Pistoleer Archive
Thread: Disarm Shot = Greif Shot
vGeist wrote:
Imagine this scenario
1. Disarm1 does increased the normal damage to another players gun, possibly destroying. We will be the only class that can outright destroy other players property and people will hate it, will call for a nerf.
2. It gets nerfed so it does decreased damage to another players gun, thus it becomes pretty much worthless like it is already and people will still want it nerfed again.
Eh maybe it will be cool..people wont want to fight us with their better weapons.
This will happen.... It has been foreseen....
I feel something terrible has happened, as if thousands of voices cry outin anguish because they have to buy two weapons at a time instead of 1...
biwan:
This could really make things interesting. Instead of a grieving tool, I hope it becomes an anti-grieving tool... Like the other posters said, people will think hard before entering a duel. Also if there is a particularly naughtypvper (i.e. griever) get a multi-class gang together with different attributes, get the non-pistoleers to keep them occupied while the pistoleer focuses on beating the devil out of their weapon until it's gone...
So is MindShot or EyeShota grief shot because theycan't be healed, it kills people, there is not much to defend against it and only two classes cando it?
Just because it will cause an unfortunate outcome for those who get pegged by it now and again doesn't mean its a grief shot.
I'm on the side of really digging the concept. I think it adds balance in a very unique way.
"So is MindShot or EyeShota grief shot because theycan't be healed, it kills people, there is not much to defend against it and only two classes cando it"
It does not cost a person money, anyone can clone in a town close by, and no matter how many times they die they pop back up at no cost.
Their is no purpose to damaging a persons gun other than to cost them money, it doesn't help your fight in any way. You could take 3 shots at a persons gun and die, over and over, with no penalty to you, but anyone you choose you can just destroy their guns over and over.
You attack someone, get a personal TEF, die, clone, attack gun, die again, repeat as long as you want.
tolac wrote:
"So is MindShot or EyeShota grief shot because theycan't be healed, it kills people, there is not much to defend against it and only two classes cando it"
It does not cost a person money, anyone can clone in a town close by, and no matter how many times they die they pop back up at no cost.
Their is no purpose to damaging a persons gun other than to cost them money, it doesn't help your fight in any way. You could take 3 shots at a persons gun and die, over and over, with no penalty to you, but anyone you choose you can just destroy their guns over and over.
You attack someone, get a personal TEF, die, clone, attack gun, die again, repeat as long as you want.
I'd have empathy for your argument if I didn't know that anybody and everybody who is good enough to engauge in PvP alsohas either tons of credits or has the ability to make tons of credits fast...
Game needs more sinks in the economy and I think this was one of the Devs ways of doing it.
I wonder howthis factors into insurance when that's fixed?
bean19 wrote:
Otik - Actually, I have played LOTS of MMOs and can't think of any that allow others to target your gear except for EQ. . . then you don't lose your gear so much as you are required to do a corpse recovery. SWG does that. Can you give examples of PvP in other games that require as much downtime to get back to full capacity as a weapon destroying attack would?
In Shadowbane every time youare hit your armor takes damage. During particullarly bloody battles the loser will end up naked. Weapons are easy to replace in SWG anyway. This might even help the masses of folks saying that there's no point to being a master crafter unless you are one of the first few on your server. Now we'll need lots and lots of crafters!
tolac wrote:
"So is MindShot or EyeShota grief shot because theycan't be healed, it kills people, there is not much to defend against it and only two classes cando it"
It does not cost a person money, anyone can clone in a town close by, and no matter how many times they die they pop back up at no cost.
Their is no purpose to damaging a persons gun other than to cost them money, it doesn't help your fight in any way. You could take 3 shots at a persons gun and die, over and over, with no penalty to you, but anyone you choose you can just destroy their guns over and over.
You attack someone, get a personal TEF, die, clone, attack gun, die again, repeat as long as you want.
Okay, so I will agree that destroying a person's weapon will cost them money. But if there are other shots out that that can kill, or incapacitate, a player with one shot. I think pistoleer has one too called Stop Shot. Anyway, point being... You CAN clone at the nearest cloning center even if you don't have your clone data stored there IF you want a huge amount of wounds that could take hours to heal by the novice medics hanging out in the med center, or it might cost you MONEY to go see a doctor who will have you on your way in a few minutes.
And as far as attacking people and the TEF goes, as far as I know it isn't possible to attack someone unless they are from a rival faction and they are declared as are you. Of course I could always be wrong about this, but.... If you ARE declared, then don't you accept the possibility of being attacked by a rival faction member?
The big problem with this is that it costs players MUCH more time to get a new weapon (earning the credits and finding a weaponsmith that has the right gun for sell with the right slice on it). That can take hours of play-time.
Getting woudns from death takes minutes to heal and FAR less money even if you are a very good tipper.
I think making another player drop their gun (or drop an attack) is a FANTASTIC skill. It's "free" damage, and if you are fighting a mob in a group then you are completly nullifying that mob at least for one attack round. That's wonderful.
Much better than the alternatives of either destroying another player's weapon and giving them hours of down time in replacing it or having a useless skill (unless you like greifing) that only hurts other player's weapons enough to make them unhappy but not enough to give the pistoleer an advantage in combat.
Im the smuggler correspondent not the pistol correspondent. I just want to clear that up so non of you think its jag who said the Im sick of whinners statements. Look you want constructive conversation dont start it by saying some blanket statement like "Disarm Shot = Grief Shot" First off We have had it sense the game started and no one has complained about it becuase its not that great a skill it doesnt do much damage to the other weapon and no ones going to die just to do 20 quailty points of damage to your weapon.
Someone read the patch notes and had this idea that pistoleers have some awsome griefing skill but without asking if its true or not without finding out what he was talking about he gets onthe forums and writes a lame thread.
My job as correspondent for smugglers is tocollect the information that smugglers feel that SOE needs to have about our proffession like bugs and weakor broken skills. I wasnot asked to not flame someone who screams fire in a movie house just becuase they came up with a possible scenariofor griefing that if they had investigated would have found is a joke.
When the world collapse in on itself do to the gravity of everyones concerns about SWG.
I also happen to be a pistoleer does that give me the right to "Troll" these boards.