Pistoleer Archive

Thread: The DE-10 Pistol An Update (still Energy AP1)

Randonb
Fri Apr 23, 2004 6:00 pm
#1


I've gotten a few pieces of information.


1) As we knew already, it requires a looted pistol barrel to craft. The barrel that StGab used had no stats on it, and that was a bug. The final barrel should have stats, and that will make it a better weapon.


2) It is certed at Master Pistoleer, even thoughthe certisn't visible in /examine or in our skill tree.


3) The new weapons are being created with the Combat & Weapon revamps in mind. Every weapon will likely be changed in one way or another. The developers decided they would rather put in weapons that fit with the new system, rather than make them desirable in the current system and change them later.






About thedisappointment that it isEnergy AP1:


The developers' stance is that they don't want damage types to become watered down, and that an AP2 pistol doesn't fit well with our role. We might get one someday, but it isn't something they would be eager to do. Perhaps the Weapon & Combat revamps will make our lack of AP less of an issue. They want to differentiate between weapons with more than just damage type. I wouldn't mind us getting another, but it doesn't look like it's happening this time around.


The weapon still looks like it would make a great status symbol. It comes from an extremely difficult dungeon (it just got beefed up to be harder than the Corvette), is certed at Master Pistoleer, and frankly, lookscool as all hell.


Lets just hope it turns out to be worth the trouble when it's made with abarrel and the revamps have taken shape. If it isn't, we'll deal with it at that point. In the mean time, all I can really do is shake my fist and say "It had better be good in this new system. Seriously!" Not the kind of informed, compelling arguement the developers like to hear.





"...You're going to find that many of the truths we cling to depend greatly on our own point of view." biwan:
Former Pistoleer Correspondent (02/04/04 - 09/05/04)
Jpshaff01
Fri Apr 23, 2004 6:21 pm
#2

too bad, was hoping for cold. Doest seem too fit into my scheme of krayted pvp pistols.




-iMMoRtALs-


; Jpshaff Shaffer ; Meatshield Defiler ; Hustler Inc. ;



Ragmop
Fri Apr 23, 2004 7:24 pm
#3

Ok this is some good info, but is this thing going to be even more rare than the Geo blaster? I cant afford a decent one of them. How the hell canI expect to afford to purchase a player made one of these ?

Message Edited by Ragmop on 04-23-2004 10:24 PM




Po-Mo
Old Dirty Bastards
Master Pistoleer| Master Doctor
Alliance Colonel & Ace Pilot
Talkawa
Fri Apr 23, 2004 7:56 pm
#4

Maybe theres hope yet Thanx for the info rand



_TALKAWA_
Master.....Bounty.....Hunter


Shazeen
Fri Apr 23, 2004 7:58 pm
#5

Thanks for the information Randonb, it is appreciated!




~ Blanchbaca ~ Master Rifleman / Master Chef ~ Flurry || Orim ~ Master Pistoleer / Master Smuggler ~ Scylla ~


demoritus
Fri Apr 23, 2004 8:20 pm
#6

Looks like I'll be mastering pistoleer again, yipee!



Bounty Hunter of the Corellian Riverlands.

RandomSHO
Fri Apr 23, 2004 8:30 pm
#7

so let me get this straight...


it requires a looted barrel. which means they will be as common as geo schematics.

the barrels come from a dungeon even harder than the corvette. which means very few people will actually get barrels and/or schematics.

the price of the gun will undoubtdly far outweight the half decent stats. far far outweigh. look how much pre-nerf FWG5's or scatters go for. 1 million just to start.

the stats will be based off the upcoming combat revamp, which means they will more than likely SUCK.



so they gave us a cool looking gun, made it so they will be EXTREMELY overpriced, have crappy stats and expect us to be happy? screw that. I am sick of this.

Honestly, whats the point of even putting it in? do the devs believ all of the players have 20 million in the bank to blow on a low powered gun just because it looks cool?


put the cert at master, thats fine, but make it craftable just like a scatter or DX2.


the DX2 is a fairly crappy gun. say what you will, but it is subpar. the geo pistol is to rare to truly be considered a mainstream weapon. thats all the certs we get at pistoleer. the best weapon valaible to us is the FWG5 FROM THE MARKSMAN LINE. riflemen get the T21, carbineers get the DXR6 (though i dont know how widely used) and BH get the scatter. and we will now have the DE-10. so we have 1 gun that doesnt stand up to marksman level guns, and 2 more guns that 90% of the community doesnt even have a chance to own. this is very upsetting.

RazaelDemron
Fri Apr 23, 2004 10:10 pm
#8






RandomSHO wrote:

so let me get this straight...


it requires a looted barrel. which means they will be as common as geo schematics.

the barrels come from a dungeon even harder than the corvette. which means very few people will actually get barrels and/or schematics.

the price of the gun will undoubtdly far outweight the half decent stats. far far outweigh. look how much pre-nerf FWG5's or scatters go for. 1 million just to start.

the stats will be based off the upcoming combat revamp, which means they will more than likely SUCK.



so they gave us a cool looking gun, made it so they will be EXTREMELY overpriced, have crappy stats and expect us to be happy? screw that. I am sick of this.

Honestly, whats the point of even putting it in? do the devs believ all of the players have 20 million in the bank to blow on a low powered gun just because it looks cool?


put the cert at master, thats fine, but make it craftable just like a scatter or DX2.


the DX2 is a fairly crappy gun. say what you will, but it is subpar. the geo pistol is to rare to truly be considered a mainstream weapon. thats all the certs we get at pistoleer. the best weapon valaible to us is the FWG5 FROM THE MARKSMAN LINE. riflemen get the T21, carbineers get the DXR6 (though i dont know how widely used) and BH get the scatter. and we will now have the DE-10. so we have 1 gun that doesnt stand up to marksman level guns, and 2 more guns that 90% of the community doesnt even have a chance to own. this is very upsetting.







You get the Republic Blaster, too. Carbineers get the Elite Carbine, not DXR6. The DX2 is alot better than the FWG5 simply because it has AP1. That is unless you're just PvE'ing against low level creatures.



Commissar Taleroth
Bounty Hunter/Mad Genius
The only way to be rid of temptation is to give in to it.
"Hey stop being a kill-joy jerkey." - STORMSHADOW

TheWok
Fri Apr 23, 2004 10:30 pm
#9






Randonb wrote:



The developers' stance is that they don't want damage types to become watered down, and that an AP2 pistol doesn't fit well with our role. We might get one someday, but it isn't something they would be eager to do. Perhaps the Weapon & Combat revamps will make our lack of AP less of an issue. They want to differentiate between weapons with more than just damage type. I wouldn't mind us getting another, but it doesn't look like it's happening this time around.


The weapon still looks like it would make a great status symbol. It comes from an extremely difficult dungeon (it just got beefed up to be harder than the Corvette), is certed at Master Pistoleer, and frankly, lookscool as all hell.


Lets just hope it turns out to be worth the trouble when it's made with abarrel and the revamps have taken shape. If it isn't, we'll deal with it at that point. In the mean time, all I can really do is shake my fist and say "It had better be good in this new system. Seriously!" Not the kind of informed, compelling arguement the developers like to hear.





This makes me curious as to what our "role" is in the game. I shoot things. That means I do damage. That means I need a weapon that can do damage. I am nearly useless in krayt hunts because of the lack of armor piercing. My Republic Blaster is light AP. The canyon krayt is heavy AP. That's a 75% reduction in damage BEFORE the actual resists of the dragon itself come into play. With a 60% resist to energy (and everything except cold), that's a 90% reduction in damage. NINETY PERCENT!


I'm not going to be talking about fairness, as it always comes off whinier than Luke when his uncle tells him to do some chores. But, I am going to say that it puzzles me when I try to figure out what exactly we're supposed to be doing in this game if it's not dealing damage.


One major thing that unbalances the system is the damage bonus when AP is greater than AR. This doesn't even go along with real life weaponry. Armor piercing is all about penetration. Maximum damage comes from a different round, most notably the hollow-point. It doesn't matter if a round can go straight through five people. The first person in line isn't going to be any more hurt than if the round was only able to go through two people.


Perhaps our first question in "19 Questions" could be for TH to discuss what the devs believe our role to be in this game. I'm really curious to hear that.



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Talrinys
Sat Apr 24, 2004 2:06 am
#10

Subscription has Been Cancelled
gunner4life
Sat Apr 24, 2004 3:07 am
#11


please please please urge the devs to make it a ap-2 pistol , at the expense of maximum range . i would settle for even a max range of 30 - 35m as long as we could have some weapon that will help us in pvp or against high end mobs . also it annoys me to no end that any halfway decent weapon of a pistoleer is made from looted schematics / components while rifleman and carbineers can walk into any weapons vendor and pick up 5 or 10 of their favorite weapons at a fraction of the price so they can get a good slice .




oahep acto


p.s. also in the case of the geonesian blaster , atleast a pistoleer is capable of killing crazed geonesians and the mercs so that we can get the schematic , looted blasters and components required to make the weapon , however if this death watch cave is harder then the corvette we will have no chance to get the required materials by ourselves .

Message Edited by gunner4life on 04-24-2004 05:10 PM



iii captain oahep acto iii
lll sepaku lll
RazaelDemron
Sat Apr 24, 2004 3:40 am
#12






TheWok wrote:





Randonb wrote:



The developers' stance is that they don't want damage types to become watered down, and that an AP2 pistol doesn't fit well with our role. We might get one someday, but it isn't something they would be eager to do. Perhaps the Weapon & Combat revamps will make our lack of AP less of an issue. They want to differentiate between weapons with more than just damage type. I wouldn't mind us getting another, but it doesn't look like it's happening this time around.


The weapon still looks like it would make a great status symbol. It comes from an extremely difficult dungeon (it just got beefed up to be harder than the Corvette), is certed at Master Pistoleer, and frankly, lookscool as all hell.


Lets just hope it turns out to be worth the trouble when it's made with abarrel and the revamps have taken shape. If it isn't, we'll deal with it at that point. In the mean time, all I can really do is shake my fist and say "It had better be good in this new system. Seriously!" Not the kind of informed, compelling arguement the developers like to hear.





This makes me curious as to what our "role" is in the game. I shoot things. That means I do damage. That means I need a weapon that can do damage. I am nearly useless in krayt hunts because of the lack of armor piercing. My Republic Blaster is light AP. The canyon krayt is heavy AP. That's a 75% reduction in damage BEFORE the actual resists of the dragon itself come into play. With a 60% resist to energy (and everything except cold), that's a 90% reduction in damage. NINETY PERCENT!


I'm not going to be talking about fairness, as it always comes off whinier than Luke when his uncle tells him to do some chores. But, I am going to say that it puzzles me when I try to figure out what exactly we're supposed to be doing in this game if it's not dealing damage.


One major thing that unbalances the system is the damage bonus when AP is greater than AR. This doesn't even go along with real life weaponry. Armor piercing is all about penetration. Maximum damage comes from a different round, most notably the hollow-point. It doesn't matter if a round can go straight through five people. The first person in line isn't going to be any more hurt than if the round was only able to go through two people.


Perhaps our first question in "19 Questions" could be for TH to discuss what the devs believe our role to be in this game. I'm really curious to hear that.






I always liked the idea of Pistoleer being the personal defense profession. The profession designed around making it so that you can escape from battle easiest. Although, it does kinda hurt that idea that Jango Fett was a pistoleer. He didn't exactly use them as tools of defense.



Commissar Taleroth
Bounty Hunter/Mad Genius
The only way to be rid of temptation is to give in to it.
"Hey stop being a kill-joy jerkey." - STORMSHADOW

NarCranor
Sat Apr 24, 2004 4:45 am
#13

Something you guys arent considering, is that this weapon is certed at MASTER PISTOLEER. Price is determined by supply and demand. Yes the supply is fairly low, but how many master pistoleers are there out there that are going after this weapon? This weapon just became useless to the non master pistoleer BHs and CMs. The geonosian blaster is a bit more useful to a pistoleer dabbler, since its certed so much earlier. I dont think this weapon will go for as much as the geo pistol does.



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