Pistoleer Archive
Thread: Question about speed; Pistols vs. Rifles.
jamesgoddard wrote:
Quote... "the only reason rifleman do now is because better resources" - Ugh, what planet are you on..... The speed of the weapon has nothing to do with it, the fact that rifelmen get something like +96 speed is the reason that can fire as speed cap....
*cough*
did you read all of my post?
rifleman have always had +90 speed (and +5 at master) but the first T-21's came out with double digit speeds- until recently (and i don't mean like a week ago), rifleman weren't firing many specials at the cap...... the devs never realized that a T-21 would be crafted and then sliced to 1.5 speed (there's one on eclipse or something)
i also pointed out that loot drops were used also...... in beta not many people killed krayts so there wasn't much in the way of loot to be tested before galaxies went live
also there weren't many master smugglers around to get those +45% slices on weapons
you have to realize that all the speed mods have been in since beta..... it hasn't changed in almost a year and many weaponsmiths are finding ways to make weapons much greater than expected (like those 700+ damage or 0 speedfwg5's)
Whoops, I think you may have missed my point Kevie. My emphasis was on the last paragraph.
I was attempting to demonstrate that without adequate foresight, working out advantages/disadvantages can go awry, even if they sound good at first. Specifically, if these distinctions are too severe, theprofession could potentially run into problems when fighting other players of the same profession.
But yes, I agree that professions are in dire need of distinction between their own roles. It's just a tricky business fitting what people want to be intothe "balanceparadigm."
Message Edited by Randonb on 05-29-2004 09:47 PM
i got what you meant ![]()
i knew it wasmostly hypothetical and the last paragraph was what i really commenting on lol
That, coupled with the statements that:
- They want everyone to care about the speed stat on weapons.
- They want pistols to be very fast.
Brought me to the same conclusion, Datchery. Just speculation of course. Keep in mind this is but one aspect of a sweeping combat revamp.
Randonb wrote:
That, coupled with the statements that:
- They want everyone to care about the speed stat on weapons.
- They want pistols to be very fast.
Brought me to the same conclusion, Datchery. Just speculation of course. Keep in mind this is but one aspect of a sweeping combat revamp.
i also think i remember you saying something about "so they won't have to change it after the combat balance" in regards to the DE-10
although this whole thread revolves around speculation, many looted rifles have HORRIBLE speed (the tusken king's rifle is 14 speed, most pistol dropsare 4 speed) hell, i remember when my 1.7 speed scout blaster was THE greatest thing since my 1.9 ![]()
i think the devs will try their hardest to bring weapon speeds back to their original design but add a bunch of tweaks so they stay that way
does this also mean that looted geo pistols will be useful with their 3.7+ speeds? *rubs chin*
ps. randon, how could you doubt me?
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Message Edited by Kevie on 05-31-2004 02:43 AM
Randonb wrote:
(HYPOTHETICAL to prove my point)Lets say we make Pistoleers deal low damage, but have high defenses.Lets also say we make Riflemen deal high damage, but low defenses.Furthermore, lets make these differences really really drastic.In order to accomodate the difference, a Pistoleer would have to have really super high defenses to stand against a Rifleman, right? Great, so when they face each other it's a toss up. Player skill, preparation, and equipment prevails. Okay, sounds fair so far.But wait - what if a Pistoleer faced another Pistoleer? It's simple. Because they needed so much defense to deal with other classes, they wouldn't be able to kill each other.
I'm 2 steps from master pistoleer (actually about 25k combat xp yet to go.. hopefully today). So out of curiosity I ran numbers through the DPS calculations and was amazed when I realized the differense of pistol 4443 and master = 70-100% MORE damage per second as a result.
I think the core issue is definetly that messed up speed equasion. If that were to be fixed then I think alot of things would change balance wise. There are methods of doing it and without alot of extranious "this attack modified by x" and "rifle users modified by y"... KISS (Keep it stupidly simple).. but thats the devs concern.... at any rate....
My question / comment centers around existing weapondry. If the newer weapons are going to be the standard (i.e. 3+ speeds) then what happens when using the older weapons in whatever formulae they come up with. Clearly the current krayt pistols and the 1.x and 0.x pistols out there will have a major balancing problem... and theres alot of them. If WS's know about this coming, then you can expect a flood of schematics for lower speed weapons to be floating around after the patch. That's alot of 'rule-breaking' guns to have in the system. In time it would eventually fix itself, but that would take years for the fast guns to either a> die in repairs, b> get deleted with dead accounts, or c> be destroyed (either in the commodities system or outright by players).
Message Edited by BZebub on 05-31-2004 10:51 AM
([weapon speed]* [attack speed mod]) *( 100 / [speed mod] ) >= 1.0
Message Edited by Dormax on 05-31-2004 12:57 PM
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*cough*
did you read all of my post?
rifleman have always had +90 speed (and +5 at master) but the first T-21's came out with double digit speeds- until recently (and i don't mean like a week ago), rifleman weren't firing many specials at the cap...... the devs never realized that a T-21 would be crafted and then sliced to 1.5 speed (there's one on eclipse or something)
i also pointed out that loot drops were used also...... in beta not many people killed krayts so there wasn't much in the way of loot to be tested before galaxies went live
also there weren't many master smugglers around to get those +45% slices on weapons
you have to realize that all the speed mods have been in since beta..... it hasn't changed in almost a year and many weaponsmiths are finding ways to make weapons much greater than expected (like those 700+ damage or 0 speedfwg5's)
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