Pistoleer Archive

Thread: Pistoleer Vision Document

Rathask
Sat Jun 12, 2004 12:12 pm
#27






Randonb wrote:

We'll add in something about the lack of armor piercing. If we have only 0-1 AP, we'll need a variety of damage types so we can at least be able to nail a vulnerability (or close to it) more often.





All I can say is: "Thank you!" This has been my biggest overall beef with the profession after the broken specials. Can't do the Geo Lab as a Pistoleer to get a Sonic schem as things stand now (which is why I dropped BH and picked up Swordsman; sadly, now I use the latter more than Pistoleer - hope this changes, soon).AP would go a looooong way towards fixing that. If you can, please lean towards some special ability or other instead of various weapon and damage types. I don't want to lose half my inventory to carrying 50 different pistols. -chuckle-


Anyway, thanks again! I was worried this might not even be addressed.


/cheer Randonb



- Reb. Col. Raytheon Kednallen (ret.),
Master Commando/Master Bounty Hunter
Shadowfire

- Raythen: Master Commando/MBH/Pistoleer TC-Ep3
Rathask
Sat Jun 12, 2004 12:14 pm
#28

Post-Script: The damage boost from AP 2 would definitely help with the low-DPS issue, too. Kill two birds with one stone.



- Reb. Col. Raytheon Kednallen (ret.),
Master Commando/Master Bounty Hunter
Shadowfire

- Raythen: Master Commando/MBH/Pistoleer TC-Ep3
Kevie
Sat Jun 12, 2004 3:38 pm
#29

randon, you're the best correspondent EVAR!! lol


about the AP and vulnerabilities discussion....... i heard (notice, HEARD) that jawa ion guns were getting changed to electricity..... if this is true, then that would mean that pistoleers, fencers and bounty hunters would have the only stun weapons in the game

if more high-end content was given a stun vulnerability (even without the change), this would really help to put us back on the combat roster in high-end combat again

just an idea




Oaceen Tunaisea (Ow-seen Two-nay-see), Kettemoor
There is no command, mood, chat type: smuggle
"#*% damnit, no. Caboose; I'm not cold, I don't want a hotdog, and if you
put mustard in my #&$^ing sheets again I'm gonna kill you." - Tucker
-

NaKitNa
Sun Jun 13, 2004 3:07 pm
#30

i cant believe c *h i n k in the armor got edited... thats funny.

Rathask
Thu Jun 17, 2004 3:42 am
#31

/reiterate


PLEASE push for AP2 instead of different damage types. It's rather inconvenient carrying around seven or eight pistols in my inventory.


-chuckle-


I'm still holding out for my "Precision Strike" idea (/shameless plug), but ANY AP2 will do.



- Reb. Col. Raytheon Kednallen (ret.),
Master Commando/Master Bounty Hunter
Shadowfire

- Raythen: Master Commando/MBH/Pistoleer TC-Ep3
Datchery
Thu Jun 17, 2004 11:16 pm
#32

Specifically can we get the SR combat pistol pushed to AP2? It seems that it is the one that would piss off the least numbers of people (that or the DE-10 at master) and with the 48m max range it also doesn't make it seem "overpowered" for pistoleers to have + they don't have to introduce an entirely new weapon.
BZebub
Thu Jun 17, 2004 11:21 pm
#33

i'd prefer the DE-10 as AP2.


i remember when they first showed it, i was the first to speculate that it would be AP2 Cold, and people have been tooting the AP2 Cold horn ever since
Xyrdre
Fri Jun 18, 2004 3:39 am
#34


If any pistol in the game just looks like it should have AP2, it's the DE-10. Hand cannon. It would make a nice perk for pistoleer mastery.





Deila Karlossi , Blue Glowie of Dancers, and become more powerful than you could possibly imagine...
Datchery
Fri Jun 18, 2004 1:21 pm
#35

Believe me, I want nothing more than the DE-10 to be an AP2 cold weapon, but I was suggesting the SR because it has limitations that would make it 'acceptable' to other professions who might go into apoplexy at the idea of pistoleers being useful
Mr_Wibble
Sat Jun 19, 2004 4:09 pm
#36




Kevie wrote:

randon, you're the best correspondent EVAR!! lol


about the AP and vulnerabilities discussion....... i heard (notice, HEARD) that jawa ion guns were getting changed to electricity..... if this is true, then that would mean that pistoleers, fencers and bounty hunters would have the only stun weapons in the game

if more high-end content was given a stun vulnerability (even without the change), this would really help to put us back on the combat roster in high-end combat again

just an idea




That'd be a nice rumour, though it'd also be nice if the good old tangle wasn't so pants. I'm also a fan of the DE-10 being bumped up to AP2, though maybe not changed to cold (have something else that does cold instead).



Formerly:
Pedr-Dwl Wibble - Gunslinging tracker for hire on Farstar - Staff Cpl, Imperial auxillary
Elisa von-Smolloff - Pyromaniac bird of Infinity - Cpl, Rebel special forces
Now gone.
Doesn't see the point of a bile-venting "I'm leaving" thread.


Holbach
Sun Jun 20, 2004 3:26 am
#37

Randonb-


One of my biggest conerns is pistoleer still being ineffective versus high end mobs after the combat balance. I'm sure I'm not the only one that feels this way either. Anyhow, I suppose part of our "vision" should be to have an equal footing with respect to other professions andour ability to fight end-game opponents.



------------------------------------------------
God: I have no need for this hypothesis.

-La Place
AgeOldMyth
Wed Jun 23, 2004 8:56 am
#38

Healthshot 2- I agree on Healthshot 2. Body Shot 2 does 200-750ish dmg while Body Shot 3 can do 200-900dmg. The only difference between the 2 is that Body Shot 3 has a chance to do 200dmg more, but that chance is negligable.


Pistol Melee Defense 1: I have 3 complaints. You can only knockdown a target once. Dont bother trying to knockdown the same target a 2nd time. Youre wasting youre time. Also, the KD lasts for about a round so youre only getting a Full Charge shot in while the target is down. If its a Body Shot2, the target might be up already by the time the shot goes off as its slower than Full Charge. Also, you dont do much more damage when the target is down. Unlike Carbine where you can do 400-800 more dmg when the target is down. Id like to KD a target more than once per fight and Id like to get more than 1 shot off while hes down.


Disarming Shot 1: Bah! How about having it do what the name implies? DisarmingPC and npc targets in combat forcing them to waste time rearming their weapon and erasing their combat queue? Also damaging the weapon its supposedly targetting.


Disarming Shot 2: Same as above, but more dmg and more time before target can rearm.


Stopping Shot: How about more damage for this slow attack?


Id like to see more speed, and accuracy





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_YakFace_
Wed Jun 23, 2004 7:28 pm
#39






AgeOldMyth wrote:


Pistol Melee Defense 1: I have 3 complaints. You can only knockdown a target once. Dont bother trying to knockdown the same target a 2nd time. Youre wasting youre time. Also, the KD lasts for about a round so youre only getting a Full Charge shot in while the target is down. If its a Body Shot2, the target might be up already by the time the shot goes off as its slower than Full Charge. Also, you dont do much more damage when the target is down. Unlike Carbine where you can do 400-800 more dmg when the target is down. Id like to KD a target more than once per fight and Id like to get more than 1 shot off while hes down.





I have to disagree with this point, i know that in the past this attack is working only one in a time. But actually i'm testing it again and is working more than once in the same mob. Dont now if this was fixed without warning.




__________________________________

YakFace in Radiant [ exMaster CH / exMaster Pistoleer]
A smuggler now

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