Pistoleer Archive
Thread: Poll: Where should our strengths lie? [CLOSED FOR ANALYSIS]
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Blutzoll
Fri Feb 13, 2004 5:06 am
#8
kiddies suck 
Keeping in mind that PvP and PvE opponents have a range of 20 meters, how effective should we be at which range?
0-21 meters: 70
21-42 meters: 30
43-64 meters: 0
What should be our specialty? Single target attacks, or AoE attacks?
Single target attacks: 90
Multiple target attacks: 10
Shouldour offensefocus on damage or state effects?
Damage: 80
State effects: 20
What shouldwe get more of, offensive or defensive power?
Offense: 40
Defense: 60
Presuming the dodge animation is fixed, what is a higher priority?
Melee Defense: 30
Ranged Defense: 0
Dodge: 50
Status Resists (knockdown, intimidate, etc): 20
What should a pistoleer's role be in a group?
Damage: 40
Tanking (damage absorbtion): 60
Crowd Control: 0
Knowing that Stopping Shot is mathematically inferior to Body Shot 3(unless you are at the speed cap [via BH/Pistoleer hybrid], and even then it only deals 10% more health damage on average over time), how should we deal the bulk of our damage?
Random HAM: 30
Target the health pool: 70
What should the "curve" look like when climbing pistoleer, from Novice to Master?
Power at low levels: 20
Power at mid levels: 35
Power at high levels: 45
Who was the coolest jedi from the original trilogy, and how cool were they in comparison to one another?
Luke: 20
Obi-Wan: 0
Vader: 40
Palpatine: 10
Yoda: 30
CohenDeLaras
Fri Feb 13, 2004 5:18 am
#9
Keeping in mind that PvP and PvE opponents have a range of 20 meters, how effective should we be at which range?
0-21 meters: 80
21-42 meters: 20
43-64 meters: 0
What should be our specialty? Single target attacks, or AoE attacks?
Single target attacks: 50
Multiple target attacks: 50
Shouldour offensefocus on damage or state effects?
Damage: 80
State effects:
What shouldwe get more of, offensive or defensive power?
Offense:
Defense:
Presuming the dodge animation is fixed, what is a higher priority?
Melee Defense:
Ranged Defense:
Dodge:
Status Resists (knockdown, intimidate, etc):
What should a pistoleer's role be in a group?
Damage:
Tanking (damage absorbtion):
Crowd Control:
Knowing that Stopping Shot is mathematically inferior to Body Shot 3(unless you are at the speed cap [via BH/Pistoleer hybrid], and even then it only deals 10% more health damage on average over time), how should we deal the bulk of our damage?
Random HAM:
Target the health pool:
What should the "curve" look like when climbing pistoleer, from Novice to Master?
Power at low levels:
Power at mid levels:
Power at high levels:
Who was the coolest jedi from the original trilogy, and how cool were they in comparison to one another?
Luke:
Obi-Wan:
Vader:
Palpatine:
Yoda:
TechBoss
Fri Feb 13, 2004 5:27 am
#10
Randonb wrote:
This system is "borrowed" from the Swordsman/Carbineer/Pikeman community. I forget who came up with it first. Swordsman, I think.
Here's the deal: You get 100points for each category. I'll list a few options, and you tell me how many points go into each. This will demonstrate how much of a priority each option is for you. For example:
Keeping in mind that PvP and PvE opponents have a melee range of 20 meters, how effective should we be at which range?
0-21 meters: 33
21-42 meters: 33 (this example is no indication of my opinion)
43-64 meters: 34
On a couple of the questions it appears that I am trying to sway the results, but this isn't the case. I have only listed not-so-widely known facts that need to be taken into consideration.
Keeping in mind that PvP and PvE opponents have a range of 20 meters, how effective should we be at which range?
0-21 meters: 65
21-42 meters: 30
43-64 meters:5
What should be our specialty? Single target attacks, or AoE attacks?
Single target attacks: 70
Multiple target attacks: 30
Shouldour offensefocus on damage or state effects?
Damage: 70
State effects: 30
What shouldwe get more of, offensive or defensive power?
Offense: 60
Defense: 40
Presuming the dodge animation is fixed, what is a higher priority?
Melee Defense:20
Ranged Defense: 20
Dodge: 40
Status Resists (knockdown, intimidate, etc): 20
What should a pistoleer's role be in a group?
Damage: 65
Tanking (damage absorbtion): 25
Crowd Control: 10
Knowing that Stopping Shot is mathematically inferior to Body Shot 3(unless you are at the speed cap [via BH/Pistoleer hybrid], and even then it only deals 10% more health damage on average over time), how should we deal the bulk of our damage?
Random HAM: 30
Target the health pool: 70
What should the "curve" look like when climbing pistoleer, from Novice to Master?
Power at low levels: 20
Power at mid levels: 30
Power at high levels: 50
Who was the coolest jedi from the original trilogy, and how cool were they in comparison to one another?
Luke: 10
Obi-Wan: 10
Vader: 35
Palpatine: 20
Yoda: 25
RylanStorm
Fri Feb 13, 2004 7:51 am
#11
Keeping in mind that PvP and PvE opponents have a range of 20 meters, how effective should we be at which range?
0-21 meters: 45
21-42 meters:30
43-64 meters:25
What should be our specialty? Single target attacks, or AoE attacks?
Single target attacks: 66
Multiple target attacks:34
Should our offense focus on damage or state effects?
Damage: 50
State effects: 50
What should we get more of, offensive or defensive power?
Offense: 50
Defense: 50
Presuming the dodge animation is fixed, what is a higher priority?
Melee Defense: 20
Ranged Defense: 20
Dodge: 40
Status Resists (knockdown, intimidate, etc): 20
What should a pistoleer's role be in a group?
Damage: 40
Tanking (damage absorbtion): 20
Crowd Control: 40
Knowing that Stopping Shot is mathematically inferior to Body Shot 3 (unless you are at the speed cap [via BH/Pistoleer hybrid], and even then it only deals 10% more health damage on average over time), how should we deal the bulk of our damage?
Random HAM: 25
Target the health pool: 75
What should the "curve" look like when climbing pistoleer, from Novice to Master?
Power at low levels: 25
Power at mid levels: 50
Power at high levels: 100
Who was the coolest jedi from the original trilogy, and how cool were they in comparison to one another?
Luke: 120
Obi-Wan: 50
Vader: 60
Palpatine: -250
Yoda: 150
0-21 meters: 45
21-42 meters:30
43-64 meters:25
What should be our specialty? Single target attacks, or AoE attacks?
Single target attacks: 66
Multiple target attacks:34
Should our offense focus on damage or state effects?
Damage: 50
State effects: 50
What should we get more of, offensive or defensive power?
Offense: 50
Defense: 50
Presuming the dodge animation is fixed, what is a higher priority?
Melee Defense: 20
Ranged Defense: 20
Dodge: 40
Status Resists (knockdown, intimidate, etc): 20
What should a pistoleer's role be in a group?
Damage: 40
Tanking (damage absorbtion): 20
Crowd Control: 40
Knowing that Stopping Shot is mathematically inferior to Body Shot 3 (unless you are at the speed cap [via BH/Pistoleer hybrid], and even then it only deals 10% more health damage on average over time), how should we deal the bulk of our damage?
Random HAM: 25
Target the health pool: 75
What should the "curve" look like when climbing pistoleer, from Novice to Master?
Power at low levels: 25
Power at mid levels: 50
Power at high levels: 100
Who was the coolest jedi from the original trilogy, and how cool were they in comparison to one another?
Luke: 120
Obi-Wan: 50
Vader: 60
Palpatine: -250
Yoda: 150
Psykeman420-HS
Fri Feb 13, 2004 8:02 am
#12
Swordsman first then us Pikeman peoples stole it
Keeping in mind that PvP and PvE opponents have a range of 20 meters, how effective should we be at which range?
0-21 meters:35
21-42 meters:35
43-64 meters:30
What should be our specialty? Single target attacks, or AoE attacks?
Single target attacks:70
Multiple target attacks:30
Should our offense focus on damage or state effects?
Damage:40
State effects:60
What should we get more of, offensive or defensive power?
Offense:50
Defense:50
Presuming the dodge animation is fixed, what is a higher priority?
Melee Defense:20
Ranged Defense:20
Dodge:30
Status Resists (knockdown, intimidate, etc):30
What should a pistoleer's role be in a group?
Damage:70
Tanking (damage absorbtion):0
Crowd Control:30
Knowing that Stopping Shot is mathematically inferior to Body Shot 3 (unless you are at the speed cap [via BH/Pistoleer hybrid], and even then it only deals 10% more health damage on average over time), how should we deal the bulk of our damage?
Random HAM:20
Target the health pool:80
What should the "curve" look like when climbing pistoleer, from Novice to Master?
Power at low levels:33
Power at mid levels:33
Power at high levels:33
Who was the coolest jedi from the original trilogy, and how cool were they in comparison to one another?
Luke:0
Obi-Wan:1
Vader:9
Palpatine:0
Yoda:90
Keeping in mind that PvP and PvE opponents have a range of 20 meters, how effective should we be at which range?
0-21 meters:35
21-42 meters:35
43-64 meters:30
What should be our specialty? Single target attacks, or AoE attacks?
Single target attacks:70
Multiple target attacks:30
Should our offense focus on damage or state effects?
Damage:40
State effects:60
What should we get more of, offensive or defensive power?
Offense:50
Defense:50
Presuming the dodge animation is fixed, what is a higher priority?
Melee Defense:20
Ranged Defense:20
Dodge:30
Status Resists (knockdown, intimidate, etc):30
What should a pistoleer's role be in a group?
Damage:70
Tanking (damage absorbtion):0
Crowd Control:30
Knowing that Stopping Shot is mathematically inferior to Body Shot 3 (unless you are at the speed cap [via BH/Pistoleer hybrid], and even then it only deals 10% more health damage on average over time), how should we deal the bulk of our damage?
Random HAM:20
Target the health pool:80
What should the "curve" look like when climbing pistoleer, from Novice to Master?
Power at low levels:33
Power at mid levels:33
Power at high levels:33
Who was the coolest jedi from the original trilogy, and how cool were they in comparison to one another?
Luke:0
Obi-Wan:1
Vader:9
Palpatine:0
Yoda:90
AldrakSWG
Fri Feb 13, 2004 8:08 am
#13
Keeping in mind that PvP and PvE opponents have a range of 20 meters, how effective should we be at which range?
0-21 meters: 80
21-42 meters: 20
43-64 meters: 0
What should be our specialty? Single target attacks, or AoE attacks?
Single target attacks: 80
Multiple target attacks: 20
Shouldour offensefocus on damage or state effects?
Damage: 70
State effects: 30
What shouldwe get more of, offensive or defensive power?
Offense: 50
Defense: 50
Presuming the dodge animation is fixed, what is a higher priority?
Melee Defense: 20
Ranged Defense: 10
Dodge: 10
Status Resists (knockdown, intimidate, etc): 60
What should a pistoleer's role be in a group?
Damage: 50
Tanking (damage absorbtion): 50
Crowd Control: 0
Knowing that Stopping Shot is mathematically inferior to Body Shot 3(unless you are at the speed cap [via BH/Pistoleer hybrid], and even then it only deals 10% more health damage on average over time), how should we deal the bulk of our damage?
Random HAM: 60
Target the health pool: 40
What should the "curve" look like when climbing pistoleer, from Novice to Master?
Power at low levels: 10
Power at mid levels: 20
Power at high levels: 70
Who was the coolest jedi from the original trilogy, and how cool were they in comparison to one another?
Luke: 0
Obi-Wan: 20
Vader: 60
Palpatine: 20
Yoda: 0
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