Pistoleer Archive
Thread: Pistoleer / Fencer Dodge is no longer stacking!
Thingswere going to change with the upcoming combat revamping anyways.
Relax.
Here's the thing: it's pretty **edit** obvious the devs never saw people building custom hybrid combat templates simply to stack skill mods between otherwise unrelated professions. They gave us all 250 skill points, and I honestly think they expected most of us to pick up one combat class, one support profession (medic, scout, etc.) and maybe throw the rest into crafting. I'd bet the closest thing they could think of to a custom combat template was a ranged/melee hybrid, and not for the purpose of stacking mods but to allow for both ranged a melee combat. For whatever reason, the devs gave us a skill-based system yet expect us to act as if we're class based. I promise you every single uber combat template currently in the game was never even considered by the devs during pre-release development.
h310ise wrote:
I'm deeply disturbed, w/o cross-profession stacking how is, say a TK/MasterSwordsman any different in fight from a TK/MasterArtisan? Now it's just damage type and attack focus that matters when picking/mixing templates, no longer do we have to weigh, say, swords/carbines with better COB/general defense or swords/rifles with both targeting mind...
Ok, EwokLovin, yr gonna have to explain this,
http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=985015
why you fronting, man?
The new combat system would have mandated that this happened anyway.
If there is ever to be diversity in the different classes, and as long as dabbling is allowed, then there will always be an uber class of the month. So, if they want to stop this they have to give the same mods to everyone, or they could just accept it and move on. Sure the stacking of defensive mods was a little over-powered, but it did have it's drawbacks. The devs aren't ever goin to fix this, they will simply let people keep changing thier template to the latest fashion. This ultimately hurts the casual gamer because they don't have time to relevel thier character every few weeks in order to compete.
I don't however see how they could logically divide the melee and ranged defenses. If they did there'd be absolutely no reason to take up more than one combat class. But, i woudln't put it past the devs. They'll do anything to try and quiet the endless bitching.
They gave us all 250 skill points, and I honestly think they expected most of us to pick up one combat class, one support profession (medic, scout, etc.) and maybe throw the rest into crafting.
They would have to be purely delusional to have expected that everybody would do that.
They should remove any form ofbonus stacking. No two combatprofessions should be combined to form a stronger combat combination.
All Pistolers should be exactly the same, all TKA should be exactly the same, exactly as hardto hit, exactly as fast, exactly as hard to knock down, because no two prof should influence each other. That would be far too interesting.
Thinking of how you combine your professions to maximize your combat potential is highly discouraged, because it isnot fair.(Thinking is not fair!!)
Lame, I think there was no problem with the stacking. It's the same skill and name, and you spent the points on it, how is it exploiting and wrong? Not sure what the total would be with master Pistoleer and master fencer, but I still thinks it lame. I mean thats 184 skill points just for those two masters. I think it's fine to stack those same defences. sorry.
And if they did it for dodge, they better have done it for the other defence mods as well. Like the counter attack and the other one I cant remember. Since I heard the rifleman/polearm and Carbiner/swordsman were stacking also. They better have made that change across the board.
InsaneWookiePossie wrote:
I went to the Nightsister cave last night with some friends. Dodge still stacks people... THe only thing that hit me was an ungodly amount of damage dealt out with force powers.
The trick? YOu have to be using a pistol to dodge. Heh.
I was there last night as well! Same thing...my dodge kept me from taking damage and I DID dodge some force attack as well. I had a pistol equiped the entire time. However, only have dodge bonuses from the Pistoleer tree.
I'm a TK master. Working through pistol 1-4 was cake having the melee defense mods. When I trained novice pistoleer last night, all my melee defense mods poofed when i have a pistol equipped. Yay!
Martimus wrote:
They should remove any form ofbonus stacking. No two combatprofessions should be combined to form a stronger combat combination.
All Pistolers should be exactly the same, all TKA should be exactly the same, exactly as hardto hit, exactly as fast, exactly as hard to knock down, because no two prof should influence each other. That would be far too interesting.
Thinking of how you combine your professions to maximize your combat potential is highly discouraged, because it isnot fair.(Thinking is not fair!!)
Hehe. Everything must be exactly the same!
It seems the devs follow ol' Adolf's philosophy.
I don't understand the big fuss about this. Just because I decided to put my skill points into being a Master Dancer and Master chef doesn't mean I should get my ass kicked all the time. I should be able to fight just as good as any of you. I have seen some pretty badass dancers. I just want to be a Master dancer/chef that is equal to any of the combat professions when I PVP. You have no idea how hard it is to kill someone with a bottle of Tatooine Sunburn in your hands. You guys just aren't fair.