Pistoleer Archive

Thread: What is our 5th Top Issue? What I have so far.

Spike7913
Sat Apr 03, 2004 11:32 am
#27

"Pistoleers are really inaccurate, they need to fix that"


this is a quote from one of my friends in game.



Skippy

yup, back to oasis



WesBelden
Sat Apr 03, 2004 3:25 pm
#28

Problem with that is we'd just end up being melee with a blaster.. which probably wouldn't be too good or what most are looking for.



=======================================================================
WesBelden the last Smuggler Correspondent.
Who's the more foolish? The fool, or the fool who follows him?
Randonb
Sat Apr 03, 2004 3:54 pm
#29






WesBelden wrote:
What we're asking for is lower damage shots (what we have now anyway) at a faster rate - it's pointless to have this if we end up incapping ourselves, so I would hope there'd be some mention of this in the issue of speed, making clear that we're aware of how the new HAM system handles in the upcoming balance, but that we still believe a reduce in HAM costs is necessary.






That's what I'm getting at, Wes. A straight up speed increase wouldhelp our DPS, yes - but it would also make us kill ourselves faster, which is something that's already a concern.


What's worse, I don't think our DPS even could be brought in line with a speed increase without making us virtually ignore the speed stat on weapons. A damage increase is also necessary to avoid this.





"...You're going to find that many of the truths we cling to depend greatly on our own point of view." biwan:
Former Pistoleer Correspondent (02/04/04 - 09/05/04)
WesBelden
Sat Apr 03, 2004 4:04 pm
#30






Randonb wrote:





WesBelden wrote:
What we're asking for is lower damage shots (what we have now anyway) at a faster rate - it's pointless to have this if we end up incapping ourselves, so I would hope there'd be some mention of this in the issue of speed, making clear that we're aware of how the new HAM system handles in the upcoming balance, but that we still believe a reduce in HAM costs is necessary.






That's what I'm getting at, Wes. A straight up speed increase wouldhelp our DPS, yes - but it would also make us kill ourselves faster, which is something that's already a concern.


What's worse, I don't think our DPS even could be brought in line with a speed increase without making us virtually ignore the speed stat on weapons. A damage increase is also necessary to avoid this.






I see your point. I guess it all rests on what, if any, changes are made to the HAM costs to our specials. As to the ignoring of weapon speeds, part of me's tempted to say to hell with them, they'll still be effecting BHs and Smugglers alike, let master pistoleers get off with it... then reality smacks me in the face and I realise a compromise is needed between both damage, speed and our weapons' limitations.


*shakes his fist at reality*


The big question is, how do you balance out the speed issue with the increase in damage? and how to you keep the idea of high speed profession going with this?



=======================================================================
WesBelden the last Smuggler Correspondent.
Who's the more foolish? The fool, or the fool who follows him?
NarCranor
Sun Apr 04, 2004 1:10 am
#31

I agree with the 4 issues presented, and I also feel that pistoleer needs a few more pistoleer only pistols. The SD-77 sonic pistol (sonic pistols do cold damage in swg for some reason) would be nice, along with the blastech DT-12 that greedo uses in a new hope. (according to the RPG it does a boatload of damage)


The other two possible issues, IMO, would be holsters, even if we cant put our weapons in them, just having a holster makes things feel much more star wars. The other issue would be dual weilded pistols, that reduces the accuracy of BOT pistols by like -50, so that its only a viable technique for dead-eyes or masters.



http://www.fandom.swnsu.com
Star Wars Online Fan Comic (Rebel Intelligence Team)
Nikolai_Xavierov
Sun Apr 04, 2004 1:43 am
#32

Default order, X = new Skill mod : Pistol Point Blank Damage.



Basically as you enter point-blank range your damage should be augmeneted by this modifier. So from farther distances we keep the same DPS but when we get in close all our specials and attacks do more damage. Would also make the PB skills have a usage as you can ensure accuracy at these optimal damage ranges.


The reasoning behind this is that in SW EU, a DL44 pistol for example at point blank would be like a T-21 at 64 meters. Theyre very very powerful in close range but the energy dissipates ove distance. So the current DPS is good if it is augmented to be higher when within 10-15 meters of the target.





--------------------
Over and Out,
Xavierov
BZebub
Sun Apr 04, 2004 1:41 pm
#33

i think speed mods should be removed from the game entirely. this is the easiest way to balance speed among the professions.



1,2,3,4,X


X = GeonosianBlaster Drop Rate^ 2

Tantuine
Sun Apr 04, 2004 5:52 pm
#34

1, 4, 3, 2, X


X = Probably the speed issue. No weapon at all should be more faster then 1.0 seconds. But a pistol is supposed to be the fastest weapon and yet a master rifleman can shoot at nearly that speed. Pistols should be no faster the 1.0 seconds but no slower then 2.5 - 3.0 seconds. Carbines should be no faster then 2.0 seconds and no slower then 3.5 - 4.0 seconds. Rifles should be no faster the 3.0 seconds and no slower then 4.5 - 5.0 seconds. Not sure of how that will work with the speed bonuses and such but I'm just saying that pistols should be the fastest ranged weapons in the game.




Tommyknocker
~ Master Doctor ~
+ Aspiring Master Pistoleer +


Tantuine
Sun Apr 04, 2004 5:54 pm
#35


Message Edited by Tantuine on 04-04-2004 08:54 PM



Tommyknocker
~ Master Doctor ~
+ Aspiring Master Pistoleer +


iapigg
Mon Apr 05, 2004 1:02 am
#36

we need a dizzy/kd special or a shot that does mind damage i really hate having bh just for eyeshot and mods takes all my skill points away so i have to be a pure pvp player and nothing else



IAPIGG AFOS Oppressors of Evil /OE\
PIGS IN SPAAAAAAAAAACE!!!!!



Squidwalker
Tue Apr 06, 2004 11:27 am
#37

1,4,2,x,3


x = Another pistol given at master that is as good or better stats(with good crafting of course) as the fwg5, RB, or DX2. It should be a different type of damage such as restraint or kenetic. Kenetic would be my vote.





Teranus Blan'Fyl
OldSchool Ranger
Short-Timer
Javac
Wed Apr 07, 2004 1:33 pm
#38

2,1,4,3,X

X) Accuracy: Greatly increase the +Accuracy while moving, perhaps even double it as I suggested in the accuracy thread. I would have gone with speed for 'X' but to me that's part of #2. The developer post a while back mentioning caps something like a 1.0 pistol, 1.5 carbine, 2.0 rifle was spot on (don't remember the actual cap numbers).



Calis Exud - Droid Engineer Extrodianre - Retired
Shazeen
Wed Apr 07, 2004 3:37 pm
#39

1, X, 2, 4, 3


X = Speed equation.


In my opinion, this is the largest issue facing our profession after getting our specials fixed. It should definitely be one of our top issues.






~ Blanchbaca ~ Master Rifleman / Master Chef ~ Flurry || Orim ~ Master Pistoleer / Master Smuggler ~ Scylla ~


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