Pistoleer Archive
Thread: Soloing Krayts?
Wraithheart wrote:
*friendly warning from the Ranger*
Don't let jedi see this....heheheheh
they wouldn't have, but not that you said that... word
they will be here in no time with the nerf cries! ![]()
NaKitNa wrote:
I can do it with Crippling strike from carbine. It takes me a long time to take one down though. Gorax's are easier in my opinion and don't warp like the Krayt's. Having a really low SAC weapon is key for me, just so I can go the distance without major action issues. I would guess the Krayts take me around 8-10 minutes or so and goraxs in about 5-8 minutes. I tell you though, if your crippliing doesnt stick and your stopping shot fails while hitting a terrain obstacle = instant death, or so I have found out a few different times, lol... do yourself a favor, leave stuff you dont want to decay at home, or pack it up after the first death if you have a ring.
Now that sounds like a good tactical way of taking down high level mobs. Drain is really cheesy.
Wraithheart wrote:
Force run pretty much cancels it out so its not such a problem for them.
Ah...but see it IS a problem. Not FOR them but because it allows you to do something they cannot do. Our ranger traps don't even affect NPCs let alone Jedi, but they sure raised a hell of a stink over Rangers killing krayts without needing 3 jedis with us.
Really? That's mad, surely it means more pearls on the market so less expensive top end sabers? Talk about cutting off your nose!
Gift.
Soloing krayts, tried it once.I have Improved stopping, Cripple, kneecap, Charge shot and well, my stopping shot actually missed, at 60m with a T21 after using aim, for a combined ranged accuracy of over 550, so i hit cripple, the cripple hit but the krayt warped on top of me. I died after firing two shots.
I only go after Krayts with the guild now, only takes a min for us to take out the ancients and its a hell of a lot safer.
Oh also a tip for those soloing big things: Try to run your target in a circle. If you get too far away from its spawn point it will *retreat* and all of your hard work up until this point will be wasted. I wish we had a retreat, what an uber ability... really ticks me off... eh just have patience and keep running
BadgerSmaker wrote:After a while you get used to how the warping works and you end up ignoring what your client tells you and just knowing where the krayt actually is.It's like a real-time, life or death spot the ball competition.
I am running into the issue of getting "out of range" even though the Krayt is still hitting me. I know its is closer, but I can't even shoot it to do anything. By the time it finally catches up I am usually dead. I dont know if anyone else is running into this, perhaps I am just one of a few.
BadgerSmaker wrote:
Conscious of the fact that Concussion isn't working as intended, he asked me what my template was and respec'd to it shortly after.
BadgerSmaker wrote:
After a while you get used to how the warping works and you end up ignoring what your client tells you and just knowing where the krayt actually is.
It's like a real-time, life or death spot the ball competition.
any word on the Corr forums that the devs are at least working on the melee MOB warping issue?