Pistoleer Archive

Thread: devs: do something useful for us and make that colt .45 youre adding with crappy stats MEDIUM AP

gunner4life
Wed Apr 14, 2004 2:32 pm
#14






mka wrote:





XaverriJade7 wrote:

This goes with what I was saying. I'll admit not knowing toooo much about pistols, but if speed is an issue for you, how would making this super-fast be unbalancing? I think it would be perfect for the Pistoleer class to have at LEAST 1 very, very fast pistol (would go along with the fast speed, low damage concept I feel the Devs have envisioned for this class). Something along the lines of .5, maybe less? Especially with AP0 (and ENERGY damage no less), it seems to be only common sense....but then you all can't be the only ones thinking everything 'they' do makes sense

BTW, I have been under the impression that pistols are capped at .5 seconds. Is this correct, or is it 1 second?





We already have a very fast, low HAM Energy Pistol, and it's better that this new 'thing' in every aspect -the Scout Blaster. Even FWG5s are superior.


We have very fast Guns, we have every damage type out there except Cold, Electricity and Blast(not counting the Launcher Pistol). What we currently don't have is any form of decent AP. There's 3 light AP guns out there, 2 of them are Energy damage, one has 48m max range and the other one broken accuracy modifiers just like the DE-10. The third one is acid damage.


I've seen Scout Blasters as low as 0.5 speed, but that's irrelevant since you hit the speed cap (even with stopping shot) with a 1.7 or 1.9 gun.





a master gunfighter gets +74 pistol speed mods . stopping shot has a x4 delay . this means you need a weapon that is 1.0 to fire it at speed cap . with this crappy pistol a master gunfighter would fire once every 3.4 seconds . with a 1.7 speed weapon a master gunfighter fires stopping shot once every 1.76 seconds . unless your weapon is under 1.3 speed your damage per second is higher using fanshot . and we are supposed to be the profession that is supposed to fire the quickest



/projectile vomit on devs



oahep acto







iii captain oahep acto iii
lll sepaku lll
Hobgrob
Wed Apr 14, 2004 4:30 pm
#15

actually, carbines have the lowest dps. I'm only pistol 4 marksman and I have better pistols than I do carbines.


my best pistol is a dx2 with around 150 dps


best carbine I have is around 110 dps (elite+form fitted stock+adv scope)





--------------------------------------------------------------------------------------
Oran Leva, Ahazi, Tatooine, Dystine
ex-Master Droid engineer/Master Artisan
Teras Kasi Master/Master Pistoleer

I was a crafter before I opened my first holo. It showed me the light, and I let go of the crafting tool, never to touch it again...
Hobgrob
Wed Apr 14, 2004 4:31 pm
#16

novice pistoleer, I mean, not pistol 4 marksman



--------------------------------------------------------------------------------------
Oran Leva, Ahazi, Tatooine, Dystine
ex-Master Droid engineer/Master Artisan
Teras Kasi Master/Master Pistoleer

I was a crafter before I opened my first holo. It showed me the light, and I let go of the crafting tool, never to touch it again...
mka
Wed Apr 14, 2004 4:37 pm
#17

Carbine specials have usually a lower speed mod than the Pistol Counterparts, and they get a huge array of AE attacks. I think that evens out the guns' dps disadvantage (compared to Pistoleers)



Jeswin Esqui - Master Smuggler - Master Commando - Master Pilot - Chimaera Galaxy
VendettaStar
Wed Apr 14, 2004 4:56 pm
#18

just another little hint i remember a while back when the geno came out and everyone was crying that it sucked.


i just want to remind u that more then likely the stats on this gun was produced with AVERAGE at best resources. I'm sure with quality resources u could find one doing alot better damage.


Also I'd like to see this gun do kinetic damage seems something more logical like the old tusken rifles. Make it ap 0 High kinetic damage in the 200-300 range and make it a consumable just an idea







Caiptain Vendetta Star- Military Council- Sarlacc Pit Guild
Master of Tera Kasi Artist/Fencer/Brawler/Swordsman to be

It tis a DEMON in human form.
Kettemoor (The Roleplaying Server)

www.pitguild.com

KzinKiller
Wed Apr 14, 2004 5:31 pm
#19

Uh, please stop relating SWG pistols to real-world pistols for examples of why they shouldn't have better AP .... there aren't too many energy-weapon or acid-throwing pistols around Earth at the moment.


Otherwise, let me just echo the sentiment that it's extremely disappointing that 10 seconds of any dev's time was wasted on this useless POS mantle-decorator when there is so much else to fix in the Pistoleer profession.




*
The significant problems we face cannot be solved at the same level of thinking we were at when we created them
Albert Einstein

CU-1 ... CU-2 ... CUL8R
BZebub
Wed Apr 14, 2004 8:24 pm
#20

i predict it will be cold damage, AP1. it shoots blue bolts, and looks like it was meant to shoot out 'cold' shots. all the metal, and such.
Ehecu
Wed Apr 14, 2004 9:38 pm
#21

I'd like to see cold damage, AP1 (SHOULD be 2), and if that speed stays, we need 2 to 3 times that damage to compensate (unless it's AP2). 3.4 may not seem like a lot to Riflemen, but hey, we've got 26 less speed mods, and considering how screwed up the speed equation is, that makes a WORLD of difference. We've got fast, low damage, low HAM, AP0 (scout), plenty of worthless ones (SR, striker, DL44, the list goes on...), a slow, medium damage, medium HAM, AP1 (RB), so the way I see it, all we need is a very slow, high damage, high HAM, AP2 (new one).



Ehecu
Rebel Alliance
Warrant Officer Second Class


"Yes I know my enemies, they're the teachers who taught me to fight me."
Raptor2k1
Wed Apr 14, 2004 9:43 pm
#22

Hmm, maybe it's just me, but I'm hoping for something like:



  • AP2

  • Cold/Energy Damage

  • 4-5 sec delay default

  • 100-250 damage


Sound reasonable?





Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


Kevie
Wed Apr 14, 2004 10:42 pm
#23

the new DE-10 pistol and bezerker rifle's stats are NOT THE FINAL STATS YET



the schematic stat limitations have not been written yet






Oaceen Tunaisea (Ow-seen Two-nay-see), Kettemoor
There is no command, mood, chat type: smuggle
"#*% damnit, no. Caboose; I'm not cold, I don't want a hotdog, and if you
put mustard in my #&$^ing sheets again I'm gonna kill you." - Tucker
-

boceifus2000
Wed Apr 14, 2004 11:44 pm
#24






Kaabezza wrote:





TechnoHic wrote:





Vurtorax wrote:
Medium AP on a Pistol?? I like this class too, but that seems a little too much. Besides, there are so many different damage type pistols I've never found an opponent, PvP or PvE, that I couldn't find a weakness against.






Ok several damage types for pistoleer, but thats not to say there shouldnt be AP weapons beyond light. There are lots of handguns that can shoot through an engine block and you wouldnt be able to wear an engine block around.


Just look at rifleman, they got a large variety of damage types and AP and still keep getting new weapons with almost every patch. Why not some love for pistoleer?






How many people do you know who shoot a hand gun that can crack an engine block? I don't know any and I hang with gun people. I know some people who own a DE .50AE, but they never shoot the darned thing.

BTW a Colt .45 doesn't have the stopping power to kill an engine.





You don't know your weapons very well.



Colonel Boceifus Gadian (BotD)
Retired
Quote: I have seen too much death in my lifetime...

Balanor Gadian
Retired
Quote: I have made so many credits I can buy my own galaxy...
WookieOgre
Thu Apr 15, 2004 12:05 am
#25

I believe if you get a 1.7 speed you have reached the speed cap (I think its 1 second like everyone else) with our current mods, not sure if someone really knows please post. Either way it would have been nice if the gun would have ultra high speed or AP2 or high damage or even wicked accuracy (what a joke at the moment)......something that makes you want to camp the place to get the gun. Now looking at the stats I may delete the schematic if I loot it to make room for other stuff. No experienced player will use this gun.....thats if they want to stay alive they wont.


btw speaking of speed capsI always found it funny that a speed slice on a rifle almost makes the value of therifle worthless lol.........just shows how unbalanced this game is at the moment.
Iwedgian
Thu Apr 15, 2004 12:26 am
#26

I'd still like to see an AP2 pistol, I'm tired of not doing hardly any damage to medium or heavy mobs, even if the gun I'm using is one of thier vunerabilities. PVP is fairly easy, as far as i know, all player armor is light so you just have to pick the right gun. It's the PVE that could use just a little tweaking.



Jusst Iw'rol/Terpfen


"When I die, I want to leave a crater."
Page 2 of 4