't just make this a the pistoleers version of the heat damage AP0 berserker rifle.



Nezo
Doobeous
Fri Apr 16, 2004 9:08 am
#34

medium ap is yummy and needed.




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Keito_Temreh
Fri Apr 16, 2004 11:52 am
#35






Raptor2k1 wrote:

Hmm, maybe it's just me, but I'm hoping for something like:



  • AP2

  • Cold/Energy Damage

  • 4-5 sec delay default

  • 100-250 damage


Sound reasonable?








if it were 4-5 sec delay it would be utterly useless in out hands with a total of +74 pistol speed and high delay specials.



Keito Tarmeh Master Bounty Hunter/Master Pistoleer Valcyn : Retired
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Fsmith010
Fri Apr 16, 2004 1:53 pm
#36






Keito_Temreh wrote:





Raptor2k1 wrote:

Hmm, maybe it's just me, but I'm hoping for something like:



  • AP2

  • Cold/Energy Damage

  • 4-5 sec delay default

  • 100-250 damage


Sound reasonable?








if it were 4-5 sec delay it would be utterly useless in out hands with a total of +74 pistol speed and high delay specials.





Yes but not all cowboys are fast draws. It would give people you want to be a really good pistoleer to get +25 pistol speed in tapes or go bh0040/m. pistoleer.
teeth0r
Fri Apr 16, 2004 8:21 pm
#37

http://www.imagedump.com/index.cgi?pick=get&tp=61573

Just look at the size of that thing! It's cannon! Seriously, that has got to be made Medium AP, heavy damage, slow speed, and given adifferent damage type like Kinetic (and go 'BOOM' when your fire it hehe).


There are already enough fast pistols, enough low damage pistols, enough energy pistols, enough AP0 pistols.. in short, enough newbie pistols in our arsenal. This should be a gun you go hunting for skill tapes to cap with, just like the T21 is for Riflemen.
TechnoHic
Sat Apr 17, 2004 4:11 am
#38






teeth0r wrote:
http://www.imagedump.com/index.cgi?pick=get&tp=61573

Just look at the size of that thing! It's cannon! Seriously, that has got to be made Medium AP, heavy damage, slow speed, and given adifferent damage type like Kinetic (and go 'BOOM' when your fire it hehe).


There are already enough fast pistols, enough low damage pistols, enough energy pistols, enough AP0 pistols.. in short, enough newbie pistols in our arsenal. This should be a gun you go hunting for skill tapes to cap with, just like the T21 is for Riflemen.






Sweet pic. That lookss awesome.



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Kaabezza
Sat Apr 17, 2004 6:06 am
#39



Keito_Temreh wrote:


actually it does and its committee not commity

I could name several pistols that could punch through an engine block, many of which are illegal to own.






What are those?



We don't have time to discuss this in a committee.
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