Pistoleer Archive
Thread: Make all pistols in game certified by a master pistoleer...
bl00ds0ul
Wed Apr 06, 2005 6:23 pm
#27
the FWG5(sp?) does kinetic and has the same DPS as the intimidater, the squad leaders deserve this, stop your crying.
TheBlacknight15
Wed Apr 06, 2005 6:30 pm
#28
bl00ds0ul wrote:the FWG5(sp?) does kinetic and has the same DPS as the intimidater, the squad leaders deserve this, stop your crying.
I am just saying you are forcing them to take pistols instead of carbines or rifles because of the skill point investment to be able to use their pistol. I am trying to offer suggestions that would make it easier for us to choose our own professions instead of forcing templates. I do not understand why a SL can not choose to use a carbine. I just see no reason to spread out one weapon type and make it imposible for masters to use them.
Sorry if I am concerned for my profession.
TheBlacknight15
Wed Apr 06, 2005 9:00 pm
#29
maxtheusher wrote:
right now, under the current and also the coming system, nobody is FORCED to do anything. Allowing the "elite" profs to have some sort of carte blanche with weapons FORCES people to automatically take an elite profession, because they'll be at a disadvantage if they don't. I have NO plans of having an elite prof. I will be hybrids all the way. And so I'll have my two profs, you'll have your two profs, let's say you go Carbineer/Pistoleer. You'll have 24 pistols, 15 or more carbines, I'll have 7 pistols, 6 carbines, and 1 heavy weapon. maybe one or two more pistols/carbines, but you'd have those too then. and this DOESNT force people into a template HOW?
I am a MCM, and the only real weapon I have (besides debuffs) is 1 pistol. Now, that forces me to either take up pistoleer, or invest 14 skill points into a line of marksman I have no plan on using. That is where the forced template is. I do not have the extra skill points to maintain an elite combat profession and MCM because of the changes to elite prereqs. That is where they are forcing people. Squad leader is different because it uses ranged support (last I checked at least), and in doing so can decide he/she does not want the pistol, and can take up rifle or carbine without wasting 14 skill points on the pistol line. That is where the problem lies. My point is that pistoleers are at a disadvantage because they do not get all of their weapons, while most other professions do. As I said before, they could easily fix this by creating unique weapons / specials that benefit players under hybrid professions, without messing up the idea of being a "master" at something. I just want a master box to mean something. Unique weapons for professions are good, but they should truely be unique, and not a rip off of some other profession. I am not looking to make rifle/carbine/pistol the best because they have everything, but instead I am trying to change some of the current ways we clasify weapons so hybrids are given more original types of weapons, such as flamethrowers and LLCs that no one else can use.
Do a search on all my posts in the past 24 hours... I have been trying to explain my idea in one other thread but I dont have time to dig up a link now.
Message Edited by TheBlacknight15 on 04-07-2005 12:01 AM
Ackehece
Wed Apr 06, 2005 10:43 pm
#30
TimePalladin wrote:
what about rifles? what rifles does squad leader get that riflemen doesnt?
so far confirmed:
- Light Lighting Cannon
- Heavy Acid Rifle
- Beam Rifle
- - Massassi Ink Rifle - may be moved to us but I prefer mastermarksmen (was pulled from commandos)
Romiezeus
Wed Apr 06, 2005 10:55 pm
#31
Not that I am a commando but wouldn't the prevailing logicof this post entitle them to use any weapon in the game?
Hasun
Thu Apr 07, 2005 12:27 am
#33
I strongly disagree, If you want a certain certification for a pistol take that professions. The intimidator pistol for example is a reward for a person who masters Squad leader and if the squad leader wants to be more skilled in using it he will pick up pistoleer.
I personally like the idea of having certain weapons tagged to certain professions, like when you see someone with a scatter pistol you know there a BH. Giving pistoleer/carbineer/rifleman all certification for pistols/carbines/rifles takes away from other professions.
Again nothing is stopping a pistoleer mastering squad leader to take the intimidator, nothing is stopping a rifleman going 0-0-0-2 bh to pick up the LLC etc soI don't seewhatthe problem is.
Just because you are better skilled at wielding a pistol doesn't give you the divine right to use every pistol.
Dasch
Thu Apr 07, 2005 1:05 am
#34
cpz wrote:
Dasch wrote: We're already crowd control... the bottom of the combat destruction fun. We're not getting duel wielding. Master Pistoleer has no real big rewards. We've already delt with being one of the weakest professions... why not give us a break for once?Message Edited by Dasch on 04-07-2005 03:24 AM
Yeah, because Smugglers and SLs have had it soooo good, haven't they LOL
Ya, well Armorsmiths and Weaponsmiths don't fork out the gunpower either... however, that's not what their profession is for, and neither is Squad Leader. I can understand Smuggler, but not Master SL getting a Pistol. Its not a matter of just rewarding, its appropriately rewarding my friend.
Dasch
Thu Apr 07, 2005 1:35 am
#35
Here's anothe problem. With this template:
Master Pistoleer
BH Pistols
Smuggler Pistols
Squad LEader 0430
We get all the guns we had before, except metal dl44, which we dont have. The only new gun we get is the Death Hammer Pistol. Out of the 5 or so new pistols, utilizing 3 pistoleer trees (4 including marksman) we only get 1 new pistol. That's complete garbage.
Master Pistoleer
BH Pistols
Smuggler Pistols
Squad LEader 0430
We get all the guns we had before, except metal dl44, which we dont have. The only new gun we get is the Death Hammer Pistol. Out of the 5 or so new pistols, utilizing 3 pistoleer trees (4 including marksman) we only get 1 new pistol. That's complete garbage.
cpz
Thu Apr 07, 2005 2:51 am
#36
Ithink you're pissed that SLs got the sexiest looking new pistol and the new ones have been given out to other professions, and you're ignoring the fact that there are a plethora of pre-existing pistols that are being revamped, because they are new, fresh hotness.
And that is kind of lame, wanting the new stuff because it's new, not because it serves your function better.
Well, if it's any consolation, I'd gladly swap either of the Smuggler pistols for an enhanced DL44, but I really think Pistoleers need to examine their motives before kicking up a stink about this.
And I'm getting massive amounts of jealousy towards the SLs, just because their pistol looks nice. Remember, beauty is only skin deep.
Dasch
Thu Apr 07, 2005 3:02 am
#37
Wrong, the Intimidator is one of the more powerful pistols, my friend. Go look at the stats and see for yourself. My argument here is whats the purpose of Combat/profession rebalances... adding new pistols,a nd Pistoleers, with PLENTY of Pistol experience cannot utilize them. I'm even going SL, I love the profession. I stand behind my argument thoroughly though.
bl00ds0ul
Thu Apr 07, 2005 3:30 am
#38
Wrong dasch, The FWG5 Pistol does kinetic and has the EXACT same DPS. Let squad leaders have this ffs.
Almightyrastus
Thu Apr 07, 2005 3:47 am
#39
maxtheusher wrote:
Almightyrastus wrote:
This is something that I posted in the carbineer forums that I think fits in here quite nicely too:
There is a lot of talk about the weapon certs going around at the moment and while I am all for firmly sitting in the 'wait and see what happens' camp I also think that it would make things sooooooo much easier and palatable for everyone to have Riflemen with certs for all the rifles (apart from maybe things like the special heavy weapons like the llc and acid rifle and such), together with carbineers having certs for all the carbines and pistoleers having certs for all of them.
Any other professions that have certs for ranged weapons would get these certs as planned. It shouldn't be that a single gun can only be used by a single profession, whatever happened to the individual's preference? I might be a carbineer with a penchant for the dart carbine (thinking here from the character's POV) but under this system I wouldn't be allowed to touch one as I am not a registered bounty hunter or whatever.
Despite what some people might think, there is not a lot of difference between one rifle/pistol/carbine and another, they all have somewhere to hold, an end that goes bang (or whatever) and a trigger to pull, it shouldn't be that hard to work out how to use one if you have used another.
If there's no difference between them why do you need them all? Maybe everyone should just have one generic gun, that looks like two pieces of pipe welded together. and it doesn't need a texture on it, just make it grey. and everyone from every profession will have this one grey gun. while we're at it, we'll have one melee weapon, the fist. both the fist and the dull grey gun will do the same amount of damage. There doesn't need to be damage types, no need to upset the balance.
stop treating "hybrids" like they aren't real professions that aren't also "masters" of their chosen skills. If you let a carbineer access to the Czerka, There will be no need to take the BH carbines tree. Rumor is BH is getting another cert or two. without a need to get the certs from bh, there's no incentive to be an MBH, thus making BH the 3xxx whore it currently is. Hybrid pros are real professions just like "elite"e profs. You're treating them as if they're your personal toy chests to dabble in if you deem them worthy enough.
Ever get a weapon sliced? Tell the smuggler how you feel about his inferior profession, that his choice of profession is simply a set of tools for you, and you feel he shouldnt have any weapons unique to him because then you might have to take his unclean profession up.
Where in my post did I say that other professions were inferior to any others? Everything has its place in the greater scope of things and every profession needs the others to support it. Riflemen need weaponsmiths and armoursmiths, and they need the protection of rifle (or any other combat skills) while they tend to their harvestors. it is all swings and roundabouts. I know only too well what goes into becoming a master of any profession as I have been there and done it or seen people go through it. Nothing is easy to master, it all takes work and for that I salute anyone who takes the time and makes the effor to learn everything in thier chosen field.
All I was trying to say (and I thought I made it quite clear) was that I thought a master of a specialized ranged profession should be able to use any weapon of the type that he has learned everything there is to know about.