Pistoleer Archive
Thread: Issues List...time to think of Whats wrong or What you would like to see. Updated 10/08
First, I think it's very difficult to get good responses fromplayers on what the most important issues are without knowing the full system we will be in post revamp. With everything from HAM tospeed toaccuracy changing, it's impossible for us to say "this is how it should work" when the assumptions we've based that on are totally changed. At any rate, here are my thoughts...(plus a few extra's that you didn't ask for)
Our Role: Pistol skillsare included in 5 of the professions. They are the center of the SWG universe. Pistoleer + any of the other 5 professions should be the way to go.
In order of importance (1 = highest).
Accuracy #1 (We are up close after-all. We can have the second highest accuracy in the game, and I think that's how it should stay)
Speed #2
Defenses #3 (The trade-off here is that our accuracy goes way down outside of the ideal range. If you want us to fight up close, you've got to give us the defenses to withstand what comes with that)
States #4 (This is due to #2 above. One reason a player should have good state attacks would be to keep the opponent off balance - 2nd best thing to just having defenses)
Damage #5 (Low-Average damage on normal shots...extremely powerful specials. One trade-off is eliminating many of our specials. Perhaps 1 special per line + 1 or 2 Master specials. The other trade-off is #6 below)
HAM costs #6 (HAM will work totally different post revamp, I know but here's my best guess. We should have very highHAM costs for our limited but powerful specials. Ourdamage and accuracy should make those few shots count. And ourspeedand defenses should ensure our DPS keeps us kicking until our HAM is recharged and ready for the next wave of specials)
Damage Types #7 (We don't need great damage type options...we should be able to do that by picking up parts of those other professions with pistols. The ONE exception is the DE-10. Either Energy must become one of the better damage types in the game, or the DE-10 needs to become a different damage type. There's no reason the best Master level weapon is given the most common damage type.)
LordMaxx wrote:
I think the hard part about balancing pistoleer is the fact that we DO have other hybrid professions that utilize our abilities...
I think that's the core issue with Pistoleer under the current system. You have folks that are "just pistoleers" that feel shorted since three other professions use pistols and have the ability to take up pistoleer to augment their abilities. You can't just say, "Well those pistoleers need XXXX," cause you are potentially giving XXXX to Commandos, Smugglers, and Bounty Hunters.
Also as stated further up its hard to say what our current problems are because, as has been promised for a year, "the combat balance is just around the bend." If pressed I'd say specials are an issue, besides that I can't comment as I believe its all up in the air and can't be addressed until, what I believe to be, the core issue is dealt with.
Hydra
Message Edited by HydrAG on 10-08-2004 02:16 PM
That is true, and very good points. Given the skill points left over after M. Pistoleer, we shouldthink of pistoleer in terms of a hybrid add-on profession. That's why my top 3 were accuracy, speed, and defenses. I think those are the three "fundamental" elements of being an effective pistoleer regardless of your other roles...it's what would make using a pistol fun. If you want to use pistols and dish out lots of state effects, go pistol + mbh...if you want to be a pistoleer and dish out high damage, go commando or smuggler (I realize commando doesn't do anything for pistoleers today other than a new damage type, but pretending post revamp it did). As a Bounty Hunter from the beginning, my view on pistols, carbines, etc. has always been about your style of play. I chose M. Pistoleer because using a pistol is the type of gameplay I enjoy (up close, fast, good damage, some defenses).
LordMaxx wrote:
I think the hard part about balancing pistoleer is the fact that we DO have other hybrid professions that utilize our abilities...
When we make pistoleer a truly viable and strong standalone profession then what happens when you actually do add on abilities from Smuggler and Bounty hunter. You dont want to make it so unbalanced that adding BH or Smuggler specials to a pistoleers abilities makes them too powerful. I think the trick will be to make it so a BH/Pistoleer or Smuggler/Pistoleer or even a BH/Smuggler/Pistoleer works "differently" not just adding on power.
A BH Pistoleer could be a strong offensive version of the pistoleer and a Smuggler Pistoleer could end up being a strong Defensive version, it would change the way you fight and the way the profession works, but a straight pistoleer with no other hybrid profession could be a strong balanced defense and offense player. Just as viable and strong as the other 2 variations.
LordMaxx wrote:
I think the hard part about balancing pistoleer is the fact that we DO have other hybrid professions that utilize our abilities...
When we make pistoleer a truly viable and strong standalone profession then what happens when you actually do add on abilities from Smuggler and Bounty hunter. You dont want to make it so unbalanced that adding BH or Smuggler specials to a pistoleers abilities makes them too powerful. I think the trick will be to make it so a BH/Pistoleer or Smuggler/Pistoleer or even a BH/Smuggler/Pistoleer works "differently" not just adding on power.
A BH Pistoleer could be a strong offensive version of the pistoleer and a Smuggler Pistoleer could end up being a strong Defensive version, it would change the way you fight and the way the profession works, but a straight pistoleer with no other hybrid profession could be a strong balanced defense and offense player. Just as viable and strong as the other 2 variations.
I dont know if this can be pulled off unless the 2 hybrid professions become much more dependant on the pistoleer profession. And it would probably mean that certifications and other defensive/offensive factors are built into the 2 hybrid profs, but not so much that it becomes unbalanced...or overpowerful in this case.
These are just some of my thoughts on how the professions work together. This has nothing to do with the Combat balance coming up, but this is where I have been since I put my mind to pistoleer with the hybrids. I was always a pistoleer only, I took up smuggler and had alot of fun with it, and never tried BH (that is being rectified now). But Ive always tried to think of the best way to interlock our hybrid counterparts, Trying to make pistoleer a truly strong profession, but not making it too powerful when adding on the BH and Smuggler hybrids.
I think it will all go null and void though.
Think about it. They have to do a completely new combat system, or that is what they intended to do. So even if we get specials fixed, won't they need to be redone again for the new combat system?
BaalVapula wrote:
I would be happy with working specials.
Ditto.
LordMaxx wrote:
I already have the current issues list that RandonB put together. And yes nothing much has changed. But I would like to hear from as many of you as would like to speak up about current issues you have with the pistoleer profession. I understand that most our specials are redundant and many not working as they should. Im trying to put together a master list of ALL problems. and prioritize them. And yes Dual Wield is on it.
Obviously Our speed is huge concern. and I agree and it should be a priority in the revamp.
The specials do need to be updated or possibly completely revamped.
To get a ton of state specials, we may end up having to give up something...same goes for damage types...we sacrifice power for damage types. But the speed formula has been messed up and has not been taken into account...
As far as other perks we actually have quite a few defenses in our favor with the state defenses and melee defense. But those should be balanced in the revamp also. How much defense should a pistoleer have? And what is the trade off?
So...States, Speed, Defenses, Damage Types how would you rank these in order of importance, #1 most important, #4 Least important.
Message Edited by LordMaxx on 10-08-2004 09:40 AM
speed, hands down, is the most important thing for the backbone of the pistoleer..... our speed to run in and out of the heat of combat, pick off several people at once, and running and gunning
the speed equation needs to be worked out, and we need more aoe/multi-target shots, and more accuracy while moving to make us the nimble pistoleers we are
defenses would be my second, because with our low dmg output, that's our asset that keeps us alive and viable in combat..... we just need some more melee and/or ranged defenses and we'll be set
damage types..... with our low AP, those extra damage types gives us a chance to penetrate and take advantage of those vulnerabilities..... but imo, we're pretty set on this one
states, i would add last, not because it is unimportant, just that it would fit last in this equation for me..... all i would really like is just an enhancement on our current state abilities..... a ranged stun, intimidate, or blind would be nice, but would be just copying another skill from other professions...... perhaps instead if there were some new states, that would be ideal to have something to call our own
one thing i would like, would be more AOE/multi-target states..... perhaps an aoe bleed, and perhaps pmd2 to have a 180* aoe and/or an extra state added to it (stun or intimidate would be ideal)
also something left off of this list, which is probably the least important, but deserves mention, is finesse
we are definately a finesse professions.... dodging, running, rolling in and out of combat, whipping someone upside the head..... we need some twirly moves, etc. but we're pretty much set on this and i'm pretty satisfied with what we have so far
Message Edited by Kevie on 10-09-2004 06:13 PM
Message Edited by NaKitNa on 10-09-2004 08:36 PM
LordMaxx wrote:
I think the hard part about balancing pistoleer is the fact that we DO have other hybrid professions that utilize our abilities...