Pistoleer Archive
Thread: Question about health shot 2
LordOfFatness wrote:
You only get Pistol experience for onlythe non-bleed damage that you did in the fight.
Exactly correct, but many of the posters on this thread believe that you should always get less Pistol experience when you use the bleeds and the enemy lasts long enough for the bleeding to occur. This is not the case.
Provided you have a good pistol, Health Shot II is pretty brutal! I have a 79-134 Scout Blaster and that bad boy bleeds for 300-600 damage. A very helpful soloing tool.
maybe this was asked and answered in another thread:
regarding bleeds from multiple players on the same mob - do those seperate bleeds stack?
thanks
-bast
So, let me see if I'm getting this... The reason one would get full exp at the end of the fight is because the bleeds you inflicted didn't damage the creature, per se... what they actually did was lower that creature's maximum HAM (which looks like damage on the HAM bars, as there really isn't any other way to display it), and then took that last shot which, even though it was only a 200 point shot, kills the creature, as 200 points was what that creature's maximum HAM had been lowered to by the bleeds, hence, you did 100% of the available HAM damage... hence, full exp.
Did THAT make sense? Whew! This IS a screwy issue to try and explain.
I did some testing on this the other night running imperial missions...I am a smuggler so I have feign death which helps
Kills 1-3 versus red con Rebels, ONLY bleed damage (macro was bleed1, bleed2, peace, feign)
Got NO experience from them, NO faction from them
Kills 4-6 versus red con Rebels, Bleed + 1 shot damage (macro was bleed1, bleed2, bodyshot2, feign)
Got 2030 exp
Got 2030 exp
Got 2400 exp
Kills 7-9 versus yellow/white con rebels (the reds kept sending me back to clone
) (No macro, just spam bodyshot2)
Got740 exp (yellow)
Got 580 exp (white)
Got 580 exp (white)
So I determined that as long as I hit them with at least 1 shot after the bleeds I get full (or close to it) exp.
Sylas is dead on. I hit Ravenous Tortons quite often for good XP. They Con Red.
In each of the following scenarios I got the exact same XP
1) HS1 + HS2, Stopping Shot, Peace, keep him at bay until he dies. 3200xp
2) HS1 + HS2, Stopping Shot, Melee Defensead nasuem until he dies. 3200xp
3) Stopping Shot/Melee Defense ad nasuem. 3200xp
So it doesn't matter how much you hit the bugger, as long as you hit him at least once.
I'm really starting to get frustrated with you people.
I'm sorry guys, but I absolutley refuse to believe anything about HS2 not having initial damage.
There is always a line in my combat window when I use that shot. It's called Sap Blast. It hits for at the very least 350 damage on my DX2.
FYI, Sap Blast doesn't show up in my combat window under any other circumstance other than when I use Health Shot 2, and it shows up immediately after shooting.
So, this is the INITIAL DAMAGE (an example combat window line):
I use Health Shot 2, and this shows up:
Jiman uses Sap Blast on a Dark Jedi Master for 350 damage.
So, if HS2 doesn't do initial damage, then what the hell is a Sap Blast? Huh? Don't give me any crap about Jaegen88 saying it didn't do any initial damage. If you refer to one of his many informative threads, he lists all the specials as well as the way they appear in the Combat window. Also, if you look, he states that Sap Blast is what shows up in the Combat Window when you use Health Shot.
I'm not stupid, or even ignorant, just stubborn.
LOL, this is fun.
This is whatI have experienced:
- Your enemy has 2000 Health and is worth 2000 XP.
- You use Bleed Shot. The enemy bleeds.
- You then pick any weapon you want, let's say Unarmed. You take one punch at the enemy and do 1 point of damage.
- The enemy dies, though 1999 of that Health drained out via bleeding.
- You get 2000 Unarmed XP.
Switch to any weapon after a Bleed Shot without using a pistol and ALL your XP from the kill will go into the other weapon. I did that to work my way up the Unarmed ladder and it worked like a charm.
Music, in case you didn't know, the combat window is obviously fubared. I would trust my blind friend to guide me across a highway more than I would trust in the accuracy of the combat window. The numbers that appear in the window are completely unmodified--when you see "Jiman uses Sap Blast on a Dark Jedi Master for 350 damage," all of that damage is taken off after the final calculations. I don't know why the special damage modifier isn't just zero.
So, if HS2 doesn't do initial damage, then what the hell is a Sap Blast? Huh? Don't give me any crap about Jaegen88 saying it didn't do any initial damage. If you refer to one of his many informative threads, he lists all the specials as well as the way they appear in the Combat window. Also, if you look, he states that Sap Blast is what shows up in the Combat Window when you use Health Shot.
Directly from Jaegen's post (http://forums.station.sony.com/swg/board/message?board.id=pistoleer&message.id=4830):
HS2 = health shot 2 (health bleed, no initial damage, 20s ticks)
There's only one thing you're right about--you areas stubborn as a mule.
ImmortalRobot wrote:
maybe this was asked and answered in another thread:
regarding bleeds from multiple players on the same mob - do those seperate bleeds stack?
Not the same type of bleed from seperate players (you can't stack 5 health shot 2's). But, for instance, you could stack health shot 1&2, action shot 1&2, and mind shot 1&2 from multiple players. They will all take effect butthere will still only be onebleeding symbol in the target's status box.