Pistoleer Archive

Thread: Disarming Shot no longer deals additional damage to lairs in Publish 9

BrerLapin
Wed Jun 30, 2004 5:26 am
#27

LOL OK or is it just me or did the Devs drop the ball, kick it under oncoming vehicles & then run after it ?


Or was that just a delightful dream.


I can honestly see me closing my account until the Combat revamp mebbe after the Smuggler revamp in fact just to be on the safe side.



Star Wars - Published 1977 written by George Lucas (Allegedley) ISBN 0-7221-5669-3
' "Your father's lightsabre," Kenobi told him. "At one time they were widely used. Still are in certain galactic quarters.'

Explanation for only Jedi PCs using them is .....?
armchairyodaSWG
Wed Jun 30, 2004 6:06 am
#28

Yeah, /disarmingshot1 is now behaving like a normal shot vs lairs. That sucks.

The good news is that /fanshot fires faster, and does 50% more damage to lairs than /ds1 did before the publish.

That's with a 2.4 speed, 260 damage (no powerup) republic balster = /ds1 did 200-1000, /fs does 350 - 1500
Koth_Ablon
Wed Jun 30, 2004 7:28 am
#29


armchairyodaSWG wrote:
Yeah, /disarmingshot1 is now behaving like a normal shot vs lairs. That sucks.

The good news is that /fanshot fires faster, and does 50% more damage to lairs than /ds1 did before the publish.

That's with a 2.4 speed, 260 damage (no powerup) republic balster = /ds1 did 200-1000, /fs does 350 - 1500



randon can you test this to see if its true?



Ane Sake --Gunslinger--
-|Dark|-





"Give the guy a gun and he's Superman, give him two and he's God."
- Hard Boiled

Squidwalker
Wed Jun 30, 2004 7:53 am
#30






Randonb wrote:

I already know, and I'm finding out why. I'm also finding out why there was time to nerf it, but not to fix anything.






Just a thought Rand, but instead of asking to get them to put it back how it was, how about ask them to make it do what it was supposed to? Like you said, they had time to change it for nerf, but not "fix" it. I mean damn, at least just rename it to, YARHS (Yet Another Random Ham Special)



Teranus Blan'Fyl
OldSchool Ranger
Short-Timer
Datchery
Wed Jun 30, 2004 7:53 am
#31

If I weren't laughing, I'd be crying.
Squidwalker
Wed Jun 30, 2004 8:01 am
#32






Randonb wrote:

I'm glad you can sort of laugh at this. It is funny. Of all the things to nerf!


TH says he forwarded iton to the team, and that this would have made a perfect 19 Questions. I told him I agree, but made sure he understood I'm not in the habit of sitting on an issue for 2-3 weeks for something like that to just roll around... I think he just meant to say that this kind of question would work well, not this specific case. New issues will always be reported as they surface.







LOL Do you see what he is setting us up for though? OK so we ask about some combat-special thing or other. And what does he say? "well you just have to wait for the combat rebalance to see how that will be taken care of" Dude Rand don't let him weasel out of actually "thinking" of real answers. Please.


If he wants us to ask that kind of stuff fine. "Disregarding the CB and any and all changes happening in it, why are some of our specials not working as described? Why does stopping shot not stop anything? Why does disarming shot not do anything of the like? Why does PMD2 not work at all? Why does HS2 work way better then BS3? Why does the MASTER special of Multi target pistol shot not really work or seem at all worth it to use it."




Teranus Blan'Fyl
OldSchool Ranger
Short-Timer
Liani
Wed Jun 30, 2004 8:19 am
#33


wow...there are many disturbing things that I live with as a Master Pistoleer. This only adds to the list. Why not fix the special, rather than removing a rare benefit and leaving us even fewer chances to deal serious damage.


How bad is it? Well, the weapon I most want to own is the DE10. But I can't hunt for it, because I am worthless in the DWB where it is looted. I am a master at my skill, yet I can not go to the place where my uber loot is located unless I bring a crew of melee and heavy weapon pros with me.


Could you imagine a server's worth of Pistoleers heading to the DWB? We would not make it past the first SBD. Now imagine a server's worth of commandos, or tkas, or fencers, or swords.


*sigh*


one more thing...now it takes me 5 seconds to drop my FWG5 and punch you in the face.That is a long time in PvP, or even PvE. One-alligator Two-alligator Three-alligator Four-alligator Five-alligator......


my plea: please fix whats broke before making us suck any more than we already do.


Liani

Message Edited by Liani on 06-30-2004 08:22 AM



Liani Ivy h Jedi Witch
Galactic Security Agency Riverbend, Nabooze
armchairyodaSWG
Wed Jun 30, 2004 9:26 am
#34


Koth_Ablon wrote:
randon can you test this to see if its true?




Oh it's true. I've been doing NOTHING but solo'ing 38k Enraged Rancor lairs all week. (Also note that the ER lair HPs have dropped from 64k to @55k)

I use a speed sliced + powerup'd DX-2 for the beasties, and switch to the Republic Blaster above for the lairs (to save the DX-2's condition). I'm a ex-Master Pistoleer (last July-August) and am just now picking it up again. I'm 0/1/4/3 Pistoleer, Master Doctor (dropping all of it in the next week or 2), Novice Smuggler, Novice TKA.

I would EXCLUSIVELY use /ds1 for my lair bashing (the DPS was slightly better than just firing regularly). Then came the publish. Suddenly I was only hitting for 200-500 on lairs. "BAH! "

As I was adjusting my hotkeys around, I swapped where /fanshot and /ds1 were located and continued on my race for Rancor genocide.

As I cleared the second set for spawns for a lair (there's the initial, existing spawn and then you take a shot at the lair to pop the next), I started in my old technique of /ds1 /ds1 /ds1 /ds1 /ds1 /ds1 to kill the lair.

I was hitting for 800-1300 and my combat que read /fanshot /fanshot /fanshot /fanshot /fanshot /fanshot /fanshot.

I'm no newbie. I know the points that lairs will pop more spawns. I also don't have an issue with the weapon switch delay (95% PLANNED and PRACTICED PvE missions), so I had ample opprotunities to SAFELY use /fanshot and /disarmingshot1 on lairs thru last night.

I never hit the lair for more than the high 500's with /ds1, and topped at just over 1500 with /fanshot. ONLY USING the Republic Blaster.

Fanshot was @30-40% faster in cycling as well. And since I cant really use it for high-end PvE (random HAM damage, I still use /healthshot2... ), it just volunteered to be my new lair basher. At least until I can bring up the /lastditch.

**EDIT**

Yes I am a Pistoleer that is almost completely PvE. I must like pain. /shrug

Message Edited by armchairyodaSWG on 06-30-2004 11:29 AM

Obeewana_Doobie
Wed Jun 30, 2004 10:26 am
#35

My BH friend was just telling me he was using Disarm to shoot at Jedi light sabers




I am an SOE customer, now only if they'd treat me as one...hell, I'd be happy if they treated me like a McDonald's customer.
TyvekD
Wed Jun 30, 2004 12:06 pm
#36

Okay! Just mastered pistoleer a few days ago and i found this out as i was going


pistolmeleedefense2 - does exactally what it says- does more damage - DOESN'T KNOCK DOWN!!

disarmingshot1 - does more damage to lairs and is otherwise - USELESS!

disarmingshot2 - does MORE damage to lairs and as i found out when i got TEFed and attacked by overts - it's a cone attack (someone double check me on this please - but i shot a quenker lair the other day and i hit 3 near-by npc imps)


So disarmingshot1 and 2 are useless - and i bet they managed to make pistolmeleedefense make a person stand back up instead...


hey i do have good news - we're still completly useless in PvP as a plain master pistoleer!



If you take the time to read multiple sections of the forum - you'll find not only are some people whining - everyone is - it's how it is - imperials will whine about rebels rebels will whine about imperials - pistoleers will hate BH - BH will whine cuz pistoleers hate BH - etc etc...
BeWary
Wed Jun 30, 2004 12:51 pm
#37

and lairs everywhere breathed a little easier and balance was restored to the game.



Gigo Paku/Sai'Meez FightinFish/Lacks Drive


"Early to bed, and ealry to riseprobably indicate manual labour"- John Ciardi


Xamyr Epan is a thief



Strikke
Wed Jun 30, 2004 1:09 pm
#38






Randonb wrote:

I'm glad you can sort of laugh at this. It is funny. Of all the things to nerf!


TH says he forwarded iton to the team, and that this would have made a perfect 19 Questions. I told him I agree, but made sure he understood I'm not in the habit of sitting on an issue for 2-3 weeks for something like that to just roll around... I think he just meant to say that this kind of question would work well, not this specific case. New issues will always be reported as they surface.







Any feedback from TH or "the team"on this? Surely, it can't be too difficult to answer the question, "Did you stealth nerf Disarming Shot 1 & 2, and, if so, why?"





Bloodfin: Dakkor Lightrunner - Adventurer - (Here, There, Everywhere)

Starsider: Heph Starstrider - Master Weaponsmith : Fencer - (Location Classified)

KzinKiller
Wed Jun 30, 2004 3:09 pm
#39

Inconceiveable!





*
The significant problems we face cannot be solved at the same level of thinking we were at when we created them
Albert Einstein

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