Pistoleer Archive

Thread: regarding bleed stacking

RenKesson
Wed Dec 08, 2004 12:37 pm
#14

????????????????


You mean Ranged Support ISN'Ta required tree for Pistoleer!?!?!?



----------
"I've got black magic, a hair trigger, and a short fuse. Bring it!"
-Black Mage
RenKesson
Wed Dec 08, 2004 2:03 pm
#15






PercyBlackdragon wrote:
.............



So now your Modified Republic Blaster Pistol (with a phat 150-damage Health bleed) is equipped and ready to DOT-stack, right? Now the macro starts shooting at your target. HealthShot1 is first. It applies the weakest of the bleeds you have at your disposal, but every bit helps, right? Next is BleedingShot. The reason I've included it three times is because BleedingShot is a random pool attack, and it will stick a bleed to whichever pool it hits. So if it hits Action, it will apply an Action Bleed. Action bleeds are not very useful to you, to say the least, so with three hits, the odds are very good that you will hit Health at least once and stick a bleed to it.


Once you have finished the first three bleeds (after four shots, you will have VERY MOST LIKELY have also stuck the bleed from your Modified Republic blaster as well), the macro then references Pane #6 (toolbarPane05) again, and this time references Slot #1 (toolbarSlot00), which is where you placed your Genosian Sonic Blaster. The last three lines will switch from your Republic blaster to your Geno blaster, and once your Geno is equipped, you will spam HealthShot2 for the rest of the fight, most likely (except for the occasional Suppression Fire to bring you target down to his knees so you can run up to him and put him on his back with Pistol Whip). Also, don't forget to use EyeShot intermittently to apply a blind state to your opponent as well. Against Carbineers and Riflemen Blind is most effective in averting their attacks.


A little trick I occasionally like to use (since I'm a BH, therefore Master Marksman) is to equip a Carbine briefly and fire off a few FullAutoSingle1's at my opponent to apply a Dizzy state right before using Suppression Fire and Pistol Whip. It's not the most efficient KD-Dizzy in the game, but if you feel like you need it, that's an option for you. I just put a Carbine in a toolbarSlot in toolbarPane05 (with all my pistols), and create a macro similar to the one above to equip it and fire FullAutoSingle1three or four times, and then switch back to my main weapon (Geno), then use Suppression Fire, and then Pistol Whip. If your target is a meleer and you've been kiting all along, you may be able to do without the Suppression Fire. I only use it if I'm having trouble getting in close enough to my target to hit him with Pistol Whip (PistolMeleeDefense1, by the way).


Anyway, that's my macro.Hope it helps!



EDIT: This macro assumes that you've got BH Pistols 1: BleedingShot. If you don't have BleedShot, simply remove the /BleedingShot lines from the Macro and continue. You don't need to put HealthShot2 in your macro since you're going to be spamming it the whole fight anyway. Without BleedShot, you'll get three bleeds from HS1 and 2, and the Mod Republic blaster.

Message Edited by RenKesson on 12-08-2004 07:33 AM




***I always thought the Modified Rep blaster bleed was 105 the enhanced carbine is 150 health


***Also if you want to have a total of 5 bleedsand a health burnyou can do one last thing:If you are already using a carbine and FullAutoSingle1 for the dizzy use a Enhanced E11 Carbine for the state shots. It has a 150 pt health bleed attached. So your macro could look something like this (assuming u have BH pistol 4) Bleeds and burn listed in RED


in this order: HealthShot1, Bleeding Shot (x3), HealthShot2, TorsoShot (all using the mod blaster) - switch to Enhanced E11 for the stateshots then back to whatever for the HS2 spam








I thought of that too... but isn't the Enhanced E11 only certified at Novice Carbineer?



----------
"I've got black magic, a hair trigger, and a short fuse. Bring it!"
-Black Mage
RenKesson
Wed Dec 08, 2004 2:05 pm
#16

Nm, I just found the answer to my own question... You're right, excellent thinking!


To the person who mentioned the Mod Rep's Health Bleed damage... you might be right, it could be 105 instead of 150. Personally, I thought the Enhanced E11 was the 105, and the Mod Rep was the 150... Can anyone shed some light on this?



----------
"I've got black magic, a hair trigger, and a short fuse. Bring it!"
-Black Mage
PercyBlackdragon
Wed Dec 08, 2004 2:38 pm
#17

http://forums.station.sony.com/swg/board/message?board.id=pistoleer&message.id=35673&highlight=themepark+loot#M35673


Its not clicky but this is where it says the blaster is right around 100 for the bleed




PERCIVAL BLACKDRAGON
GLORIFIED PEA SHOOTER

"Pro Lucror"
RenKesson
Wed Dec 08, 2004 2:44 pm
#18

thanks



----------
"I've got black magic, a hair trigger, and a short fuse. Bring it!"
-Black Mage
RenKesson
Thu Dec 09, 2004 1:12 am
#19






LordMaxx wrote:





RenKesson wrote:

????????????????


You mean Ranged Support ISN'T a required tree for Pistoleer!?!?!?







lol well many think that BH pistol tree is a requirement for pistoleer so I guess many think that ranged support is hehe.






Hehe, too true!


Seriously, though, I couldn't imagine being a Pistoleer without Suppression Fire or even Warning/Threaten Shot.


By the way, do Warning and Threaten Shots have different effects or is one just a more effective version of the other? The wording on each is different enough to make me wonder if they each do different things. One says "Make skittish things flee from you," and the other says "Make your target unwilling to run toward you." Is this just a symantics thing, or is there an inherent difference in each?




----------
"I've got black magic, a hair trigger, and a short fuse. Bring it!"
-Black Mage
HydrAG
Thu Dec 09, 2004 1:46 am
#20

Threaten just makes the mob run in a random direction. I had many a War Gronda come running at me after a landed threatenshot-not to attack just the direction it decided to flee. Warning shot makes the mob run AWAY from you. Warning is better for control. Back when bleeds would tick for 800ish I would HS1 and HS2 War Grondas two at a time, then just yo-yo them to death.

Hydra



TBN, Kauri
PercyBlackdragon
Thu Dec 09, 2004 1:47 am
#21

.............



So now your Modified Republic Blaster Pistol (with a phat 150-damage Health bleed) is equipped and ready to DOT-stack, right? Now the macro starts shooting at your target. HealthShot1 is first. It applies the weakest of the bleeds you have at your disposal, but every bit helps, right? Next is BleedingShot. The reason I've included it three times is because BleedingShot is a random pool attack, and it will stick a bleed to whichever pool it hits. So if it hits Action, it will apply an Action Bleed. Action bleeds are not very useful to you, to say the least, so with three hits, the odds are very good that you will hit Health at least once and stick a bleed to it.


Once you have finished the first three bleeds (after four shots, you will have VERY MOST LIKELY have also stuck the bleed from your Modified Republic blaster as well), the macro then references Pane #6 (toolbarPane05) again, and this time references Slot #1 (toolbarSlot00), which is where you placed your Genosian Sonic Blaster. The last three lines will switch from your Republic blaster to your Geno blaster, and once your Geno is equipped, you will spam HealthShot2 for the rest of the fight, most likely (except for the occasional Suppression Fire to bring you target down to his knees so you can run up to him and put him on his back with Pistol Whip). Also, don't forget to use EyeShot intermittently to apply a blind state to your opponent as well. Against Carbineers and Riflemen Blind is most effective in averting their attacks.


A little trick I occasionally like to use (since I'm a BH, therefore Master Marksman) is to equip a Carbine briefly and fire off a few FullAutoSingle1's at my opponent to apply a Dizzy state right before using Suppression Fire and Pistol Whip. It's not the most efficient KD-Dizzy in the game, but if you feel like you need it, that's an option for you. I just put a Carbine in a toolbarSlot in toolbarPane05 (with all my pistols), and create a macro similar to the one above to equip it and fire FullAutoSingle1three or four times, and then switch back to my main weapon (Geno), then use Suppression Fire, and then Pistol Whip. If your target is a meleer and you've been kiting all along, you may be able to do without the Suppression Fire. I only use it if I'm having trouble getting in close enough to my target to hit him with Pistol Whip (PistolMeleeDefense1, by the way).


Anyway, that's my macro.Hope it helps!



EDIT: This macro assumes that you've got BH Pistols 1: BleedingShot. If you don't have BleedShot, simply remove the /BleedingShot lines from the Macro and continue. You don't need to put HealthShot2 in your macro since you're going to be spamming it the whole fight anyway. Without BleedShot, you'll get three bleeds from HS1 and 2, and the Mod Republic blaster.

Message Edited by RenKesson on 12-08-2004 07:33 AM




***I always thought the Modified Rep blaster bleed was 105 the enhanced carbine is 150 health


***Also if you want to have a total of 5 bleedsand a health burnyou can do one last thing:If you are already using a carbine and FullAutoSingle1 for the dizzy use a Enhanced E11 Carbine for the state shots. It has a 150 pt health bleed attached. So your macro could look something like this (assuming u have BH pistol 4) Bleeds and burn listed in RED


in this order: HealthShot1, Bleeding Shot (x3), HealthShot2, TorsoShot (all using the mod blaster) - switch to Enhanced E11 for the stateshots then back to whatever for the HS2 spam





PERCIVAL BLACKDRAGON
GLORIFIED PEA SHOOTER

"Pro Lucror"
Cymreig
Thu Dec 09, 2004 6:28 am
#22

The best thread in a long time!!

Very useful to us who are rubbish at macro's.




DraigCoch - Elder TKM/Pikedosh (ex-Chimaera)

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Auction winners pst to Bluebird Jones or drop to his vendor Theed -5244 2406

-UK- Welsh Section
RenKesson
Thu Dec 09, 2004 7:48 am
#23






Cymreig wrote:

The best thread in a long time!!

Very useful to us who are rubbish at macro's.






Glad we could help.



----------
"I've got black magic, a hair trigger, and a short fuse. Bring it!"
-Black Mage
BeWary
Fri Dec 10, 2004 5:00 am
#24

was just playin one of my alts who is pistol/fencer and the bleeds stack accross those proffs as well again.

Run the silent call macro, and equip your gafi as you wait for your target to notice it's leaking. Then,

/melee1hlunge;
/melee1hhealthhit2;
/melee1hhealthhit1;
/warcry1;

you can now heal and equip your pistol as your leasure. You have a nice 4 part bleed stacked, and haven't used your KD yet or had to take blows while you toggle back to the REAL weapon, the pistol



Gigo Paku/Sai'Meez FightinFish/Lacks Drive


"Early to bed, and ealry to riseprobably indicate manual labour"- John Ciardi


Xamyr Epan is a thief



Flopsy
Fri Dec 10, 2004 5:48 am
#25

what a "bloody" great thread!!


Ok, bad pun, i know....


But seriously, that is a LOT of help to me, now that I'm gonna go do some serious fidling with my interface as I'm no...wait for it.......Master Pistoleer, BH 0040 and Smuggler 0040 so come, eat my pistols! I'm lovin it too!



IGN: Raistlin Majere

S & R Productions: You want it, we'll get it!
PercyBlackdragon
Fri Dec 10, 2004 9:24 am
#26






Flopsy wrote:

what a "bloody" great thread!!


Ok, bad pun, i know....


But seriously, that is a LOT of help to me, now that I'm gonna go do some serious fidling with my interface as I'm no...wait for it.......Master Pistoleer, BH 0040 and Smuggler 0040 so come, eat my pistols! I'm lovin it too!







Well since you have the dirty fighting line youcan do one more thing to maximize your damage output run this macro: Bleeds and burns in Red:



  1. /Healthshot1 I

  2. /BleedingShot x3 I<---------- using a Mod Reb Blaster (105 pt bleed)

  3. /HealthShot2 I

  4. /TorsoShot/

  5. switch to Enhanced E11(150 pt bleed)Carbine

  6. /FullAutoSingle1 x2 (dizzy state)

  7. switch to pistol again

  8. /LowBlow

  9. /panicshot

Now the mob will bleeding(x5), burned(x1), delayed for 10 seconds(damage does not break delay in PvE), KD and dizzy so when delay wears off you still get the dmg bonus because they should continue to fall down.







PERCIVAL BLACKDRAGON
GLORIFIED PEA SHOOTER

"Pro Lucror"
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