Pistoleer Archive

Thread: The Ultimate PvP Pistoleer Template

Koth_Ablon
Tue Nov 02, 2004 6:59 pm
#14

I never said your server was ignorant, just that people are for not utilizing a great tool in SLs.

In any case it doesnt matter, i know without a doubt that my template is the ultimate pistol template for PvP. I wish we were on the same server so i could duel you just to show you. Oh well.



Ane Sake --Gunslinger--
-|Dark|-





"Give the guy a gun and he's Superman, give him two and he's God."
- Hard Boiled

DarthNkari
Tue Nov 02, 2004 9:37 pm
#15






Darth-Kevlar wrote:


...My template is b3040. m. pistoleer and fencer 0040. I'm mainly a jedi hunter and so the defensive part is very important.I also must say that on my main server ( eclipse) squad leaders are rare and sonot used much. Actually on the 4 servers I normally play, squad leaders almost don't exist.





My exact template =) 3040, master, 0040. But im thinkin about droppin investigation and changing to fencer 0430, and maybe even keep going and drop torso shot and go fencer 0440 but thats kinda harsh...torso shot is great, and the extra 10 accuracy is important to me




XBloodlossX
You don't know the Power of the Dark Side...
NNkariN
Darth-Kevlar
Tue Nov 02, 2004 9:54 pm
#16






DarthNkari wrote:


My exact template =) 3040, master, 0040. But im thinkin about droppin investigation and changing to fencer 0430, and maybe even keep going and drop torso shot and go fencer 0440 but thats kinda harsh...torso shot is great, and the extra 10 accuracy is important to me






It's sweet isn't it ?


I promissed to myself that I wouldn't drop investigation again no matter what . It's to boring to grind. Last time i did it took 33 hours but I almost got a depression lol... Besides I like being insulted after the appliance of dbto jedis.


with 0430 You'll lack 30 vs dizzy andI really find dizzy important.... altough you'll get enough speed to use fencer attacks well, not metioning the added knockdown defense and the equally important defense vs posture down [ something many times overlooked].


It's a hard call.










_________________________
Darkness & Shade are the burden;
Sweat, Pain, Blood & Tears tools that forged the mind,
within a soul countless times scoorched by Niquel & Lies.
And yet I continue to Breathe, Rise, Feel & Fall.
Ternque01
Tue Nov 02, 2004 11:00 pm
#17






Darth-Kevlar wrote:


in 1 vs 1 duel, I think ternque01 has the advantage.

Fact is koth's template might do much better in pvp scenarios with several grouped players, and squad leaders,but on 1 v1 with pistols the guy with better defenses has a slight advantage. The stun from last ditch is important , but it's not garantee that it sticks and in terms of raw damage stopping shot isn't that far from last ditch.

I really think the problem here is that the two are talking about different kinds of pvp probably. Koth is apparently in group pvp while ternque01 is probably moreofalone wolf

Have to say that I'm biased on this subject, My template is b3040. m. pistoleer and fencer 0040. I'm mainly a jedi hunter and so the defensive part is very important.

I also must say that on my main server ( eclipse) squad leaders are rare and sonot used much. Actually on the 4 servers I normally play, squad leaders almost don't exist.







Yea, it is sad that on my server as well SL's are rare: at least on the Rebel side. If I had reliable SL's I'd probably go his route, but good state defenses are a necessity.


In a one on one duel I'd say Koth's template would beat mine in the hands of someone experienced. Assuming he takes advantage of both intimidate and stun on me,his template would win. If he doesn't manage to stick stun early on me, I'd apply a blind right off the bat and stay moving. With my dodge he won't be able to hit me very often, and you be damn sure I'd stick an intimidate on him to cut his damage in half. Offensively his template has more power, and I'd count on being harder to blind and intimidate. It would be interesting to find out how many shots he can land with me stunned and moving and him blind and stationary.


My template against any template that can dizzy/KD has huge huge advantage over his (in a duel). He would be dispatched through a dizzy/KD'd or dizzy/P.Changed in no time. Melee fighters would also weaken him with states quickly and take advantage of weaker melee mitigation.


Things are different fighting in groups. I guess the main lesson here is that my template is indeed superior to his in an environment with few SL's. In an environment with many SL's, well, he doesn't have to count on as many state defenses, and his offense would be nice and most likely preferred.


In a duel between mine and his template, I'd say his might be a little stronger. Against most other PvP templates in a duel, his is weaker than mine.


In the big picture, our two templates aren't really all that different offensively I feel. I lack Last Ditch and Torso Shot. The only one that is really nice is LD, and mostly because of stun. If I still had LD, i'd use it just for the stun state, then move on to Eyeshot. Well, it might be nice to rip apart an enemy with no medical skills or doctors. For the group I usually fight with, sacrificing LD for more survivability (because of no SL) is the best option.


Oh yea, I just thought of this. If I were to duel Koth, I'd just whip out a fencer weapon and dizzy/Posture Change him to the ground then finish him off. At any rate it would be a challenge. I'd pop an intimidate on him then work on bringing him down to the ground. My synthsteaks would last just long enough to fend off his Last Ditch attacks and bring him down.

Message Edited by Ternque01 on 11-03-2004 12:02 AM



Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
Koth_Ablon
Thu Nov 04, 2004 12:33 pm
#18

Good points, and what you are saying does make sense, you do have a much better chance against someone with melee in 1v1 combat. Although it seems they have been secretly nerfing Dizzy/KD for a while now. I almost always get back up without doing the fish flop even without a SL, could be glitch or something. Also i keep room for an extra synth steak to absorb the damage if i do get the KD/Dizzy.

You should get a group of PvP'rs to come to radiant. Right now our largest armorsmith is offering to transfer all the credits you need if yall want to come Just thought i would throw that out.



Ane Sake --Gunslinger--
-|Dark|-





"Give the guy a gun and he's Superman, give him two and he's God."
- Hard Boiled

BloodMonk
Thu Nov 04, 2004 2:47 pm
#19

I would eat both of you alive with my silly commando template


That being said...after PvP'ing for a while with ZERO defense templates (M commando + carbineer 2002 + medic 0040 and Commando 0040 + BH 0404 + medic 0040)...and eating through a lot of opponents I'm going back to M pistols TKM + Dirty fighting and medic 0040 (was pure triple master before...but medic is VERY usefull vs. jedi).


The last desperado pistoleer/fencer I fought went incap in under a minute



Just wanted to say THERE IS NO ULTIMATE PVP PISTOLEER TEMPLATE


triple master will keep you alive MUCH longer, but can't target mind (but you can be a poofter and use dot weapons to do that)


your ultimate template lacks medic...very fatal without a melee prof to give some toughness


BTW: TKM/Mpistoleer/ smuggler 0040 with the rest spent in fencer would be clearly superiour to your template with 120 vs KD 100 vs post down +55/60 to states



Proud Member of -BLOOD-

I HATE GRINDING)

"Invader's blood marches through my veins like giant radioactive rubber pants! The pants command me! Do not ignore my veins!"

Managing the Bloodmonks Weapon Facility (aka Sly's Slavepit), Producer of fine specialty weapons.
CSI_Kair
Thu Nov 04, 2004 4:19 pm
#20

I hope im not reviving a dead thread, but the the best template ive found is:
Master pistoleer
BH 0040
Smuggler 0040
FS ranged defense
FS melee defense

The FS stuff combined with the pistoleer will give you decent defense, although not great. The BH pistol is for speed and accuracy, or against targets with lots of HAM to burn and bleed them. It is the smuggler that is the key to winning. Last Ditch does more damage than stopping shot by anywhere from 200-1500, (with a 192-378 geo). Against a buffed armoured target without a stun chest plate, you will be doing around 1000 damage a shot to their HAM. The lowest ive seen it go is 750, the highest is 1200. This means that you can take down a buffed and armoured person in under 30 seconds. The next important skill is Lowblow. Yesterday I dueled 3 ppl, and ambushed one imp. Lowblow knocked down, (in the first shot) the three people i dueled: A jedi Knight, A TKM, and a master swordsman. It did not work against the imp the first two times, I dont know what his template was. Also notworthy was that aside from the jedi (damn saber block), the other three hit me a total of once. The TKM and the swordsman were knocked down and stayed down for the 20 or so seconds it took to incap them. The imp got off one hit (skull bash?) before he got incaped. The imp also had a stun armour chest plate, last ditch was doing around 500 to him.

I have not tested this template any more than this, I just got back into the game recently and its taken me this long to rebuild my template and get a new gun. Anyone who says last ditch is too random to be used in pvp is wrong. It hits the same things as stopping shot, except mind maybe 1 in 20 shots. Personally, I have never found that eyeshot worked well. It does little damage, and it is extremley hard to predict how buffed their mind is. Eyeshot would probably work better than last ditch if they only had brandy, but if they had brandy/mind buff/food/spice, as many pvpers often have, eyeshot will be doing very little damage to their mind, and they will recover quickly. It is relativly easy to predict what kind of damage you are going to do to action/health, as no one ever has anyhthing but buffs and armour. So assuming you get unlucky, you will end up using eyeshot, that will be doing no more than 250 damage a shot, whereas if you were using lastditch, you would be doing 500 damage a shot if you got unlucky, and you will be stunning. If you get lucky, and like most people, your target isn't wearing stun resist armour, you will be doing 1000 damage a shot. Combine this with a relativly reliable knockdown, and you will be doing 1000 damage every .75 seconds or so.

Anyway i havent tested this extensivly, but its the best ive seen so far.

DarthNkari
Thu Nov 04, 2004 6:44 pm
#21

if your target doesnt have stun armor? when does that happen?



XBloodlossX
You don't know the Power of the Dark Side...
NNkariN
CSI_Kair
Thu Nov 04, 2004 9:59 pm
#22

All the time, very few people run around with anything other than stun helmets. Also if people have stun chest plates, it still does 500 damage a shot.

This template also got a bit more use today. in the MO I came in declared, attacked one imp that was there, 3 or 4 others declared and came after me. The first one was a novice commando, one of the others was a TKM, another was a master swordsman, and i believe another was a pikeman, although i dont remember very well. I incaped and killed all of them by myself. They were being healed as soon as they were incaped by other covert imps. I dont mean to brag, but I dont believe ive seen any other proffession take on 4 or 5 others not counting healers, and incap/kill them all. I believe only one had a full stun suit... lowblow worked about half the time, again last ditch was doing around 1k to the ppl without stun suits, and around 450 to the one with a stun suit.

Koth_Ablon
Fri Nov 05, 2004 10:18 am
#23



CSI_Kair wrote:
All the time, very few people run around with anything other than stun helmets.


Not on my server! you are very lucky to find someone with lest than 80% resistance to stun :/



Ane Sake --Gunslinger--
-|Dark|-





"Give the guy a gun and he's Superman, give him two and he's God."
- Hard Boiled

BloodMonk
Fri Nov 05, 2004 2:44 pm
#24


Killing 5 people solo in PvP when they are prepared isn't that amazing. a little while ago there was a live eventin MO spawning reb and imp npc's. I flew in overt and killed5 fully buffed tef'drebs with my friggin flamethrower. Why? because they weren't prepared to fight PvP...just like in your case


If people aren't wearing stun armor you could even fanshot 20 to death in a matter of seconds with a geo....


the last two pistoleer/desperado templates I fought went incap in under a minute....by my LLC(!)


btw stun caps at 40% I think....80% is impossible


Sly

Message Edited by BloodMonk on 11-05-2004 01:46 PM



Proud Member of -BLOOD-

I HATE GRINDING)

"Invader's blood marches through my veins like giant radioactive rubber pants! The pants command me! Do not ignore my veins!"

Managing the Bloodmonks Weapon Facility (aka Sly's Slavepit), Producer of fine specialty weapons.
Darth-Kevlar
Fri Nov 05, 2004 3:06 pm
#25






BloodMonk wrote:


btw stun caps at 40% I think....80% is impossible


Sly

Message Edited by BloodMonk on 11-05-2004 01:46 PM



80% is a combination of 40 stun armor and normally psg....plus damage reduction food...




_________________________
Darkness & Shade are the burden;
Sweat, Pain, Blood & Tears tools that forged the mind,
within a soul countless times scoorched by Niquel & Lies.
And yet I continue to Breathe, Rise, Feel & Fall.
CSI_Kair
Fri Nov 05, 2004 3:08 pm
#26

either way, it doesnt matter all that much. If they had stun armour, you just use a DE... The point of this conversation was the best Pistoleer template, not the best weapon. I believe you could get around 80 resists with a PSG. Also note that the TKA was only able to knock me down once during that, and that was after id already incaped him once, and even with the dizzy, I could get up after 10 or so seconds.

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