Pistoleer Archive

Thread: Pistoleer Vision Document

AldrakSWG
Wed Jun 09, 2004 10:13 am
#14






Faction specific pistols, maybe even with a little decal of the faction. Readily available, so it isn't considered out of reach by players who haven't yet picked up a faction, but might be inclined to if they see this pistol around. Something desirable enough to be used, and usable only to the specific factions. (What do you guys think of this being usable while covert, just to try to hook in newbies? I know it's usually a GCW no-no, but I wanted to put the option out there just in case it doesn't make you all gag...)




I don't think faction equipment should be usable while covert, no. Other than that, excellent writeup!


I do think faction equipment should improve as your rank increases. A pistol used by a colonel should be one of the best pistols in the game. Make faction equipment craftable by players and require faction rank to use better crafted equipment.



Issogi'ka Itydo

~Original Attention W**** Extraordinaire~
Jimbo and Asa's Egotistical Snobby Bish

...and occassionally Asaekai

BZebub
Wed Jun 09, 2004 2:11 pm
#15

a lot of you guys are suggesting a "center of being" ability.


i had this idea some time ago, i called it "Gunplay Focus", where your defenses (especially ranged defenses) increase.

Squidwalker
Wed Jun 09, 2004 5:15 pm
#16






BZebub wrote:

a lot of you guys are suggesting a "center of being" ability.


i had this idea some time ago, i called it "Gunplay Focus", where your defenses (especially ranged defenses) increase.







Nice, that will keep the melee guys saying "you shouldnt have it, its a mental focus thing for Melee folks..." Just give it a new name. I say it should increase both ranged and melee defence, and KD defence.



Teranus Blan'Fyl
OldSchool Ranger
Short-Timer
NaKitNa
Wed Jun 09, 2004 6:47 pm
#17

I had mentioned before about replacing the disarm 1 and 2 (since they said the programming just isnt feesible) with special attacks that increase the AP of a shot by 1 and 2 respectively vs. NPCs (not creatures)... bascially a **edit** in the armor type attack. Our main adversaries should be NPCs not krayts and the like, IMO. Everything else sounds great... factional pistols would be great as long as there is a neutral option like hutts or whatnot. Just my two cents.

Kevie
Wed Jun 09, 2004 9:16 pm
#18






DarthXadius wrote:





Javac wrote:
Pretty good, I'll look over it again but I'd like to add one thing. Being the most versatile profession in terms of damage type is something else the devs mentioned at one point. With all the changes, it's not really the case now unless we get a couple more damage options. Strikers are so low damage the don't really count, and there is still Cold, Blast, and Electric (taser? hehe).

Message Edited by Javac on 06-09-2004 07:09 AM






Rifles have as many damage types as we (pistoleers) do, if you count the multiple kinetic rifles that have come and gone, they actually have one more. We lost our unique damage types when they gave rifleman some serious attention.





exactly..... though the kinetic ones are very rare, they do exist which tips the scales in the rifleman's favor
though i think i heard the ion gun was getting changed to electricity...... was that just a rumor? if it wasn't then fencers and us get a really good damage type that noone else does
(well, bounty hunters too, but the tangle sucks )





Oaceen Tunaisea (Ow-seen Two-nay-see), Kettemoor
There is no command, mood, chat type: smuggle
"#*% damnit, no. Caboose; I'm not cold, I don't want a hotdog, and if you
put mustard in my #&$^ing sheets again I'm gonna kill you." - Tucker
-

BaronJedi
Wed Jun 09, 2004 11:53 pm
#19

Nice post Randonb. It is definately difficult to balance the ranged professions when melees attack from 20m. I personally think Pistoleers should be sort of "anti-melee" since they have to hang in that 20m range. So yes, there should be a greater advantage to state defenses or maybe Pistoleer just needs a boost in them.


As far as PvP goes I don't think there is any way to balance the ranged professions other than through a rock-paper-scissors system combined with the concept of ideal ranges. As in Rifle beats Pistol because of damage, Pistol beats Carbine because of defenses, Carbine Beats Rifle because of status effects. But the chance of victory levels out at around 50/50 when a weapon leaves its ideal range. So even though a Rifleman could have an innate advantage over a Pistoleer, it would be much less so at 20m. At 10 meters the pistoleer would probably just win every time because of the Rifleman's horrible accuracy, but there would still be a small chance of victory for the Rifleman due to that innate advantage.


I think this type of system is best due to the simple fact that 50/50 balance for all professionsstarting at 64m is not possible. It is the Rifleman's territory (you know, engaging the enemy on your own turf). But of course it is not fair to others to simply say that they have to lose 90% of the time, because as we know, most fights usually start at 64m due to simple logic.


Sorry if I am rambling a bit. It's getting late. My main point is that DPS simply cannot be the only thing considered when balancing. Think about all the other games that you have played. They never balance professions just by DPS. There is usually the defensive guy (pistoleer), the offensive guy (rifleman), and the guy who just screws you up (carbines). I have no idea why players got so DPS crazy with SWG when it has never been "the" factor in any of these previous MMO games..






Draxx Py're | Master Rifleman | Master Squad Leader

)D(ark )F(orce )R(ising
XakTsaroth
Thu Jun 10, 2004 12:07 am
#20


I also like the idea of faction based pistols, much like the other faction based weapons, etc. I also believe it should not be equippable unless overt. There was a mention that higher rank should allow for better equipment. Again, I agree. Rank should have it's privileges. As a new player last year I mistakenly thought I needed to attain rank to have faction pets at my command and that it would somehow be affected by rank - i.e. number of pets, quality, etc. Too bad it was not. Off topic but I would have enjoyed it more if the rank was affected if you lost your pets too often. Show poor ability to command or something. Anyway, as it stands the weapons should be craftable to allow for improved stats.


As for specials, like everyone else (I have been a pistoleer since last year - won't change because I am stubborn) I really just want them fixed. To be specific I would like disarm to disarm,and some kind of state effect from one Master level shot. I know PMD2 will be fixed - read it on board yesterday.


Thanks for all the hard work you have done Randomb!


Kind regards,


Xak





Xak Tsaroth
He who learns also teaches...
BigLands
Thu Jun 10, 2004 3:35 am
#21

Great work - but I'd like to add an addtional point.

In any re-evaluation of our role their has to be a major re-evaluation of our weapons.


We have either AP0 or AP1 weapons - the new high end content means we do almost no damage with even our best weapons.

I'm not arguing that we get AP2 weapons, since the Dev's have always said that's a no-no, but if that's the case we need something that gives us a chance against the heavier armoured foes. We would need to be vastly faster than we currently are to make up for this.


Our ideal ranges are totally screwed up. Since melee chars can now lunge out to around 20m (over 60 feet!) and fight at a default range of 10m, we're at a a major disadvantage. Our ideal range needs to move further out or melee range has to decrease or we need a 'snare' or 'slow' effect to stop melee chars closing with us and turning us into chunky salsa.


Reduced range weapons. We are the only ranged prof who routinely gets weapons with a lower than default 64m range. The Geo Stun pistol, the Tangle pistol and the SR Combat pistol all have this. Why? Riflemen get a more powerful stun weapon that reaches out further. Why reduce our range even further when we already suffer? If these weapons are to remain reduced range then they should receive a major overhaul. Make the tangle pistol restraint damage, give the Geo pistol a 'shotgun hit' cone of effect and increase the damage of the SR Combat pistol to make up for its stunted range.


Really, Really idiotic prices/difficutly for the Geo Pistol and DE-10 Just stop it! I understand the perceived need for these pistols need to be rare, but since they both require us to take on high end content (which we suffer very badly against) it's very annoying for pistoleers. If you're going to make rare weapons available, make them questable. Random drops in laggy, high end dungeons isn't good for the game - it encourages camping, ninja looting and overpricing in an already inflated player economy. Honestly, you'd have thought SOE would have learned this from Evercamp! Random drops should be just that - random and cool - not ever 'I've camped 36 hours for this drop and I'm still waiting'


As ever your feedback is appreciated.



Shaw Lands
Formerly Pistoleer & Entirely Legitimate Businessman
One Time Avatar of the Old Republic
Cancelled after waiting for the Smuggler Revamp for a year and a half.
Gehn45
Thu Jun 10, 2004 6:00 pm
#22






Randonb wrote:





An animated deathblow. If there's anything in the mocap work that could be used or altered in some way, it would be great. I envision a Pistoleer standing over an incapacitated player, and putting a carefully aimed bolt between the eyes.







OMG!!


That would be awesome, I always wished they would provide something for the deathblow. I also thought that all deathblows should take a certain amount of time to do(ie 3 seconds) to line up. Sniper shot should take a bit longer due to the fact it is ranged. Just an idea...





Gehn Artillus, TKM,HS - "WHAAMMM!"
Dark Forces <DF>
Gehnicus, Dwarf Paladin
Level 60 <NTH>
Gehn' Artillus, Dark Jedi Knight
Dark Forces <DF>
Viva la Guantes
Typho
Fri Jun 11, 2004 3:43 pm
#23

Great work Randond! Kooks good to me!





Isxossk

-Elder Ranger-

-Elder Pistoleer-
Randonb
Fri Jun 11, 2004 8:58 pm
#24

We'll add in something about the lack of armor piercing. If we have only 0-1 AP, we'll need a variety of damage types so we can at least be able to nail a vulnerability (or close to it) more often.


We'll also forget the bit about covert pistols -screw it, it's gone. I was reaching for a way to entice neutrals to join, because they aren't likely to want to simply jump into Overt. Wasn't crazy about the idea myself,and it doesn't surprise me it got shot down. It's hard, because anything factionally related is pretty much going to be overt only if it's going to make sense.. bah!


I'm still reviewing responses, but those 2 items jumped out at me as very popular. I'm just leaving work.





"...You're going to find that many of the truths we cling to depend greatly on our own point of view." biwan:
Former Pistoleer Correspondent (02/04/04 - 09/05/04)
poser00002
Fri Jun 11, 2004 9:25 pm
#25

Well randonb is it any guess the devs dont give a **edit** about anything other then jedi. They dont seem to care about the gcw or making it so that fields have a point other then just being there.I think we need a new dev team soon to get things in order for the rest of the people that dont want to be jedi. I'm a master ranger/pistoler i seem like i have the most useless skills in the game all i need now is sl to make me dead weight all together lol. We give the devs many ideas to work with and fix things to make alot of people happy and what do they go and do make 2 major pub. for jedi ::shrugs:: sorry just kinda upset in the way the game is going readding more and more posts just seems to get me a bit upset tonight.



My thoughts on a working gcw/rank and fun factor in this game.......

http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=210974
BZebub
Fri Jun 11, 2004 10:21 pm
#26






poser00002 wrote:

Well randonb is it any guess the devs dont give a **edit** about anything other then jedi. They dont seem to care about the gcw or making it so that fields have a point other then just being there.I think we need a new dev team soon to get things in order for the rest of the people that dont want to be jedi. I'm a master ranger/pistoler i seem like i have the most useless skills in the game all i need now is sl to make me dead weight all together lol. We give the devs many ideas to work with and fix things to make alot of people happy and what do they go and do make 2 major pub. for jedi ::shrugs:: sorry just kinda upset in the way the game is going readding more and more posts just seems to get me a bit upset tonight.







yes. the forums are a big downer. we tend to know all the information, good and bad...and usually the bad gets more attention. or maybe there just IS more bad news, i dunno.


we all know why we're sticking with this game, though. because it has potential to be the best MMO ever made, and we want to be part of that. those who don't move on to other games, games who are better in some areas and worse in others.

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