Pistoleer Archive

Thread: Our next 19 questions for TH (submitted on the 15th)

Kevie
Thu Jun 10, 2004 12:40 pm
#14

i would like to know what the devs see our role in high-end content is (ie. corvette, DWB)

are we just meat shields? are we really supposed to help damage anything?

should we just run around and play decoy?




Oaceen Tunaisea (Ow-seen Two-nay-see), Kettemoor
There is no command, mood, chat type: smuggle
"#*% damnit, no. Caboose; I'm not cold, I don't want a hotdog, and if you
put mustard in my #&$^ing sheets again I'm gonna kill you." - Tucker
-

Squidwalker
Fri Jun 11, 2004 12:52 am
#15






Javac wrote:
I'd go with some kind of "role" question myself. Personally I see pistoleer not as having the highest DPS but:

- fast (high fire speed)
- mobile (best when moving)
- useful but not the best in all situations (all or nearly all damage types)





/agree good way of laying it out. From what I have heard about the combat balance, they are implementing something for the movement speed. You movement is based on size of weapon equiped. ie carrying a rifle makes you run a lot slower, but carrying a pistol only makes you run a little slow. So if they actually do this right the TK should be the only ones moving faster then us in combat.



Teranus Blan'Fyl
OldSchool Ranger
Short-Timer
Randonb
Fri Jun 11, 2004 10:33 am
#16


That would be this:



The community is frustrated with being a "sideshow" in groups (low DPS, low accuracy, average defenses for a ranged profession, only a melee knockdown& a bleed for special attacks, an Ideal Range that is inside the range of Melee Lunge attacks) and having sub-par performance in solo play. They would like some insight into what their role is expected to be in the coming days when they will be considered a contender. What will our role be? What are our intended advantages? How does this relate toPistol skills from other professions?


We've submitted a great deal of thoughts & opinions on what we want to be, but haven't yet heard how it meshes with the development team's vision or plan.


Sounds like we'll be using it again, if he lets us. Thunderheart might ask for them this week rather than next week, I just assumed he'd be taking a week off from these for his vacation.


If he says this question is no good again (last week it was too challenging), what is your 2nd choice?





"...You're going to find that many of the truths we cling to depend greatly on our own point of view." biwan:
Former Pistoleer Correspondent (02/04/04 - 09/05/04)
Javac
Fri Jun 11, 2004 11:25 am
#17

Perhaps something about having more damage types acessible to us since we're low on DPS and AP.



Calis Exud - Droid Engineer Extrodianre - Retired
WesBelden
Fri Jun 11, 2004 4:40 pm
#18






Randonb wrote:


That would be this:



The community is frustrated with being a "sideshow" in groups (low DPS, low accuracy, average defenses for a ranged profession, only a melee knockdown& a bleed for special attacks, an Ideal Range that is inside the range of Melee Lunge attacks) and having sub-par performance in solo play. They would like some insight into what their role is expected to be in the coming days when they will be considered a contender. What will our role be? What are our intended advantages? How does this relate toPistol skills from other professions?


We've submitted a great deal of thoughts & opinions on what we want to be, but haven't yet heard how it meshes with the development team's vision or plan.


Sounds like we'll be using it again, if he lets us. Thunderheart might ask for them this week rather than next week, I just assumed he'd be taking a week off from these for his vacation.


If he says this question is no good again (last week it was too challenging), what is your 2nd choice?





Yep, that's the one . Er, if we have to have something else, this is what I'd go for, but then I'm a confused and befuddled individual



In the Vision document there was a request for 5 GCW recommendations; you have also mentioned that professions will be having more specific and defined roles in the GCW; can you perhaps give us further explanation or an example of how GCW roles will differ between the ranged elite combat professions, and how that difference relates to and can be seen as different from the profession’s role in combat (regardless of their allegiances)?


This guidance would aid us greatly in coming up for recommendations about our role in the GCW.




=======================================================================
WesBelden the last Smuggler Correspondent.
Who's the more foolish? The fool, or the fool who follows him?
JawaJoey2
Fri Jun 11, 2004 5:25 pm
#19

I think that a better way to phrase "What is the role of a pistoleer" is "What do you think the advantage to being a pistoleer should be?"



Or, as an alternative question, something simple, yes or no, like "Do you realize how and why pistoleers are such inadequate fighters?" Then ask him to tell us why. By making him tell us what our probelms are, we can see how much he really understands, and he will be forced to directly acknowledge either our problems or his ignorance.


We don't get any new info from him answering, but we get him to think about our problems and force him to look at what's wrong.






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BZebub
Fri Jun 11, 2004 5:30 pm
#20


randonb...


my only worry is that pikemen asked the same question, and got "we'll talk about that during the combat balance"....

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Message Edited by BZebub on 06-11-2004 05:31 PM

poser00002
Fri Jun 11, 2004 7:13 pm
#21


HeyRandonb this is a question that i think all of us want asked that has more to do with the whole game and not just us as pistolers. As we all know any question u ask right now will be that will be looked at with the revamps or something like that. But why not ask the devs if they think the game will last past the year.


I have been here since the start and i like the game as what it can be but the more i seem to play it is that i'm just hear as there is nothing eles to do. I know that most players feel the the same way. With the year comming up since the game has been out i'm sure that we will see a dip in sales from about 50-100,000 people that accounts will end with in the month of the game came out. When wow and eq2 come out i can see 50,000 more people leaven the game as it is looking to be just for jedi and nothing eles. Rangers,pistolers,sl,carbines, ext need more work done then jedi do. As more people play the game they are just working to get jedi as there is no other content and it looks like more and mor epeople are trying to be jedi when they are just doing it as there is nothing eles to do.


So can we ask the devs why the game is spending 2 major pub.. for jedi when there are so much back bone of the game that needs to be reworked, liek fields,combat,gcw wish need more look at then jedi. Gcw is the first and far most that needed to be done with the combat behind that and all fields worked with in that time. Just a thought to ask them.



My thoughts on a working gcw/rank and fun factor in this game.......

http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=210974
Randonb
Sat Jun 12, 2004 2:43 pm
#22

What if we asked how the skill mods Pistol Accuracy, Accuracy While Standing, & Accuracy While Moving all interacted? It's been brought up a few times, and nobody is really sure.





"...You're going to find that many of the truths we cling to depend greatly on our own point of view." biwan:
Former Pistoleer Correspondent (02/04/04 - 09/05/04)
Kevie
Sat Jun 12, 2004 3:39 pm
#23

that would be a really good question to ask lol

we can bug them about the combat balance all we want as soon as the major changes go to test center




Oaceen Tunaisea (Ow-seen Two-nay-see), Kettemoor
There is no command, mood, chat type: smuggle
"#*% damnit, no. Caboose; I'm not cold, I don't want a hotdog, and if you
put mustard in my #&$^ing sheets again I'm gonna kill you." - Tucker
-

WesBelden
Sat Jun 12, 2004 4:10 pm
#24






Randonb wrote:

What if we asked how the skill mods Pistol Accuracy, Accuracy While Standing, & Accuracy While Moving all interacted? It's been brought up a few times, and nobody is really sure.







Sounds good to me


Although I'm sure someone said that accuracey is reduced by 60 while movingand that the 'accuracey while moving' merely reduces the amount that is minused (so, if you've say, 40 accuracey while moving, you'll only be penalised 20 accuracey points for moving).


Even if that's just confirmed, at least we'll know for sure.




=======================================================================
WesBelden the last Smuggler Correspondent.
Who's the more foolish? The fool, or the fool who follows him?
Squidwalker
Sun Jun 13, 2004 11:48 am
#25






Randonb wrote:

What if we asked how the skill mods Pistol Accuracy, Accuracy While Standing, & Accuracy While Moving all interacted? It's been brought up a few times, and nobody is really sure.






Maybe, but I have also been thinking about the damage types. I know they said, when we asked why DE-10 is energy again, that they don't want a lot of damage types out there. But to me that might be the role of the pistoleer. If they are going to keep our damage low after CB, and hopefully give us some useful state attacks and crowd control, damage types might a way to make a profession useful. Especially in high end content, where most things have high resists, and resists to lots of damage types. As it is, I find with what we have now, I am usually able to get a weapon with low resist to damage type. Between a good FWG5(heat), RB(energy), DX2(acid) and Geo(stun), I can "usually" have a damage type that is less then 50% resisted. I think if they gave pistoleers a "good" cold damage, and maybe a "decent" kinetic damage would be great additions. Even if just the cold type, but at least of caliber of the DX2, AP1 would be nice. This falls into the "technical" profession someone stated before, with a range of abilities and skills. Not great at one type of combat, but good at many types.



Teranus Blan'Fyl
OldSchool Ranger
Short-Timer
JawaJoey2
Sun Jun 13, 2004 1:02 pm
#26

Personally, I still like my previous question idea, but no one has commented on it (*sniff sniff*) but with the DL-44 revamp thread back around, i thought of another question: "Are than any plans (hopes, dreams) to improve the DL-44 pistol to accurately portray it's usefullness in the starwars universe, rather than a crappy gun not worth using?"






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