Pistoleer Archive

Thread: Hold your horses does this mean the intimidator pistol is not a master pistoleer weapon?

Zekk-
Sat Apr 02, 2005 5:13 pm
#14

i understood a little before because they spent alot more SP than us, but not anymore, most they spen more is 15, not much stock in hybrid proffessions anymore.



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SkeeterWhateley
Sat Apr 02, 2005 6:39 pm
#15






LordMaxx wrote:


(And DE-10 is best looking weapon anyway )





ain't that the truth!



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Spiderhammer
Sat Apr 02, 2005 7:30 pm
#16

I'll agree that it makes a certain amount of sense that as a master pistoleer you should be able to use all pistols, not that i begrudge any other profession to use them as well. But its not really the end of the world, some people on these boards need to give the devs some slack.. and heh cheer up a bit while your at it. This is the best game i have played to date, of course i'm a roleplayer first and foremost and not overly concerned about becoming a combat god. I think the devs have done a great job and as far as i have seen the cu looks like it will adress all of my small qualms with the game.




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rysan
Sat Apr 02, 2005 11:29 pm
#17

I aint knocking the CU - i have spent a lot of time on it already - marksman 0404, medic 2220 and scout 2020... I think the CU is decent and with a few tweaks and fixes it could be great.


And as for cutting dev's some slack - even when were all on there back- there still doing what they want to do anyway... cutting of slack is not required hehe
ChaoKuang
Sun Apr 03, 2005 2:47 am
#18

Riflemen nor Carbineers get all of the rifles and carbines in the game. TKA's don't get all the knucklers in the game.

Someone who's used a rifle for 30 years and may consider themselves a master rifleman may not know how to use all rifles, it's not plausible. Technology and guns change. Take a rifleman from the Civil War, hand him one of today's rifles, and see how he does. Or, take a rifle from then, hand it to a "master rifleman" today who has no knowledge of it, and see what he does.

Just because someone is a master of something does not mean they're a master of everything in the same class or subclass. A master chef may not know howto cook everything under the sun, nor may a master bartender be able to mix every drink there ever was. It happens, it's life, deal with it and move on. They're changing our weapons to be on par with the new ones and the CU. Those SL, Smuggler, and CM pistols aren't going to be much stronger than those of a Pistoleer, if they're strong at all. And if they are just a bit stronger, SL's and CM's hardly get any pistol specials anyway, so it's not exactly unbalancing.

And Smugglers deserve the love they're getting. Pistoleers have gotten new pistol certs throughout the lifespan of the game(Geo, DE-10, Republic), and Smugglers haven't gotten a thing. So yeah. It's the way it works. Our pistols will get better and likely be on par with what we don't get.



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Maximus_Bane
Sun Apr 03, 2005 8:43 am
#19

While I think it is rediculous that the best pistol goes elsewhere. Other proffesions need weapon certs as well. I propose a compromise. Have weapons classifications like pistol, rifle, carbine all be certed in their specific proffesion. IE all pistols certed in pistolleer or it's pre-req's.


However allow some other proffesions to have the same certs. But at a harder to acheive skillbox. So let the intimidator still be at master Squad Leader but let pistoleer get it at a tier 3 box. Allow for rile to get certed in a "decent Pistol" to use as a sidearm at some point in the sniping box.


Allow pistolleers a "decent" carbine for some ranged suppression when they're quary is running.


Many of the players in this game in are military and would tell you that training in a weapon is pretty easy and most are trained in several. This would be a good way to add a little elememnt of realism to the certs.


Obviuosly the best weapon should be reserved for the specific class/proffesion. I don't want to see T21's being brandished by carbineer if he isn't a master rifleman. Nor would I want the great pistols in the hands of those who don't deserve it. Let's try to get multiple certs for soem of these weapons.


What do you think?






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Jaim_Darkstryder
Sun Apr 03, 2005 9:08 am
#20

Well, here is my take on this;

Appearance is important, no matter what you say Maxx, people are often just as driven by the artwork as anything else... my DX2s are slightly better than my Scatters... but I stick with the Scatters because they look and sound better.


If they want to give people in hybrid professions a special weapon, fine, but why a pistol? Aside from forcing squadleader and combat medic to get the pistol tree, there are too many pistol specific professions out there. Leave Combat Medic with the combat support tree and let them pick the weapon of their choice to SUPPLEMENT their poisons(primary weapon). Same with Squad Leader, why make them weapon specific? And if they HAVE to be weapon specific make it a Carbine because contrary to some prior poster's beliefs, a battlefield leader in a "modern/hi-tech" battlefield is going to be carrying the same assault rifle as his squad, officers may carry a side arm in ADDITION to their primary weapon, but this is not the Civil War anymore.


As for the old weapons getting upgraded stats, great, fine, but it is still a crate of steaming bantha poodoo to release these teaser pictures of "New Pistols for the CU" and have them all go to non pistoleer professions. Also, if they are so hot on updating old weapons that no one uses, PLEASE PLEASE PLEASE SWITCH THE STATS ON THE DL44(THE MOST ICONIC PISTOL IN THE GAME) WITH THOSE OF THE RIDICULOUS "FLASH GORDON" REPUBLIC BLASTER... A WEAPON USED BY FLUNKIES AND EXTRAS IN THE MOVIE.



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Balzan
Tue Apr 05, 2005 4:31 pm
#21

I'm still not exactly certain why some pistols are even supposed to be as good as they are, and why some aren't as good as they're supposed to be (Why on Coruscant is the DL-44 still below the FWG5 it's the most common weapon because it's the best not because it's easy to come by, not to mention the republic blaster is at least 30 years old). But appearance does matter to a player, and I was hoping that the appearance of a pistol didn't effect what it could do(though I can't really tell without there being crafters making them), like a CDEF being used by a master pistoleer being just as good as one holding a DX2.



Taerl Setran | Churen Tek-Den
Smuggler 90 | Elder Jedi 90----|

Crew for the Undermyth/ideas for your own crew.
Underworld
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DISCLAIMER: By reading the above post you waver all rights to take my post as offensive and completely understand that whatever said that could be misconstrued as offensive was instead offered as humour, unless stated otherwise.
BeakerMike
Tue Apr 05, 2005 6:43 pm
#22

Not to make fun of the dev's or anyone but I've seen some Republic Blaster's with some nice stats on them, I saw one that was better then most of the DE-10's out there right now, however it's rare I see someone useing a Republic Blaster in PvE or PvP. Part of it is it's ugly, it looks like something out of a bad 1950's Sci-Fi movie, it sounds bad, the grip looks like it's made out of the old wood grain you'd see on an Atari 2600. It's a ugly ugly gun, same thing with the DX2, granted it is 'better' looking and the grip doesn't look like it's paper thin or wood grain.


As for the DL-44 being weak, remember almost everyone used one. The Scout is the Empires side arm, the DL-44 is the Rebel Side Arm. Well that is if your looking at games like Battlefront, or the fact that Luke used a DL-44 as well.


As for us Pistoleer's we're not the only ones losing out, Rifleman and Carbineer are not seeing any of the new Rifles are Carbines. I think the big question I'd like to ask is this, why do the Melee Classes get all of there new weapons. And why is ranged once again having there new items being placed in another class?


I mean I like the ideas of the CU so far, it does sound like there turning the ranged classes into good combat classes not turning SWG more into Star Wars Online-Kung Fu.



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DaunteDelfuego
Tue Apr 05, 2005 7:18 pm
#23

Multiple certs make sense



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Balzan
Tue Apr 05, 2005 7:22 pm
#24

But then again it's also Han Solo's pistol, and apparently much more powerful than Stormtroopers rifle/carbines (what are those? I know that it's an E11 but the carbine and rifle look pretty much the same).

Any way the DX2 is an ugly gun



Taerl Setran | Churen Tek-Den
Smuggler 90 | Elder Jedi 90----|

Crew for the Undermyth/ideas for your own crew.
Underworld
How I see NGE smuggler working
DISCLAIMER: By reading the above post you waver all rights to take my post as offensive and completely understand that whatever said that could be misconstrued as offensive was instead offered as humour, unless stated otherwise.
DoMakk
Tue Apr 05, 2005 8:12 pm
#25






BeakerMike wrote:

Not to make fun of the dev's or anyone but I've seen some Republic Blaster's with some nice stats on them, I saw one that was better then most of the DE-10's out there right now, however it's rare I see someone useing a Republic Blaster in PvE or PvP. Part of it is it's ugly, it looks like something out of a bad 1950's Sci-Fi movie, it sounds bad, the grip looks like it's made out of the old wood grain you'd see on an Atari 2600. It's a ugly ugly gun, same thing with the DX2, granted it is 'better' looking and the grip doesn't look like it's paper thin or wood grain.


As for the DL-44 being weak, remember almost everyone used one. The Scout is the Empires side arm, the DL-44 is the Rebel Side Arm. Well that is if your looking at games like Battlefront, or the fact that Luke used a DL-44 as well.


As for us Pistoleer's we're not the only ones losing out, Rifleman and Carbineer are not seeing any of the new Rifles are Carbines. I think the big question I'd like to ask is this, why do the Melee Classes get all of there new weapons. And why is ranged once again having there new items being placed in another class?


I mean I like the ideas of the CU so far, it does sound like there turning the ranged classes into good combat classes not turning SWG more into Star Wars Online-Kung Fu.





My Republic Blaster outdamages any of my other pistols, but my FWG5 has 1.0 speed, it's rather a tossup which I use.


But I may not be able to keep Pistoleer if they keep fourteen of my skill points locked up in mind wound healing for Master Dancer...when there won't even be mind wounds anymore. /SIGH




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DoMakk
Tue Apr 05, 2005 8:15 pm
#26






rysan wrote:

The best new pistol on the game and a master pistoleer cannot use it..............


Thats madness....


All pistols should be able to be used by a master pistoleer - after all you are a master of pistols...


Madness


I agree but there's also the tangle pistol for BH...



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