Pistoleer Archive

Thread: Tracking down accuracy woes

Bumbleb33tuna
Fri Apr 02, 2004 11:04 am
#27

Ok lets all pour on riflemen for a little bit... /sigh... feel better

first of all riflmen (not mastre marksmen) have 160 acc. and 80 block and block is pretty worthless compared to dodge.

Plus have u guy seen a t21 its liek +15 at ideal to whoever said like +100 at ideal.. maybe if they scoped it but any riflmen who scopes a t21 is really rare. Last thing we need is more mind costs. If your a pistolier that knows what hes doing your either using a DX2 +74ish at ideal (16m)+16 at point black that is used to apply states and KD.. then get a geosonian and stack.. i know i droped pistolier at stat of a march i had been pistolier since launch and i knwo they sucked, but there are ways to win.. look atcarbineer not a more worthless profession in teh game cause they do like no dmg, i feel bad fix their dmg shots for christ sake, Have any of you ever seen a master pistolier with BH pistols 2 do eyeshot with a geosonia? not only do they have a good deal amount of acc. if they wanted to they could make a pistol that'll shame almost all ions out there. Im not saying pistolier doesn't have its downsides but don't start throwing out liek we're god like or something cause we're not.. we are overpowered but just a few fixes like cover, speed, and other things that'll help turn them into a sniping profession

just my 2 cents
CrazySithSlayer
Fri Apr 02, 2004 11:21 am
#28






Bumbleb33tuna wrote:

Ok lets all pour on riflemen for a little bit... /sigh... feel better

first of all riflmen (not mastre marksmen) have 160 acc. and 80 block and block is pretty worthless compared to dodge.

Plus have u guy seen a t21 its liek +15 at ideal to whoever said like +100 at ideal.. maybe if they scoped it but any riflmen who scopes a t21 is really rare. Last thing we need is more mind costs. If your a pistolier that knows what hes doing your either using a DX2 +74ish at ideal (16m)+16 at point black that is used to apply states and KD.. then get a geosonian and stack.. i know i droped pistolier at stat of a march i had been pistolier since launch and i knwo they sucked, but there are ways to win.. look atcarbineer not a more worthless profession in teh game cause they do like no dmg, i feel bad fix their dmg shots for christ sake, Have any of you ever seen a master pistolier with BH pistols 2 do eyeshot with a geosonia? not only do they have a good deal amount of acc. if they wanted to they could make a pistol that'll shame almost all ions out there. Im not saying pistolier doesn't have its downsides but don't start throwing out liek we're god like or something cause we're not.. we are overpowered but just a few fixes like cover, speed, and other things that'll help turn them into a sniping profession

just my 2 cents






u have any idea how hard it is to get a geo sonic blaster for the average pistoleer? u talk of it like its a weapon u cna buy form a weaponsmith for 20k or somethingand u are gods because ur the most over-powered ranged profession, now i'm not asking to get u guys nerfed or anything, i think that you guys shouldn't be as uber as u are the time. u guys should only have such a good accuracy at an ideal range like from a distance, i was fighting a rifleman a few days ago, and i was runngin circles around him at 10 meters away next thing i no he takes a couple shots and every one of his shots hit me and incap me



Intrepid-Gorynel Desse MCH Pistoleer(4443)

Chilastra-Drymarri Novice commando (3343)
WesBelden
Fri Apr 02, 2004 2:10 pm
#29






Antilles98 wrote:
1) Accuracy in PvE
Over all, not bad on most monsters at master. However, on higher end monsters, there is a significant issue. On the higher mobs, since pistoleers don't have much armor piercing, it is impertive that we hit our targets. I found I had more trouble hitting higher end mobs at Master Pistoleer, and as a result, I died sooner rather than later.

2) Accuracy in PvP
Against a "normal" player, fine - not too much problems. People who have "stacked" their defenses, at master I absolutely could not hit them. I dropped pistoleer and have not tested it out after patch though, but something tells me I would still be hitting for under 50%

3) Accuracy vs Defense Stackers
Horrid, abso-freakin'-lutely horrid. I had a 10 minutes friendly dual against one. I could not hit him - he kept hitting me but I healed and was very well buffed. In the end - we both got incapped from Muon gold running out.

All this is from a Master Pistoleer's perspective, who dropped the class soley because of the horrid accuracy and took up and is now a Master Rifleman. You can't kill your target if you can't hit them.

Solution: Don't look for a nerf against Rifleman. That will not solve any pistoleer problems. Each Master profession should receive at least 130 accuracy. A Master Pistoleer has one of the lowest accuracy at master of any profession in the game. The highest are TKA (210) and Rifleman (180). Even with the nerf to defense stacking, it still is challenging to hit people because of defenses. Something else to keep in mind, is that currently, a pistol can shoot as far as a carbine and a rifle. This is a horrid design flaw by the devs, and I believe is the main problem with the accuracy issues. Yet, the devs refuse, or claim it can't be changed.
So sum up: Pistoleers/Carbineers and the rest should have at least 130 accuracy at master.
Most Accuracy should be given at the Master level to avoid severe dabbling.
Encourage devs, in combat pass, to redo accuracy limitations with weapons. It is possible to hit poeple beyond 65 meters with the code...just ask Combat Medics. Would solve a lot of accuracy problems.

Just my tree-fitty coming from a former Master Pistoleer and a current Master Rifleman.





1) Agree completely, I'm fine with most things, but higher end mobs I tend to miss (Hell, 1/5 shots miss Tortons on Rori.. that can't be right when they're so darn big and I'm right on top of them.. anyway),


2) Can't comment as I don't PvP that much.


3) Same again.


/agree


What you suggest for having a big master bump up in accuracey would be great, and put all the professions on an equal footing in this area.


It's a great shame the Dev's don't do more to stop stacking imo - martial prowess should be attained by specialising in one profession and utilising that profession's unique methods of combat, not mixing and matching higeldy pigeldy. If you want ranged and melee, that's fine, you spend the SP and specialise in two, just don't have their respective defense mods interfering with each other.



=======================================================================
WesBelden the last Smuggler Correspondent.
Who's the more foolish? The fool, or the fool who follows him?
PyscoJuggalo
Fri Apr 02, 2004 2:31 pm
#30






FallOut1214 wrote:
I swear that Pistoleer forum is the biggest nerf-herding board on this entire site.

First it was Bounty Hunter, and now they're whining about Rifleman.

Don't worry Klaw, it will go away. You see how successful they were in getting BHs nerfed....





As a Master BH also-



Heh, just look at the BH Pistol Specials. All of em suck now except for eye shot which is borderline sucky, Torso shot is weak, fast blast is caca, and bleeding shot...... gimmie a break. The whole BH Pistol line was just turned into a way for pistoleers to get accuracy, speed and mind damage without using mind.


Ya BH is still adecent profession, but that is because every BH Master's BH and dabbles in Carbine 0-3-0-4(Though I prefer Spray Shot over Cripple shot, ya it does less damage but you stack them nasty effects on people with it). BH does need some work to make it worth the skill points you spend. I'm not saying it should be the best option for your 250 SP, I'm just saying it should be competitive option.




I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
Barb-Wire
Fri Apr 02, 2004 3:05 pm
#31



taloncard wrote:


FallOut1214 wrote:
I swear that Pistoleer forum is the biggest nerf-herding board on this entire site.

First it was Bounty Hunter, and now they're whining about Rifleman.

Don't worry Klaw, it will go away. You see how successful they were in getting BHs nerfed....




True however they were incredibably successful in getting CH nerfed. So you will excuse me if I still worry about SOE not learning the nerf crier lesson just yet.




CH problems didnt come to be fixed because of whining pistoleers. the problem in the begining with CH is that we were allowed to wield the power of two professions simultaneously. CH in the old pre-nerf days coupled with another elite combat would be like us rifle users taking up carbine and being able to fire off a strafe2 with a t21 and use crippling shot with a carbine at the same time and both specials firing off for the cost of one. that was the advantage CH had and you didnt have to even be master to do it. just ch 2203 with a pair of GSP.

the pistoleers have been after BH since day one with eyeshot and the devs have ignored them because their arguments were without merit and could not be proved in any form other than: "WAAHHHH im novice pistol and i got killed by a master BH WAAAHHHHH"

their current arguments are much the same with their top issues being twirly holsters and dual wielding...



Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
FallOut1214
Fri Apr 02, 2004 5:11 pm
#32



taloncard wrote:


FallOut1214 wrote:
I swear that Pistoleer forum is the biggest nerf-herding board on this entire site.

First it was Bounty Hunter, and now they're whining about Rifleman.

Don't worry Klaw, it will go away. You see how successful they were in getting BHs nerfed....




True however they were incredibably successful in getting CH nerfed. So you will excuse me if I still worry about SOE not learning the nerf crier lesson just yet.




That wasn't the Pistoleer forum that got CH nerfed. It was EVERY forum, but mainly the now-defunct General Discussion forum.



__________________________________________________
Rayvik Garrison

Thank God for WoW.
Blankgrun
Fri Apr 02, 2004 5:12 pm
#33

Hisler, please educate yourself prior to making flames on the boards, riflemen do not get 110 block, they get in the 80. Furthermore, from my understanding, it only cuts damage in half if it activates, not reducing it totally, PLUS it ignores armor. This isn't confirmed, but I have heard this from more than one reliable sources.


Also, you obviously aren't a master pistoleer, if you were, you'd know that alot of pistoleer specials include accuracy bonuses in their specials (Where riflemen get negative modifiers on most of their attacks) I have no honest problem with pistoleer as it is now. Sure, a rifleman will tear apart a pistoleer who doesn't play smart, I am playing both currently. All in all, I hit more often as a pistoleer than as a rifleman, even with the modifiers as they are on paper.


So, RandonB, accuracy isn't a top 5 issue, at least in my book, as I hit defensive stackers very easily.


FallOut1214
Fri Apr 02, 2004 5:12 pm
#34



MrFunSocks wrote:
Umm... BH was nerfed out the wazoo, w t f are you talking about?





How?

The main concern at the time was Eye Shot. It's still in BH Pistol 2 and still just as effective as it has always been.



__________________________________________________
Rayvik Garrison

Thank God for WoW.
MrFunSocks
Fri Apr 02, 2004 7:35 pm
#35

... BHs were given a timer on their KDs before anyone else, HAM costs of underhand/FKD were raised a huge amount, there was a nerf given to scatter pistols, the effectiveness of FKD and Underhand's KD effect was reduced, when EVERY OTHER combat profession except for smuggler was given extensive defenses, BHs were given none (the most powerful nerf given to us), torsoshot's DoT was reduced, and I'm sure I'm missing a few.



I like cheese.
FallOut1214
Fri Apr 02, 2004 7:50 pm
#36


MrFunSocks wrote:
... BHs were given a timer on their KDs before anyone else, HAM costs of underhand/FKD were raised a huge amount, there was a nerf given to scatter pistols, the effectiveness of FKD and Underhand's KD effect was reduced, when EVERY OTHER combat profession except for smuggler was given extensive defenses, BHs were given none (the most powerful nerf given to us), torsoshot's DoT was reduced, and I'm sure I'm missing a few.





All of those issues, except perhaps the effectiveness of the BH KD moves, are neither unique to BH nor were they brought about exclusively by the Pistoleer forum.

The 30 second KD timer was introduced for all KD moves simultaneously. The HAM costs of all KD moves were increased simultaneously. Scatter pistols were not the only guns affected by that nerf. Commandos and Smugglers were shafted on the defense boost as well. And finally, ALL DoTs were nerfed, not just Torso.

You sound like a bitter BH. Why are you on the Rifleman forums?



__________________________________________________
Rayvik Garrison

Thank God for WoW.
Leadhead101
Fri Apr 02, 2004 9:01 pm
#37

Interesting thread...funny how +115 dodgedoesnt seem to be factoredin their accuracy comparisons. I guess I can see if they are talking about master rifleman, but those of us that are still trying to get there, we couldnt hit a pistoleer if he was prone and our guts were busting with accuracy food!



Here is what my combat spam looks like at 60m prone


300, miss, 1400, 500, 1000, miss,99


Here is what the spam looks like kneeling at 20m or less


miss, miss, miss, 267, miss, miss, miss, miss, 102





"Nothing would be what it is, Because everything would be what it isn't. And contrary-wise -what it is, it wouldn't be. And what it wouldn't be, it would. You see?"
MrFunSocks
Fri Apr 02, 2004 9:10 pm
#38

Because I'm a rifleman too foo'. The 30 second timer wasn't introduced to carbineer KDs until much later, HAM costs weren't increased simultaneously, scatter pistols are the chief gun of a BH, whereas a FWG5 was never any better than a repub, both Commando and smuggler can afford the SPs to completely master another profession, and smuggler isn't a true combat profession anyway, only 1 line of it even has combat abilities. Bleeds weren't nerfed, they were made so armor applied, only fire DoTs were actually reduced, affecting only commandos and BHs.



I like cheese.
Ackehece
Fri Apr 02, 2004 10:29 pm
#39






MrFunSocks wrote:
Because I'm a rifleman too foo'. The 30 second timer wasn't introduced to carbineer KDs until much later, HAM costs weren't increased simultaneously, scatter pistols are the chief gun of a BH, whereas a FWG5 was never any better than a repub, both Commando and smuggler can afford the SPs to completely master another profession, and smuggler isn't a true combat profession anyway, only 1 line of it even has combat abilities. Bleeds weren't nerfed, they were made so armor applied, only fire DoTs were actually reduced, affecting only commandos and BHs.







hmmm, bounty hunter is not a pure combat profession either. 7/8 of one yes but not pure... over 1/3 of your points are spent on scout skills not on combat (master marksmen, master BH) does not equal (master rifleman, master marksmen) in combat points ^_^


oh an bleeds were nerfed... we used to be able to stack multiple bleeds on the same pool.

Message Edited by Ackehece on 04-02-2004 09:35 PM



"And these blast points, too accurate for Sandpeople. Only
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