Pistoleer Archive
Thread: Pistoleer Vision Document
Faction specific pistols, maybe even with a little decal of the faction. Readily available, so it isn't considered out of reach by players who haven't yet picked up a faction, but might be inclined to if they see this pistol around. Something desirable enough to be used, and usable only to the specific factions. (What do you guys think of this being usable while covert, just to try to hook in newbies? I know it's usually a GCW no-no, but I wanted to put the option out there just in case it doesn't make you all gag...)
a lot of you guys are suggesting a "center of being" ability.
i had this idea some time ago, i called it "Gunplay Focus", where your defenses (especially ranged defenses) increase.
BZebub wrote:
a lot of you guys are suggesting a "center of being" ability.
i had this idea some time ago, i called it "Gunplay Focus", where your defenses (especially ranged defenses) increase.
Nice, that will keep the melee guys saying "you shouldnt have it, its a mental focus thing for Melee folks..." Just give it a new name. I say it should increase both ranged and melee defence, and KD defence.
DarthXadius wrote:
Javac wrote:
Pretty good, I'll look over it again but I'd like to add one thing. Being the most versatile profession in terms of damage type is something else the devs mentioned at one point. With all the changes, it's not really the case now unless we get a couple more damage options. Strikers are so low damage the don't really count, and there is still Cold, Blast, and Electric (taser? hehe).
Message Edited by Javac on 06-09-2004 07:09 AM
Rifles have as many damage types as we (pistoleers) do, if you count the multiple kinetic rifles that have come and gone, they actually have one more. We lost our unique damage types when they gave rifleman some serious attention.
though i think i heard the ion gun was getting changed to electricity...... was that just a rumor? if it wasn't then fencers and us get a really good damage type that noone else does
(well, bounty hunters too, but the tangle sucks
Nice post Randonb. It is definately difficult to balance the ranged professions when melees attack from 20m. I personally think Pistoleers should be sort of "anti-melee" since they have to hang in that 20m range. So yes, there should be a greater advantage to state defenses or maybe Pistoleer just needs a boost in them.
As far as PvP goes I don't think there is any way to balance the ranged professions other than through a rock-paper-scissors system combined with the concept of ideal ranges. As in Rifle beats Pistol because of damage, Pistol beats Carbine because of defenses, Carbine Beats Rifle because of status effects. But the chance of victory levels out at around 50/50 when a weapon leaves its ideal range. So even though a Rifleman could have an innate advantage over a Pistoleer, it would be much less so at 20m. At 10 meters the pistoleer would probably just win every time because of the Rifleman's horrible accuracy, but there would still be a small chance of victory for the Rifleman due to that innate advantage.
I think this type of system is best due to the simple fact that 50/50 balance for all professionsstarting at 64m is not possible. It is the Rifleman's territory (you know, engaging the enemy on your own turf). But of course it is not fair to others to simply say that they have to lose 90% of the time, because as we know, most fights usually start at 64m due to simple logic.
Sorry if I am rambling a bit. It's getting late. My main point is that DPS simply cannot be the only thing considered when balancing. Think about all the other games that you have played. They never balance professions just by DPS. There is usually the defensive guy (pistoleer), the offensive guy (rifleman), and the guy who just screws you up (carbines). I have no idea why players got so DPS crazy with SWG when it has never been "the" factor in any of these previous MMO games..
I also like the idea of faction based pistols, much like the other faction based weapons, etc. I also believe it should not be equippable unless overt. There was a mention that higher rank should allow for better equipment. Again, I agree. Rank should have it's privileges. As a new player last year I mistakenly thought I needed to attain rank to have faction pets at my command and that it would somehow be affected by rank - i.e. number of pets, quality, etc. Too bad it was not. Off topic but I would have enjoyed it more if the rank was affected if you lost your pets too often. Show poor ability to command or something. Anyway, as it stands the weapons should be craftable to allow for improved stats.
As for specials, like everyone else (I have been a pistoleer since last year - won't change because I am stubborn) I really just want them fixed. To be specific I would like disarm to disarm,and some kind of state effect from one Master level shot. I know PMD2 will be fixed - read it on board yesterday.
Thanks for all the hard work you have done Randomb!
Kind regards,
Xak
Randonb wrote:
An animated deathblow. If there's anything in the mocap work that could be used or altered in some way, it would be great. I envision a Pistoleer standing over an incapacitated player, and putting a carefully aimed bolt between the eyes.
OMG!!![]()
That would be awesome, I always wished they would provide something for the deathblow. I also thought that all deathblows should take a certain amount of time to do(ie 3 seconds) to line up. Sniper shot should take a bit longer due to the fact it is ranged. Just an idea...
poser00002 wrote:
Well randonb is it any guess the devs dont give a **edit** about anything other then jedi. They dont seem to care about the gcw or making it so that fields have a point other then just being there.I think we need a new dev team soon to get things in order for the rest of the people that dont want to be jedi. I'm a master ranger/pistoler i seem like i have the most useless skills in the game all i need now is sl to make me dead weight all together lol. We give the devs many ideas to work with and fix things to make alot of people happy and what do they go and do make 2 major pub. for jedi ::shrugs:: sorry just kinda upset in the way the game is going readding more and more posts just seems to get me a bit upset tonight.
yes. the forums are a big downer. we tend to know all the information, good and bad...and usually the bad gets more attention. or maybe there just IS more bad news, i dunno.
we all know why we're sticking with this game, though. because it has potential to be the best MMO ever made, and we want to be part of that. those who don't move on to other games, games who are better in some areas and worse in others.