Pistoleer Archive
Thread: Question about health shot 2
Uh, guys, I just did a test. Health shot 1 and 2 do NOT stack with each other.
I shot a razor cat cub exactly twice. Once with HS1 for 312 damage. Once with HS2 for 303 damage. I the peaced out and let it nibble on me until it started bleeding. The combat log showed no other attacks on my part.
No damage was done initially, and when the first bleed happeneda little red "312" appeared over the cub's head. It took the highest health shot I did to it.
I can make this simple.
Bleed shot, by itself, does not give xp of any kind. if you bleed a creature to death, and that's all, you get no xp.
Hit the creature once with a normal (non-bleed) shot and you will get the full xp allotted for that creature.
This is easily tested and I learned this because I ended up going the smuggler route.
Brawl a low level creature to death. Note the xp.
Using health shot, bleed the creature, enequip your weapon and the brawl the creature to death. You will recieve the same amount of xp as if you brawled it without any bleeding.
What this means is healthshot is fantastic for soloing and/or small groups taking on large creatures. It is not so fantastic for large groups because you will be doing less damage that actually gets you a cut of the experience.
I hope this helps. You can test it yourself.
Tilor
Novice Pistoleer/Smuggler 0,3,1,4/Artisan 4,0,0,4/Scout 4,0,2,4
This is direct from Jaegen88's post of Rough Draft for Pistoleer Special attacks and testing/FAQ:
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Common name reference (The name that appears on the combat window)
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Body Shot 3 Gut Shot
Disarming Shot 1 Disarming Shot
Double Tap Double Tap Shot
Fan Shot Fan Shot
Pistol Melee Defense 1 Pistol Whip
Pistol Melee Defense 2 Pistol Smash
Point Blank Area 2 Hold Out Shot
Point Blank Single 2 Point Blank Shot
Stopping Shot Stopping Shot
Health Shot 2 Sap Blast
Disarming Shot 2 Disarming Blast
Body Shot 2 Chest Shot
___________________________________________________
Hmmm I believe that Jaegn88 refers to Health Shot 2 as a Sap Blast? Oh yeah, that's right. Sap Blast.
That would be the thing that shows up in my combat window when I use Health Shot 2. That would be the one and the same that has a corresponding red number floating above the MOB's head when I perform that move, which would show that damage had been done upon firing, not 'calculated in after the battle.' Where in the hell did you come up with this after the battle stuff? I have seen absolutely nothing, in many tests, that attests to this statement.
So if Jaegen88 posted that HS2 doesn't do initial damage, but yet it is the same move as Sap Blast, which DOES do initial damage, DOES have a corresponding floating red number, and DOES take away from the MOB's Health bar immediately. Therefore, Jaegen88 has just attested to two different arguments being true, therefore he is contradiciting himself.
Eyerleet, you continue to try to inform me that there is no initial damage, but you didn't answer my question from my last post:
'If Health Shot 2 doesn't do initial damage, then what the hell is a Sap Blast?"
Interesting though that even though you decided not to answer my question, you did quote it in your last post.
Argh, I don't care what you people say or attest to, in the end I will probably only agree with findings from my own experiences, which means you're not going to convince me otherwise unless I see some real facts in my own gameplay that agree with your arguments. Also, this is my last post in this topic. I believe I've made my point, whether anyone agrees with it or not.
I dont know if it has been said here, nor if ithas been removed:
You can (or could?) use HS1, then HS2, then peace (let the mob bleed), then go unarmed when his health is down a lot, then kick it to death. All the xp goes to unarmed. So I think the bleeding dmg xp's go to the class you attack with during or after the bleed.
ps: sry for my bad english, but english is my third language (belgium)
So if Jaegen88 posted that HS2 doesn't do initial damage, but yet it is the same move as Sap Blast, which DOES do initial damage, DOES have a corresponding floating red number, and DOES take away from the MOB's Health bar immediately. Therefore, Jaegen88 has just attested to two different arguments being true, therefore he is contradiciting himself.
NO. YOU'RE WRONG. STOP POSTING ABOUT IT.
No one who has responded to this thread has agreed with you. No one. You're alone on this--I'm getting ready for MusicMangina to prove to the whole SWG community that health shot 2 has initial damage. NONE OF THE BLEEDS DO. YOU ARE SEEING RED MIRAGES FLOATING ABOVE THE MOB'S HEAD. It does say like "+Arm Shot+" and such, but there are NO numbers. PLEASE stop arguing, and admit defeat. In your position I would have tested this (like I just did on a corellian butterfly) by spamming the health shot 2 on a newb mob. It won't die. There are no damage numbers. The combat window may say you do 300 damage, but that's not the case. For example, if the combat window says I do400 damage from a body shot 2 with my scout blaster, and the mob has no armor and 50% energy resist, a -200 should float. Which brings me to my next point about the combat window being dumb:
Eyerleet, you continue to try to inform me that there is no initial damage, but you didn't answer my question from my last post:
'If Health Shot 2 doesn't do initial damage, then what the hell is a Sap Blast?"
Interesting though that even though you decided not to answer my question, you did quote it in your last post.
'If Health Shot 2 doesn't do initial damage, then what the hell is a Sap Blast?' lol. I was going to answer that question in the last post, until I realized how insanely counter-productive it would be to do so. The question at hand is "Does HS2 do initial damage?" not "Wow HS2 = Sap Blast in the combat window." Everyone knows that.
The more you keep trying to prove your point (which you can't) the more foolish you're making yourself look. You've resorted to pulling out trivial and unrelated things, such as the devs being too lazy to change the names that pop up in the combat tab. You need to LISTEN (read carefully) and test things out.I've tested what you're saying twice now--have you tested what I have said?Don't be afraid to say "I was wrong"--I would have if I was wrong.
They DO stack. Bleeds are on 20 second timers, right? Try this:
Hit the mob with HS1. Time for 10 seconds, then hit HS2. You'll see bleed numbers every 10 seconds instead of 20.
Might wanna try that on a mob that can survive 3 bleeds.
What's cool about bleeds is they are non weapon specific. What I mean by this is that if you bleed a creature with your pistol, then shoot it once with a carbine, you get full 100% of the exp in Carbine skill, not pistol. This is the tactic I used to get specialist in both Rifle and Carbine in a very short time. I am a pistoleer, so I would double bleed my target, like a bolle bol, then dink it with a cdef rifle. It would die and I would be 2800 rifle exp richer. Very easy when all you do is yo-yo it with a warning shot and all bleeds go into rifle damage.
When bleeding, make sure the target dies within 64m of you, and you shot it once with any damage shot from any weapon. All the exp goes into that weapon.
sadr wrote:
Do you all realize that the damage done with the Healthshot line DO NOT give you any XP? I did some tests last night where I tapped a blue con with a single Healthshot hit and let it bleed to death. NO XP!
Therefore the Healthshot line is useless except in PvP or some other situation where killing the thing in question is a higher priority than getting the XP for killing it.
Sadr,
I also did the test last night because I heard so many people say it was borked with the patch. You are incomplete in your statments. As long as you stay engauged with them and finish the mob off with regular non-DoT attacks you will get full XP. I did last night on Talus.
I suspect there may be an extra element in regards to getting full XP when using bleeds but until I know for sure well just leave it at that.
Don't let you mob die from bleed alone if you want XP.
Eyerleet, you're right, I did a test again against my favorite target dummies (banthas), and notice two seperate bleeds going on at slightly staggered intervals.
Which leads me to wonder what the heck I was seeing before...