Pistoleer Archive
Thread: Pistoleer Issues Designer responses
dual wielding would be cool to just speed up attacks...
i dont think that you should be able to do a special with the off hand tho..
man that disarming shot sounds cool because how many people really fix thier weapons when they start to wear out a few of these and watch out blaster you just got broke
im a tka master too so thats double cool for me
I made Master Pistoleer a few days ago - wanted to finish grinding out xp, while pistol whip was still working. As a master medic/doctor, healing the upped damage cost is not a problem (soon to be problem).
I am very concerned about fixing the "special" abilities, the most important being Disarm2. Sure the message doesn't seem correct, however, I chose to be a master pistoleer based upon information gathered from this forum (beta and retail) regarding an AoE knockdown. Removing this (or removing the knockdown portion) would be a huge blow to the Pistoleer class. If this is removed, Disarm2 better knock off at least 500 condition off a weapon to be even considered to be used. Even then, I doubt I would use it, unless I was with another pistoleer and we could hit the same target, destroying T21's and what not in basically one round of combat.
I don't care about gun twirling - although that would be cool as hell.
Altraz Nevermiss
Chilastra
Sounds like you guys got the answers you deserved, and mostly wanted... cept for the Pistoleer vs BH PvP thing... but guess what? BH is a PvP profession, that is their thing. Pistols may be your thing (and actually I've played both without mixing and can tell you pistoleer is better PvE when both are using pistols), but PvP is the BH's thing, hence the mind damage. Sorry.
Glad they are considering the double wield thing
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Super, the feedback has begun! Thank you Q-3P0 ![]()
I'd like to take a moment to remind everyone that this was sent out a long time ago, that is, back when you were still trying to figure out what "AR" meant and where to find the pistoleer trainer.
Please notice that issues post #2 has everything to-date that we found buggy. Once everyone started to make progress in the profession, the feedback started rolling in, great feedback...I think we have a clean list now thanks to everyone's input. In fact, other than removing the word's BH from the post, from what I've read, we haveclose to 100%agreement on the newest issues report.
Now that we have this 1st feedback, we are allowed to send the NEXT issues report. Since the issues #2 wasn't yet looked at, this will be a revision of the issues #2 post. I will go ahead and post that now so anyone can give last minute issues before we send it out.
And of course, I agree, pistoleers isn't horribly broken by any stretch, it was pretty well tested in beta. We do have some general issues now, but we don't have really anything more than "special attacks" in all 18 boxes, other than skill mods. No crafting, no special missions, no exotic skills, not much to be broken in the first place if you think about it....
Jaegen,
Aravan here.
Could you ask them if Stopping shot is working as intended, cause i do not see any of the mobs that chase me now and again, Stopping in their tracks when hit by it.
Also. This Disarm fix is it going to apply to Disarm2?
I love currently how disarm 2 works. specially on all the rebs in moania.
Seriously, tho, what are they going to do to Dis2 attack,?
But if disarm is going to do damage on a players weopon it should not fall under the -75% rule.
Just for griefing. lol. imagin 3 shots and they are like **edit**. where is my weopon.
dual wield........YES!!!! anyway when we dual wield we should have accuracy penalties at long range but not at close range since we already have damage penalties. also think about the eye candy with pistol twirling and holstering with dual pistols. its gonna look cool using dual pistols to pistol whip and multi target...mmmmmmmmm multi target.......I HOPE THEY ADD THESE!!!
The shadow isnt only used by the dark side- its also used by me......'Shadow'
A place where there's no more killing, war, or death- just peace. That place is called Eden......
Sepen wrote:
Why have the second pistol do much of anything? It would be good enough just sitting there, acting like it's firing even though it isn't.... It would still look hella cool.
Massive decrease in accuracy (and maybe range?) but a huge increase in speed. Basically combine two weapons' speed. Divide by two to find the average speed of both weapons. Then divide by two, and that will be the new attack speed. I'm getting a little overheated just thinking about that... hehe.