Pistoleer Archive

Thread: Randonb! Where's our TH Question this week?!

fishbrains
Tue May 11, 2004 4:37 pm
#14

My question is simple. 'Every other base ranged or melee profession has a myrad of state effects.We have no stun/dizzy/blind/cripple/etc. Why was this originally implemented'



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Rathask
Wed May 12, 2004 4:45 am
#15






Randonb wrote:

The community is frustrated with being a "sideshow" in groups (low DPS, low accuracy, average defenses for a ranged profession, only a melee knockdown& a bleed for special attacks) and having sub-par performance in solo play. They would like some insight into what their role is expected to be in the coming days when they will be considered a contender. What will our role be? What are our intended advantages?






I would add, "Will pistol damage and effects be scaled up for PvP? Rifles are weapons that are commonly used in hunting in addition to warfare, but most pistols in the real worldhave a single purpose: to kill other thinking beings. Will the changes reflect this in PvP situations?"



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Randonb
Sat May 15, 2004 1:44 pm
#16


New draft, a couple of additions. We don't want it to get too long and complex. New items underlined (of course they won't be when I submit it ):




The community is frustrated with being a "sideshow" in groups (low DPS, low accuracy, average defenses for a ranged profession, only a melee knockdown& a bleed for special attacks, an Ideal Range that is inside the range of Melee Lunge attacks) and having sub-par performance in solo play. They would like some insight into what their role is expected to be in the coming days when they will be considered a contender. What will our role be? What are our intended advantages? How does this relate toPistol skills from other professions?


We've submitted a great deal of thoughts & opinions on what we want to be, but haven't yet heard how it meshes with the development team's vision or plan.


(EDIT: typo)

Message Edited by Randonb on 05-15-2004 03:45 PM





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Kevie
Sat May 15, 2004 4:16 pm
#17

awesome.... although this seems like a big question for TH totake all at once, it encompases all we need to ask to get all the relevant information we're looking for

perfect




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coln
Sat May 15, 2004 4:47 pm
#18



Randonb wrote:

New draft, a couple of additions. We don't want it to get too long and complex. New items underlined (of course they won't be when I submit it ):

The community is frustrated with being a "sideshow" in groups (low DPS, low accuracy, average defenses for a ranged profession, only a melee knockdown & a bleed for special attacks, an Ideal Range that is inside the range of Melee Lunge attacks) and having sub-par performance in solo play. They would like some insight into what their role is expected to be in the coming days when they will be considered a contender. What will our role be? What are our intended advantages? How does this relate to Pistol skills from other professions?
We've submitted a great deal of thoughts & opinions on what we want to be, but haven't yet heard how it meshes with the development team's vision or plan.
(EDIT: typo)

Message Edited by Randonb on 05-15-2004 03:45 PM





A good question, much more upbeat and optomistic then my question would have been, and thats probably a good thing. The hting I like most about this question is, its essentially impossible for TH to skirt, and dance around the question itself, like his last answer, which was bassically "I HATE YOU COMBAT BALANACE". If we get a "combat balance" type answer we will confirm for all time that TH and the devs dont see pistoleer as a equal profession.



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PadawanChong
Mon May 17, 2004 8:31 am
#19






WesBelden wrote:



Hurrah!


If they dodge this one with a CB wait and see answer, I'll eat my hat.





If your hat is tough, start marinating now.


I'll bet anyone 1,000 credits that we get a "Wait until the combat revamp. It's just around the corner"



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BeWary
Tue May 18, 2004 2:20 am
#20

I like it, long winded and full of options for him to answer. If we put a question to him he can't/wont answer directly we get boned, here he can pick and choose what he wants to comment on.

10-1 he just says " the combat RB will vastly alter the entire game, stay tuned as everyone wants to see what it means to them, next question"



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WesBelden
Tue May 18, 2004 4:07 am
#21







PadawanChong wrote:





WesBelden wrote:



Hurrah!


If they dodge this one with a CB wait and see answer, I'll eat my hat.






If your hat is tough, start marinating now.


I'll bet anyone 1,000 credits that we get a "Wait until the combat revamp. It's just around the corner"








Well, actually it's one given out for doing a few favours for the people at a certain basein the NWof Corellia. MaybeI should start some pre-emptive chewing just on the off chance?

Message Edited by WesBelden on 05-18-2004 04:07 AM



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Sabatian_FarStrider
Tue May 18, 2004 5:53 am
#22

Nicely worded question. Now if we can get a meaningful answer to it with the same amount of thought put into it.



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uofwi92
Tue May 18, 2004 8:09 am
#23



Randonb wrote:
It looks like the most common suggestion (almost half of the votes) want to ask a question about our planned role. It was a substantial majority, with dual wield as a far distant 2nd.
The community is frustrated with being a "sideshow" in groups (low DPS, low accuracy, average defenses for a ranged profession, only a melee knockdown & a bleed for special attacks) and having sub-par performance in solo play. They would like some insight into what their role is expected to be in the coming days when they will be considered a contender. What will our role be? What are our intended advantages?
We've submitted a great deal of thoughts & opinions on what we want to be, but haven't yet heard how it meshes with the development team's vision or plan.





Anybody who thinks that this question won't be answered with a pat "Wait for the Combat Balance" answer, is ABSOLUTELY kidding themselves...

In my opinion, we would be far better served by asking detailed questions about stuff like dual wield, which helps plant the seeds for what we WANT. It's a leading questions, pollsters do it all the time. For example "Will dual wielding be available as a Master skill only?" makes clear that's what we want the answer to be. Same with "Will we fire two pistols at one time, or will we stupidly fire one pistol, then the other". DO NOT ask "Will we have special "dual-wield" pistols", because that may give them bad ideas...



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Squidwalker
Tue May 18, 2004 8:40 am
#24






Kevie wrote:
awesome.... although this seems like a big question for TH totake all at once, it encompases all we need to ask to get all the relevant information we're looking for

perfect







Exactly. Its like talking to managment of your company. Ask for more then you expect, so you actually get what you expect. Ask TH more then we think he will actually answer, so he might actually something.


Looks good with revisions Rand.




Teranus Blan'Fyl
OldSchool Ranger
Short-Timer
Wild__Bill
Tue May 18, 2004 8:46 am
#25






uofwi92 wrote:





Randonb wrote:


It looks like the most common suggestion (almost half of the votes) want to ask a question about our planned role. It was a substantial majority, with dual wield as a far distant 2nd.


The community is frustrated with being a "sideshow" in groups (low DPS, low accuracy, average defenses for a ranged profession, only a melee knockdown & a bleed for special attacks) and having sub-par performance in solo play. They would like some insight into what their role is expected to be in the coming days when they will be considered a contender. What will our role be? What are our intended advantages?


We've submitted a great deal of thoughts & opinions on what we want to be, but haven't yet heard how it meshes with the development team's vision or plan.







Anybody who thinks that this question won't be answered with a pat "Wait for the Combat Balance" answer, is ABSOLUTELY kidding themselves...

In my opinion, we would be far better served by asking detailed questions about stuff like dual wield, which helps plant the seeds for what we WANT. It's a leading questions, pollsters do it all the time. For example "Will dual wielding be available as a Master skill only?" makes clear that's what we want the answer to be. Same with "Will we fire two pistols at one time, or will we stupidly fire one pistol, then the other". DO NOT ask "Will we have special "dual-wield" pistols", because that may give them bad ideas...






Agreed! This question is just vague enough that TH will indeedreply it, but I don't know that you will get an answer to it.



I want to know why as an eliteranged combat profession we have the worst ranged defense in the game?




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WesBelden
Tue May 18, 2004 7:24 pm
#26

The Devs are back from E3, any news on the 19 answers from TH?



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Who's the more foolish? The fool, or the fool who follows him?
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