Pistoleer Archive

Thread: Pistoleer / Fencer Dodge is no longer stacking!

johnnyboy827
Wed Dec 24, 2003 1:02 am
#14

Finally....I am a fencer and I think the dodge stack was so stupid.....I mean a master fencer/master pistoleer combo would = unhittable


Plus many pistoleers were getting into fencer just cause that.......Now fencers will be **Rare** again




<GLA>
Adante Lordsburg
Pistol-Packing-Doggy





Philosopher1976
Wed Dec 24, 2003 4:00 am
#15






Jmercenary wrote:
Master Pistoleer, Master Fencer is not the most powerful, its Master Rifleman with Master Fencer or Master TKA. That is the real template of the month. Imo ranged and melee defense are more important than dodge.




I agree with your points entirely.






Samra Hael
Master Pistoleer • Expert Bounty Hunter
KOTOR • Scylla


DilowBee
Wed Dec 24, 2003 5:22 am
#16

Ya but is ranged defence still stacking?



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roymitchel1
Wed Dec 24, 2003 6:11 am
#17

im glad they changed this, but also what good is having 2 combat professions if things dont stack? i think they should find a way to make it so that the bonus' will stack from both classes, but maybe curve it so its not so ridiculous.



ROCK AND ROLL!
deXtoRious
Wed Dec 24, 2003 6:12 am
#18

Please correct me if I'm wrong. AFAIK, ranged and melee defenses are still stacking as well as the defense vs. x mods. Dodge, Counterattack and Block are no longer stacking, although the game's visual interface will still count them together.




deXtoRious [SH]


"If men can be made to believe in absurdities, they can be made to commit atrocities" - Voltaire

piezo
Wed Dec 24, 2003 12:11 pm
#19

I knew this was gonna happen the day my master pistoleer/master fencer friend said he just stopped pvping with armor or buffs cuz he just didn't need it anymore.



Piezoh
DrPiezo



I SAID WE'LL CUT OFF YOUR CHONSON!
Niza
Wed Dec 24, 2003 12:42 pm
#20

I am of two minds on this. Obviously with my template I have ALOT of insane defenses. It really doesn't seem right that I should be untouchable to some things. Yet... I am at a severe diusadvantage in lot of areas. I have 0 terrain, I have 0 medic and I am dependant on others to supply alot of what I need to be combat effective (doctor, dancer, musician, armoursmith, weaponsmith and anyone needed to support those professions). There is a sacrifice to be this effective in combat. I give up a lot of things that make it easy on a character to be self sufficient in both PvP and PvE.




Ni'za Whira - Just another Bounty Hunter
Sem-Ja
Wed Dec 24, 2003 4:39 pm
#21

*shakes his head* this is a shame. Why is it no one can be happy how the game is. here we actually have something good... combine a few classes and take advantage of the mods. Good thinking... but noooooo everyone and their grandma has to bitch about one template being more powerful then the other in pvp (which is pretty **edit**ed up condicering you get NO exp pvping yopu have to go kill npcs and monsters to really level..)


The dodge in pistoleer was it's only good point. With how broken that job is... the stacking was quite nice. Well at least I don't have an regrets dropping pistol now... Still if you ask me thats bull **edit**. We don't level up... we can't get permament stat increases... so what the hell is so wrong with making great templates that take advantage of all the defence mods? PVP isn't the only way to play people... ><

Ossoi
Wed Dec 24, 2003 5:53 pm
#22

it isn't just dodge thats as overpowered as hell...


its the stacking melee/ranged defence bonuses too




Lineage2 - Sieghardt
Level 6x Abyss Walker
TheRegulators
MetalZ
Thu Dec 25, 2003 5:14 am
#23

wow i was just working on this too i might have to go with the holos but no the **edit**ing devs have to nerf everything god damnit pisses me off




Roundhouse'd
MetalZ
Tarquinas Legion
Shadowman_Gorath
Fri Dec 26, 2003 3:18 am
#24

All the defences shouldnt stack even ranged and melee defence.


In the other case everyone who wants to do pvp would be forced to take such a template.


Sure Pistoleer/Fencer or Carabineer/Swordsman was unbeatable pvp templates, but why was they ?


Only because all the other "normal" players hadn't figured that out.



BigAke
Fri Dec 26, 2003 3:38 pm
#25

there is just one thing i would like to add:

if two skill modifiers are not meant to stack, they should better have different names - everything else is just misleading.

another way to make clear that skill modifiers do not stack would be changing the modifier to a rating. if the skill box says "dodge 30" that would mean that you get a rating of 30 unless you already have a better rating, while "dodge +30" would increase (modify) your rating by 30.



--
basically i dream of a game system that does not need to help NPCs by giving them ungodly amounts hitpoints, resistances and damage, where there is no need for special damage reductions in PvP...
h310ise
Fri Dec 26, 2003 7:12 pm
#26

I'm deeply disturbed, w/o cross-profession stacking how is, say a TK/MasterSwordsman any different in fight from a TK/MasterArtisan? Now it's just damage type and attack focus that matters when picking/mixing templates, no longer do we have to weigh, say, swords/carbines with better COB/general defense or swords/rifles with both targeting mind.

With a stroke the devs have removed 1/2 the interesting class combinations in the game and leveled everything in the most boring way possible. All without so much as TELLING US they were doing it. Sheesh. Sucks.

For any who said it should get nerf'd because it was too strong, it wasn't cross-profession defense stacking that was broken, it was the overall game balance (they just needed to curve the stack, say making any value above 100 less effective per-point). Instead of fixing things, they leveled it. It's starting to look like a parking lot here. Big, empty, boring.

I KNOW they're revamping the combat system over the next few months. I guess comeing back when it's done is the best thing to do. I mean, come on, a game where the rules aren't disclosed AND change constantly, without notice, is not a game. Rules make it a game, SWG is becoming a pretty chat room. Theme'd IRC if u will... Can you tell I'm dissapointed?
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