Pistoleer Archive

Thread: Pistoleer Issues Designer responses

Nakaguss
Tue Aug 12, 2003 6:54 pm
#27

why dont you make disarming shot freaking disarm! hehhe





"Yeah, dont you know? when you die your body emits a powerful form of radiation that penetrates all containers and crates, and pretty much anything and everything on you.

But have no fear! If you insure you get radiation protection on your items. The problem with that tho is that it only protects 99% of your items integrity."
googlekan
Tue Aug 12, 2003 7:07 pm
#28

Man. Your guys forum is funny. Just looking at my professions forums and there are real problem. (this isn't intended to be dissin) Of course the specials not working always needs to be fixed. But pistol holders and having cool gun twirl animations. Its obvious your profession is working. About the 2 handed idea, it would be cool looking but as for doing double speed or damage, haha, lets just turn this game into the matrix and you all can be neo while I'm the extra who gets pushed over by the agent
RunemonIV
Tue Aug 12, 2003 7:23 pm
#29

dual wielding would be cool to just speed up attacks...


i dont think that you should be able to do a special with the off hand tho..


man that disarming shot sounds cool because how many people really fix thier weapons when they start to wear out a few of these and watch out blaster you just got broke


im a tka master too so thats double cool for me




Day one Veteran of the game.. just a little fed up.. /tiny
MrPsycohed
Tue Aug 12, 2003 7:27 pm
#30

I do hope that if "dual wielding" makes in it that it gets a neat name than dual wielding. You know, something cooler sounding, like "akimbo."




Connrad "Tailorman" Mandragore, wandering Master Vagabond of Bria. Fnord.


"As you get older, you'll learn that people don't mean to be obnoxious, it's just that they're all screwed up inside." -Joel Hodgeson
static102
Tue Aug 12, 2003 8:38 pm
#31

I made Master Pistoleer a few days ago - wanted to finish grinding out xp, while pistol whip was still working. As a master medic/doctor, healing the upped damage cost is not a problem (soon to be problem).


I am very concerned about fixing the "special" abilities, the most important being Disarm2. Sure the message doesn't seem correct, however, I chose to be a master pistoleer based upon information gathered from this forum (beta and retail) regarding an AoE knockdown. Removing this (or removing the knockdown portion) would be a huge blow to the Pistoleer class. If this is removed, Disarm2 better knock off at least 500 condition off a weapon to be even considered to be used. Even then, I doubt I would use it, unless I was with another pistoleer and we could hit the same target, destroying T21's and what not in basically one round of combat.


I don't care about gun twirling - although that would be cool as hell.


Altraz Nevermiss
Chilastra




Altraz Nevermiss
Master Pistoleer, Master Medic, Working on Master Doctor
GeneralKain
Tue Aug 12, 2003 8:39 pm
#32

Sounds like you guys got the answers you deserved, and mostly wanted... cept for the Pistoleer vs BH PvP thing... but guess what? BH is a PvP profession, that is their thing. Pistols may be your thing (and actually I've played both without mixing and can tell you pistoleer is better PvE when both are using pistols), but PvP is the BH's thing, hence the mind damage. Sorry.


Glad they are considering the double wield thing .

Jaegen88
Tue Aug 12, 2003 9:01 pm
#33

Super, the feedback has begun! Thank you Q-3P0


I'd like to take a moment to remind everyone that this was sent out a long time ago, that is, back when you were still trying to figure out what "AR" meant and where to find the pistoleer trainer.


Please notice that issues post #2 has everything to-date that we found buggy. Once everyone started to make progress in the profession, the feedback started rolling in, great feedback...I think we have a clean list now thanks to everyone's input. In fact, other than removing the word's BH from the post, from what I've read, we haveclose to 100%agreement on the newest issues report.


Now that we have this 1st feedback, we are allowed to send the NEXT issues report. Since the issues #2 wasn't yet looked at, this will be a revision of the issues #2 post. I will go ahead and post that now so anyone can give last minute issues before we send it out.





Jagen88
Jaegen Kel'daron - Master Gunfighter
Jaegen88
Tue Aug 12, 2003 9:06 pm
#34

And of course, I agree, pistoleers isn't horribly broken by any stretch, it was pretty well tested in beta. We do have some general issues now, but we don't have really anything more than "special attacks" in all 18 boxes, other than skill mods. No crafting, no special missions, no exotic skills, not much to be broken in the first place if you think about it....




Jagen88
Jaegen Kel'daron - Master Gunfighter
LiverThief
Tue Aug 12, 2003 9:09 pm
#35

We get good feedback because we have a good corrospondant who likes doing what he does.



--------------------------------------------------------------------------------------

Shui

Master Doctor/Master Pistoleer

Scylla

Kadaara
Ranende
Tue Aug 12, 2003 9:19 pm
#36

Ok how exactly is disarming shot going to help you in battle? So now it will only do damage to the weapon, i want to hurt the guy not the weapon. If anything it should literally "disarm" the person, so that his next attack would be delayed by a few secs (while he is rearming)
Riage
Tue Aug 12, 2003 9:24 pm
#37

Jaegen,


Aravan here.


Could you ask them if Stopping shot is working as intended, cause i do not see any of the mobs that chase me now and again, Stopping in their tracks when hit by it.


Also. This Disarm fix is it going to apply to Disarm2?


I love currently how disarm 2 works. specially on all the rebs in moania.


Seriously, tho, what are they going to do to Dis2 attack,?


But if disarm is going to do damage on a players weopon it should not fall under the -75% rule.


Just for griefing. lol. imagin 3 shots and they are like **edit**. where is my weopon.





May the Nerf be with you.
always.
BusterBlade
Tue Aug 12, 2003 9:25 pm
#38

dual wield........YES!!!! anyway when we dual wield we should have accuracy penalties at long range but not at close range since we already have damage penalties. also think about the eye candy with pistol twirling and holstering with dual pistols. its gonna look cool using dual pistols to pistol whip and multi target...mmmmmmmmm multi target.......I HOPE THEY ADD THESE!!!


The shadow isnt only used by the dark side- its also used by me......'Shadow'


A place where there's no more killing, war, or death- just peace. That place is called Eden......

SmugglerSnake
Tue Aug 12, 2003 9:58 pm
#39






Sepen wrote:
Why have the second pistol do much of anything? It would be good enough just sitting there, acting like it's firing even though it isn't.... It would still look hella cool.




Massive decrease in accuracy (and maybe range?) but a huge increase in speed. Basically combine two weapons' speed. Divide by two to find the average speed of both weapons. Then divide by two, and that will be the new attack speed. I'm getting a little overheated just thinking about that... hehe.
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