Pistoleer Archive

Thread: Make all pistols in game certified by a master pistoleer...

SageEidolon
Tue Apr 05, 2005 11:28 pm
#14

I can agree to this, if the Master Carbs and Rifles get the same deal, Master TKM should get all knucklers, too, etc




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NalaniKonomohu
Wed Apr 06, 2005 11:07 am
#15

Ah hell, im gonna lift my skirt up then: Us master Armorsmiths should be certified to wear every Armor, we make the crap!



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TimePalladin
Wed Apr 06, 2005 11:35 am
#16

what about rifles? what rifles does squad leader get that riflemen doesnt?



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maxtheusher
Wed Apr 06, 2005 11:52 am
#17

Certs are NECESSARY to keep the game diverse and balanced. If a pistoleer gets EVERY pistol cert, it discourages people from doing more creative templates and opens up FOTM style dabbling. EVERYONE would then be an "elite" prof, and continue the bastardization of hybrid profs by continuing to dabble for specials with no respect for the profs they've made Whores out of yet again.


If you'd prefer an RPish explanation, a Master Pistoleer would be skilled in placing his shots where they need to go, but it doesn't mean he can use any pistol he finds. Maybe it's got a strange action, maybe he can't use the sights because they're of a unique design. Maybe, like in the case of a scatter pistol he's unaware of how to effectively use a the spray pattern. Maybe he'd be concerned that a smuggler pistol would simply blow up in his hand.


Say you build a drag racer out of a Subaru. Say it's blaringly fast and on par with another given drag racer. Now take askilled WRC driver that drives a Subaru of the same model, and see if he can win against a seasoned drag-racing pro in a race. No, probably not. Unless of course the WRC driver also happens to be a drag racer in his spare time.



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DracoNB
Wed Apr 06, 2005 12:46 pm
#18

It makes perfect sense that a MASTER pistoleer would know how to use tons of pistols.

Also, since the stats are basicly the same the only preference would be the look, I personally can't stand the republic blaster but I like the look of the CM one and Smug's pistols.




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fishbrains
Wed Apr 06, 2005 3:02 pm
#19

*mutters something about folks making mountians out of molehills*



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Almightyrastus
Wed Apr 06, 2005 4:51 pm
#20

This is something that I posted in the carbineer forums that I think fits in here quite nicely too:




There is a lot of talk about the weapon certs going around at the moment and while I am all for firmly sitting in the 'wait and see what happens' camp I also think that it would make things sooooooo much easier and palatable for everyone to have Riflemen with certs for all the rifles (apart from maybe things like the special heavy weapons like the llc and acid rifle and such), together with carbineers having certs for all the carbines and pistoleers having certs for all of them.


Any other professions that have certs for ranged weapons would get these certs as planned. It shouldn't be that a single gun can only be used by a single profession, whatever happened to the individual's preference? I might be a carbineer with a penchant for the dart carbine (thinking here from the character's POV) but under this system I wouldn't be allowed to touch one as I am not a registered bounty hunter or whatever.


Despite what some people might think, there is not a lot of difference between one rifle/pistol/carbine and another, they all have somewhere to hold, an end that goes bang (or whatever) and a trigger to pull, it shouldn't be that hard to work out how to use one if you have used another.



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NoStyleGuy
Wed Apr 06, 2005 5:06 pm
#21

well u got my vote


i really think that the term "master pistoleer" or "master rifelman" or "master carbineer" implies that u are a "master" of all things in your profession. now i understand that the hvy weapon rifels should be only for Commando's but anything besides that should be certed in both(if not more) places.



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TheBlacknight15
Wed Apr 06, 2005 5:10 pm
#22

I just want to point out it takes 290 skill points to get access to most pistols (Master Pistoleer, Master Combat Medic, Master Smuggler -- You still do not have squad leader pistol, BH pistol, or commando pistol). 290 points... NO other profession has their weapons spread out like this.

Anyone else see a problem with that?

/sign.

Message Edited by TheBlacknight15 on 04-06-2005 08:15 PM



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TheBlacknight15
Wed Apr 06, 2005 5:17 pm
#23



NoStyleGuy wrote:
well u got my vote
i really think that the term "master pistoleer" or "master rifelman" or "master carbineer" implies that u are a "master" of all things in your profession. now i understand that the hvy weapon rifels should be only for Commando's but anything besides that should be certed in both(if not more) places.





Or change the commando weapons out of the "rifle" category, and into the HEAVY WEAPON category. The Laucher pistol becomes a grenade launcher. Either way, changes need to be made.



Ritter Adelskap - Treue Fey'hade - Tienda Adelskap
[ Jedi - Spy - Merchant ]

Retired Elder Jedi
Beta 2 Tester

Emulators will win because they are developed out of love, not money.
Nifty
Wed Apr 06, 2005 6:10 pm
#24

did I not read somewhere that part of the CU was to make the blaster the prominent iconic weapon? Maybe that's why there are pistol certs everywhere.



Starsider: Abici Sselof, Master Entertainer, Musician and Pistoleer; Master Pilot
maxtheusher
Wed Apr 06, 2005 6:11 pm
#25



Almightyrastus wrote:
This is something that I posted in the carbineer forums that I think fits in here quite nicely too:
There is a lot of talk about the weapon certs going around at the moment and while I am all for firmly sitting in the 'wait and see what happens' camp I also think that it would make things sooooooo much easier and palatable for everyone to have Riflemen with certs for all the rifles (apart from maybe things like the special heavy weapons like the llc and acid rifle and such), together with carbineers having certs for all the carbines and pistoleers having certs for all of them.
Any other professions that have certs for ranged weapons would get these certs as planned. It shouldn't be that a single gun can only be used by a single profession, whatever happened to the individual's preference? I might be a carbineer with a penchant for the dart carbine (thinking here from the character's POV) but under this system I wouldn't be allowed to touch one as I am not a registered bounty hunter or whatever.
Despite what some people might think, there is not a lot of difference between one rifle/pistol/carbine and another, they all have somewhere to hold, an end that goes bang (or whatever) and a trigger to pull, it shouldn't be that hard to work out how to use one if you have used another.





If there's no difference between them why do you need them all? Maybe everyone should just have one generic gun, that looks like two pieces of pipe welded together. and it doesn't need a texture on it, just make it grey. and everyone from every profession will have this one grey gun. while we're at it, we'll have one melee weapon, the fist. both the fist and the dull grey gun will do the same amount of damage. There doesn't need to be damage types, no need to upset the balance.

stop treating "hybrids" like they aren't real professions that aren't also "masters" of their chosen skills. If you let a carbineer access to the Czerka, There will be no need to take the BH carbines tree. Rumor is BH is getting another cert or two. without a need to get the certs from bh, there's no incentive to be an MBH, thus making BH the 3xxx whore it currently is. Hybrid pros are real professions just like "elite"e profs. You're treating them as if they're your personal toy chests to dabble in if you deem them worthy enough.

Ever get a weapon sliced? Tell the smuggler how you feel about his inferior profession, that his choice of profession is simply a set of tools for you, and you feel he shouldnt have any weapons unique to him because then you might have to take his unclean profession up.



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Arajl
Wed Apr 06, 2005 6:13 pm
#26

whaaaaaaaaaaaaaaaaaaaaaa



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